
Otherwar is a surprising mash-up of Tower Defense and Bullet Hell games. Build and manage fortifications to defend the Gate of Heaven against the Hordes of Hell, while soaring over the battlefields as the defender Angel, and meet the monsters in direct combat!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Polish, French, Italian, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Die Idee ist gut aber die Umsetzung ist es leider nicht.
You never get the "i thought through this build well, look at how thoughtful tower placement wins" You frantically run around shooting, feels like a bullet hell with ineffective buildings you can slap down. Balance is way off
Slow, boring, unbalanced. Doesn't do either tower defense or bullet hell well. Neat concept. Just stumbles on itself everywhere.
★ ★ ★ OK Game, just not that good, as TD part is not good and as BH is also not good, you can skippit -----=====(QUICK INFO)=====----- [strike]★ ★ ★ ★ ★ I had massive fun playing the game, it felt great in every aspect of the game.[/strike] [strike]★ ★ ★ ★ Good game, it did many things right, you should play it.[/strike] ★ ★ ★ OK game, not the best but not bad at all, you can skip it if you have better games. [strike]★ ★ Bad game, you shouldn´t play it.[/strike] [strike]★ Garbage, don´t waste your time.[/strike]
The quality just isn't there. The game is unbalanced, and there seems to be a lot of grinding required even before your first upgrade. At the rate I was getting XP I would needed to have died 5+ times on the first level to get the cheapest upgrade to be able to progress further.
The game is way too slow. It just doesn't feel fun. Your turrets deal little enough damage you're basically expected to spam them, and too low damage to try not attacking as the player's character, which also has an embarassingly weak weapon. I'm not sure what's the point of that player attack. Sure, I can just hold m1 forever and deal lots of damage accumulated over time, but it bores me to death. The enemies then have to move so extremely slowly to let the low-dmg attacks actually deal with them. The game has the double speed button, but it's not enough, and at even higher speeds it would be pretty annoying to do the manual attacking/dodging thing you're supposed to do all the time. There seems to be some kind of meta-progression turret leveling, but they only seem to have 0 upgrades each. About the only thing that changes is their stats. At some waves you will get some roguelike-style but stat-only (which is the worst kind) blessings, that don't even give you that much. There is some character metaprogression, but it almost doesn't add any more damage, meaning the whole game is going to be this tedious. There is one damage upgrade at the very end of the left side of the tree, and double and triple shot at the right side of the tree.(but double/triple shot are extremely expensive) From the positives: there are the foundations to make it a 5/10 game, even 6-7/10 if the dev adds a few things, but none of those foundations is used well. This doesn't really feel like a game to me. This game really feels like the proof of concept version of it, that still has to have it's proof of concept turrets, enemies, stats, progression, skills, etc. replaced by the actually designed counterparts to them.
ESPAÑOL: Sin duda el juego parece muy divertido, pero tengo un problema: estoy acostumbrado a jugar sin tener que preocuparme tanto por el héroe, y aquí lo acribillan a balazos constantemente, sin dejarme ni un segundo de descanso. Me gustaría que no fuera tan frenético, al menos para mí, porque me cansa un poco tener que estar todo el tiempo esquivando, matando y además gestionando las torretas al mismo tiempo. Otra cosa: no entiendo cómo, siendo el español la lengua culta más hablada del mundo, no se haya incluido entre las opciones de idioma. ENGLISH: I have no doubt the game is a lot of fun, but I have a problem: I'm used to playing without having to constantly worry about the hero, and here they just get riddled with bullets non-stop, without even a second to breathe. I wish it wasn’t so frantic — at least for me — because it gets a bit tiring having to dodge, fight, and manage the turrets all at the same time. Another thing: I don't understand how Spanish, being the most widely spoken formal language in the world, wasn't included as a language option.
Es un juego come hora que no vale la pena el precio, ve por un mejor tower defense, todos los enemigos son esponjas de balas, no veo por que los enemigos tienes que tener una salud tan alta, la vida de los enemigos no cambia con la dificultad, es aburrido, lento y no sientes que estes haciendo daño, uno pensaria que tu personaje haria mas daño o algo pero es una torreta andante que tiene un par de habilidades que cuesta cuesta bastante tiempo en conseguir, si le redujeran la vida a los enemigos seria un muy buen juego, pero llevo 2 horas y solo estoy en el lv 2 por que me da una pereza horrible mantener el click presionado
Good game, gets a bit repetitive and takes alot of brain control, but really fun. 9/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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