
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.6K — a different platform, not this one.
OTHERWAR is a surprising mash-up of Tower Defense and Bullet Hell with the charm and classy aesthetic of the timeless pixel art. Embody the role of the defender angel who has been called forth to stem the tide of an encroaching hell horde. It falls upon your halo to plan out the defenses, however your adversaries shall not stand idly as they will blot out the sun with fire just to clip your wings. Yet, you are not defenseless as the angel can smite enemies on his own if need be. Unlike other Tower Defense games, Otherwar's cast of enemies will keep you on your toes as almost every enemy fires a different kind of projectile. From the ever-following eyeballs to slowly approaching wide spider webs and patterns of swirling leaves cast by undead treants. Amidst the chaos of battle, you will also have to be on the look-out for certain enemies such as necromancers, who, if allowed to linger for too long, will raise skeletons from the dead that may overwhelm your defenses. Before each mission you will have a chance to select towers and skills that will aid you in battle. From straight-forward offensive towers to more situational constructs such as slowing fields that will bog down approaching enemies or emplacements that shoot down incoming projectiles. Besides structures, the angel can also upgrade his own skills during the battle and acquire new abilities between missions. Making each of the 9 levels a puzzle for you to solve. Go, Defender! Carry your light into the dark!
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $2.09−65% | 15ratings | 62% | — | not modelled |
| $2.09−65% | 59reviews | 66% | — | $1.6K | |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $1.19−80% |
| 12ratings |
| 72% |
| — |
| not modelled |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1 | 100% | $14.99 | |
| $1.6K | 59 | 66% | $2.09 | |
| — | 6 | 94% | $10.99 | |
| — | 112 | 84% | $19.99 | |
| — | 15 | 92% | $7.99 | |
| — | 21 | 76% | $2.39 |