
Otherwar is a surprising mash-up of Tower Defense and Bullet Hell games. Build and manage fortifications to defend the Gate of Heaven against the Hordes of Hell, while soaring over the battlefields as the defender Angel, and meet the monsters in direct combat!
Modeled estimate, not a reported figure. How we estimate →
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Polish, French, Italian, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Two of three endless levels can only be beat by stacking attack speed upgrades, which are RNG. Absolutely no semblance of balance.
Not balanced properly
cool idea. taking two opposite genres, smashes them together problem is its failing at both TD game where you set up towers using strategy and afk well watching BH games where your nonstop dodging bullets this game has large amounts of nothing where its just you endlessly auto attacking the waves never dodging 2/10 for tower defense no real strategy 2/10 for bullet hell - almost no upgrades - its on the slowwww side.... + 6$ how i think you could fix this game remove your ability to attack your on the left side of the screen and enemies come at you from the right every enemy fires at you well alive you dodge waves of blasts well picking up money/buffs that boost your towers add more out of level upgrades add different playable characters with stats. this one is faster, this one buffs towers more, this one makes money if they are standing still. this would make the game non stop action/building
There's too much meta progression to make this fun - difficulty is entirely dependent on how many upgrades you've unlocked more than tower strategy.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
The main reason I'm not recommending is that this game does not have a toggle for firing. So the entire time you're playing you're pointlessly forced to hold down the left mouse button. Which to be fair is fairly common. But it hurts my wrist and hand so I really don't want to play a game that hurts. Especially when the rest of it isn't really clicking. The difficulty is definitely not something that ramps well. For a first level (which is all I played though I had to do it several times) the default was medium and it definitely seems to have a very specific way it expects you to play it to beat it. Which personally I've never liked. It takes the freedom away from the player by having a "right" way to do it.
[h1]Otherwar Review[/h1] [b]Rating:[/b] ⭐⭐⭐⭐☆ (4/5) Otherwar delivers a fresh take on bullet-hell and tower defense, combining the two genres in a way that feels innovative and intense. After spending time with it, I can say it’s a solid game with a few areas for improvement. Here’s why I think Otherwar is worth a try: [hr][/hr] [h2]Gameplay - Addictive and Challenging Mix[/h2] The unique blend of bullet-hell action with strategic tower defense is highly engaging. You’ll be juggling precise movements to avoid projectiles while managing towers and defenses, which creates an exhilarating challenge. If you’re a fan of either genre, the hybrid gameplay here is likely to draw you in. Difficulty Curve: It’s tough but fair, and as you progress, each wave feels like a test of skill and planning. Variety: The different towers, upgrades, and enemy types add enough depth to keep gameplay fresh. [hr][/hr] [h2]Visuals and Sound - Atmospheric and Effective[/h2] The visuals are simple but effective, with a style that captures the dark, intense feel of the game. The soundtrack complements the atmosphere, adding tension without overwhelming the action. [hr][/hr] [h2]Room for Improvement - Content and Balance[/h2] While Otherwar is highly enjoyable, more content and balance adjustments would make it even better. A few additional levels or enemy types could add to the variety, and some minor tweaks to difficulty pacing would enhance the experience, especially for newcomers. [hr][/hr] [h2]Final Thoughts - A Unique and Fun Experience[/h2] Otherwar is a standout for fans of bullet-hell and tower defense games, with gameplay that’s as challenging as it is satisfying. If you’re looking for something new with a strategic twist, [b]Otherwar is definitely worth a shot.[/b] [b][u]Recommended[/u][/b] for players who enjoy a skill-based, genre-blending challenge! [hr][/hr] [quote=author]If you found this review helpful, please give it a like or an award! Thanks for reading![/quote]
- 저가형 슈팅+타워디펜스 게임. 딱 저가형 정도의 가벼운 재미. - 한글이 없지만 스토리가 없는 수준에다 영어도 간단하여 언어장벽은 없음. - 어느 분이 쓰신 자동사격 문제는 현재 해결된 듯, 마우스 좌클릭만 눌러도 총알 자동으로 나감. - 엔드리스 모드 15웨이브는 도전과제 깨라고 만들어 놓은건지 모르겠음, 다른분이 쓴 리뷰에서 말하는 트레저타워 버그도 막힌 거 같고 답이 없다. 가이드는 15웨이브 가능하다고 나와있으나 내 실력으론 10웨이브에서 보스 나오면 아예 견적이 안나옴....
The game is too slow and boring. You'd think adding in a bullet hell element would shake things up but it just makes it worse. The first couple of maps can be rough but as soon as you start putting points into damage the tower defense element becomes unimportant. Its also hard to tell how many enemies you have left. Where most tower defense games will have a wave counter every map has ten rounds but you don't know how many waves of enemies are in each round. So for 90% of the time you just end up camping out at the beginning of the map and just shooting monsters that show up. You end up creating an impenetrable defense by round 3 and then you just wait for the next 7 rounds to be over. You can't just idle either you have to dodge bullets, which aren't hard to dodge just more annoying. Even at the fastest speed you end up 15 minutes on a map not doing anything fun.
Фанат медленного томления и хочешь проверить, сколько времени способен потерять? Запускай! Долго стреляй своим персонажем сначала влево, затем вправо, а про расстановку вышек забудь. Это вообще Tower Defence?
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Sky in your eyes | $11.4K | 61 | 74% | $5.99 |
| Hacker's Beat | $11.4K | 60 | 52% | $9.99 |
| Luxor 2 | $11.4K | 54 | 43% | $9.99 |
| Heart of the House | $11.4K | 77 | 90% | $6.99 |
| House of 1000 Doors: Serpent Flame | $11.4K | 112 | 91% | $6.99 |
| Futanari Quest | $11.4K | 339 | 64% | $1.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Clair Obscur: Expedition 33 | $243.3M | 273.2K | 95% | $47.99 |