
Dissembler is a subtle puzzle game about unraveling playful, abstract designs one color at a time.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Greek, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
非常好有毒三消,极简主义色块拼接,翻牌的“咔嚓”声令人很舒适,使我的猪脑过载。 我玩这个游戏be like:卡关时把这游戏关了,等着仙家打窍,第二天我就可以解出来了!!! 然后第二天继续:早起,翻牌子,卡关。 遂感叹我是弱智,怒关游戏。晚上回家:再次翻牌子,突然大脑瞬间从宇宙连接到高维度下载信息,一瞬通关!卧槽我真牛逼,我是个天才!我简直是孔明再世,张良附体,一个人长了二兵卫的脑子,爱因斯坦的能量此时此刻在这个世界线中与我重叠! 下一关继续:卡关,我是弱智,怒关游戏。 以上就是该游戏的全部体验。上头,有毒,定价不贵,还有每日谜题,非常推荐。
有种小学暑假第一天打开练习册向全世界高调宣布我要一口气全做完结果做了2/3脑子就僵硬了的美 --------------------------------------- 通关update:好好好! 难度不是线性增长的(后面引入新元素之后反而入手点更明确了)!感觉还是中段有几关稍微卡了一下。 很多有新意的谜题,解开的过程有抽丝剥茧的爽感。另外优美的色块艺术画关卡也令人眼前一亮。 很开心的一点是非常休闲,可以心流状态下不动脑子下意识摸鱼玩,也可以稍加思考快速刷题。 玩到最后一关有吹蜡烛的感觉!总之是非常满足的小品解谜,神清气爽! ----------------------------------------- 全成就update: 关于困难无尽模式的tips,首先显然游戏里有两种翻转,a.翻转达成至少一组三消 b.普通翻转。 其中b只有场上已有三消时才能执行。 1.时刻注意场上色块数最少的颜色(稀有色,会导致卡手) 2.不要浪费免费回合,即已经有色块满足三消条件时不要去做普通翻转。(除非本轮三消的颜色是场上的稀有色,可以考虑把另一个稀有色凑过来进行四消) 3.移动时遵循让内层同色块尽量相聚的原则。 4.因为不是按消除色块的数量计分,而是尽可能多走回合,考虑到内层刷新颜色是随机的,大量聚集在一起的非稀有色一回合内全消除有时并不是最优解,反而可以让大色块分两回合消除,并趁机处理更棘手的区域。 综合考量,只要在每次移动时寻找一个较优翻转并不断进行下去就能100+拿成就
音效和脑力运用上都像在卡兹卡兹吃薯片 谢谢57的礼物
A somewhat tough puzzle game. I liked the amount of levels, the daily puzzles and the sound design. However, I didn't like the overall design approach here. Most puzzles feel like filler and are solved by guessing. The artwork puzzles are great, but there's only a handful of them. The symmetric puzzles are satisfying, but they're few and far between. The mechanics of later puzzles are interesting, but there is no puzzle that stacks all of them. Also, the infinite mode is very frustrating - small mistakes can ruin a run quickly, it takes a lot of luck getting anywhere and it just feels so repetitive. This mode is the game's final grind if you want all achievements, and it effectively feels like grinding for RNG.
很轻快好玩的解谜,没有复杂的机制,仅靠直觉和一点观察,预测顺序,试错,翻转消除。也可以玩无尽模式,颜色可能会随得比较难看= =,需要一点耐心。翻转像拉动板子的声音,消除像咔哒的扣合声,背景音像在水下敲钟。有些关卡像白加黑或者眼影盘或者彩色糖果小飘带。有种踩着浮冰走海面的感觉(喜欢不同颜色方块排在一起)。
很好玩而且脆脆的声音我很喜欢,还有每日谜题
翻转的咔嚓声太上头了,, 刚开始的时候会觉得:“这个游戏的关卡设计起来也太简单了,我上我也行啊,作者只要把完整色块往回叠就行了,而玩家要考虑的可就多了☝️🤓”——然后马上就会被各种图案关卡、对称关卡、以及五花八门的新机制狠狠震慑! 作者还是非常手下留情的,流程关卡中穿插着特别多的简单机关锁关卡,一个困难关之后往往又能库库秒清好几张图,有一种经历考验之后大脑升级的错觉;而要说折磨还得数程序生成的每日关卡(应该是程序生成的吧?),由于比手搓关卡更难猜设计思路,导致复杂关卡解起来可能非常头疼、、
The ⚫️🔲 Bundle(7/8):Dissembler 强化版消消乐 体量:★☆☆☆☆~∞:本体4h左右,另有每日谜题&无尽模式 难度:★★★☆☆:难度曲线像过山车,部分关有点卡,但过完一口气连通几个奖励关很刺激,困难无尽有排行榜 机制:★★☆☆☆:丰富有趣,抽丝剥茧的感觉很爽 //初见:区区消消乐,随手斩之→通关:我有套娃恐惧症
[table] [tr] [th]GOAL[/th] [td]Flip two adjacent colored tiles next to each other in a square grid whenever there's a connect match-3 or more tiles of the same color, and making sure there's no colored tile left on the board to finish the level.[/td] [/tr] [th]EXPERIENCE[/th] [td]Tangibly related to playing countless match-3 games, more specifically, connect match-3 games, but otherwise, this seems like a unique puzzle game to play.[/td] [tr] [th]SETUP[/th] [td]Played it windowless fullscreen with audio default to on.[/td] [/tr] [tr] [th]CONTENT[/th] [td]174 handcrafted main content puzzle levels under 'Puzzles' section. The 'Daily' section consists of 6 days available worth of content to play, with 6 randomly generated puzzle levels per day, with 6 new levels arriving, and 6 oldest levels leaving. The 'Infinite' section when playing either the relaxed or hard variant, consists 5 by 5 square grid where the tiles have 3 layers of colors, with said colors can't be in the layers twice in a row, and it's endless until there's no more moves left; the relaxed variant has less colored tile types, and hard variant has more colored tile types.[/td] [/tr] [tr] [th]BOUGHT[/th] [td]Bought it on 2023 December 26 during the Steam Winter sale for 1.99$ while it had a 60% discount, which the game is currently 4.99$ if not discounted as of this review.[/td] [/tr] [tr] [th]ENDGAME[/th] [td]Getting the 'Infinite' Steam achievement, getting a best score of 100 or more in hard infinite mode.[/td] [/tr] [tr] [th]PLAYTIME[/th] [td]396.5 minutes (or 6.6083 hours) so far playing the game.[list][*]298.5 minutes (or 4.975 hours) spent on the main set of levels [*]8 minutes spent on a daily puzzle set to get the 'Daily' Steam achievement, [*]5 minutes spent on the relaxed infinite mode, and [*]85 minutes so far spent on the hard infinite mode to try and get the 'Infinite' Steam achievement.[/list]Playstyle consists of going through the levels in a linear order without skipping them through the 'Unlock all' option, and without looking up solutions online, with 10 to 30 minutes per session.[/td] [/tr] [/table] [h3]MY POSITIVES[/h3] [list] [*] [b][u]New obstacles or game mechanics are introduced that keeps the core game mechanic of flipping two colored tiles fresh, and often combines with other existing game mechanics.[/u][/b][/list] [h3]MY NEGATIVES[/h3] [list] [*] [b][u]There's no redo action while playing the main levels and daily levels;[/u][/b] this would be helpful if accidentally undoing a move, or wanting to plan out another way to solve the levels without having to redo manually. [*] [b][u]There's no number to keep track of the amount of finished levels from dailies, or even finished days from dailies;[/u][/b] why does the infinite mode (both relaxed and hard variants) keep track of the best score, but not for the amount of levels or days finished? Sure, I can just record it manually, but it would feel good for the game to acknowledge or have the number recorded. [*] [b][u]The diagonal tiles and 'linked' tiles added from a game update don't appear to be incorporated in the daily mode levels;[/u][/b] checking the 6 days of available content, I don't see them from a quick checking of the given levels, which I was kinda looking forward to playing those kinds of randomly generated puzzles that would use those. [*] [b][u]There's no additional Steam achievements relating to doing daily puzzles besides the 'Daily' Steam achievement;[/u][/b] it would be nice to get acknowledged on doing multiple days worth of content instead of just 1 day being on the same day with new 6 randomly generated levels released. [/list] [h3]MY EEHS/NEUTRAL FEELINGS[/h3] [list] [*] [b][u]The relaxed infinite mode and hard infinite mode are more luck-based than skill-based;[/u][/b] having mixed feelings, I really appreciate this has an endless mode for those who enjoy this type of game mechanic and wanted a score-oriented type of mode, but it feels like even when trying my best, the furthest I got on infinite hard mode is 55. [*] [b][u]There's no dark mode to change the overall colors that isn't the colored tiles from white to grey or black;[/u][/b] while I didn't really have a problem playing the game the whole way through at all, one of my friends who played this game pointed it out that it might be a issue for them. [/list] Dissembler is a pretty chill puzzle game to think through, as there were some difficult level in-between the more easier levels, with the second last level being the most difficult of them all, taking about an hour for me to finish it without looking up the solution online. It's just what I needed to take a break from playing a larger game, to be able to tackle smaller games and finish them in less time. Checking around the game's internet presence, they have their own [url=https://www.dissembler-game.com/]website[/url], and besides seeing an itch.io version, there's a mobile version on both [url=https://play.google.com/store/apps/details?id=com.ianmaclarty.dissembler]Android[/url] and [url=https://apps.apple.com/us/app/dissembler/id1293516048]Apple iOS[/url], both of which cost upfront money to play the game on devices and not free-to-play. Curiously, there's a similar game by the same developer on Apple iOS called [url=https://apps.apple.com/us/app/tile-snap/id1480185176]Tile Snap[/url], which unlike Dissembler on Apple iOS, is free-to-play, but from checking on non-developer YouTube videos, it seems while there's a lot of levels, 6 levels per section, there's no additional obstacle tiles. I'm not sure if the mobile versions of the game came first, or the Steam version first, but it's nice to see these types of games on Steam instead of being trapped only on mobile seeing that I can play Dissembler. This is despite the smaller issues I encountered that I'm disappointed, mainly on the lack of tracking the amount of puzzles or days finished on the 'Daily' section in the game, and the lack of newer obstacle tiles that would've been used for the random puzzle generation for the 'Daily' levels, I'd say it's a nice game recommendation to mentally munch about. I'll have to come back to this game at some point, if only to try and get that 'Infinite' Steam achievement of getting a best score of 100 in hard infinite mode.
overall a good puzzlegame. can recommend it. the price of this game is in offer for -50% alright.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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