
As Humanity’s last hope, lead your army to combat in an intricate dance of spectacular actions and counters, using an original Dynamic Timeline System, and face fearsome bosses in epic battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 1.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.3Kreviews | 82% | — | $3.4M |
| $5.99−80% | 960ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好游戏,想要难度可以一次忆往不重生来打,想玩割草就当刷子,一个周目打不通就不停重生复活等级最高的灵女刷到15级出山,镰刀刷到15级的全屏伤害贼爽,当然,我属于比较菜的,23个小时才全成就,也是比较离谱了,最后带着4个满级灵女打最终Boss都险些翻车,还是靠着sl大法读档了5、6次才打通的,通关之后放的音乐很燃很爽,对我来说是超值的游戏体验
+ Шикарный визуальный стиль; + Бесподобный саундтрек, идеально подходящий миру; + / - Несложные игровые механики, главное разобраться в "типах" умений; + / - Есть попытка в эмоциональную привязку к персонажам, но это быстро проходит; - Малое количество арен и они не генерируются случайным образом. Неплохой вариант для тех, кто хотел бы попробовать пошаговые тактики, сейчас брать за фулл прайс не стоит, но по скидке однозначно стоит попробовать. Однозначно ожидаю продолжения)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 129.67/day in the week to Jul 17 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Traditional Chinese, German, Korean, Russian, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 463ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 121ratings | 76% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Othercide is a turn-based strategy game. I really love the aesthetic of the game, it is very pretty. At first I was lost and sad that my daughters died, but I realised that if you sacrifice them to the new one with better stats (you can equip remembrances every time you start the game) it makes my daughters stronger and better equipped. I am happy that you can edit how they look now and rename them! So, I try to make my daughters look like the first ones I had, I have some attachment issues LOL over-all, I LOVE THE GAME! I just hope they would still update this in the future ଘ꒰⑅ ´ ˘ ` ⑅ ꒱♡
I'm just not into these Nightmere-Scenarios, specially, when you got thrown into a 'Story' like this.
I really liked goth girl xcom :)
A relatively bare-bones turn-based, tactical squad roguelite with a unique blend of ideas for its timeline system, and a gorgeous & memorable art style. There's very few stats and builds to worry about, instead focusing more on quick and punchy missions. Unfortunately, suffers from steep difficulty spikes and poor UI that makes information unclear to the player, especially each abilities range. The snowballing power after each run, streamlined management, and delightful character silhouettes means it isn't a dealbreaker so long as you enjoy very punishing games.
Idk what problem these tards have with the game, it's goated, music, art and gameplay, all goated, they just have no hands to play it.
我不是这款游戏的受众,让我眼瞎(物理意义,我眼睛不好)的美术风格,谜语人文案,负反馈拉满没有代入感的游戏体验。我最不爽的是它里边打关会掉碎片,碎片的唯一用途是给下周目开局极强的补正,强到基本上没他不行的程度,比如几乎翻倍的血量,为什么我要在一个策略战棋里肝局外成长?我是来玩战棋的还是来刷刷刷的?游戏本身运营,养成的余地又少,策略要素基本都在用小儿麻痹机体与掉san怪堆周旋上。献祭手下干员几乎不可避免,经历连加载过场都在嘲讽你的字幕旁白与艰苦的鏖战后终于获得了胜利,却完全没有实感,更没有成就感或别的什么,只是看着下一幕的过场感慨:啊,一场新的坐牢征程开始了
Not very good at all. Why you make a roguelike game where you have to restart over and over to get stronger each run when the runs can take so long. That type of structure only makes sense in games where each run in shortish like less than 5 hours tops. This isn't like that. Nope, instead enjoy 10-20 hour long runs each which you gotta do over and over to slowly power up so you have a slim chance at progressing. Just a flawed concept from the start,
Fazia ANOS que eu não me estressava tanto num game SINGLEPLAYER; TUDO, ABSOLUTAMENTE TUDO em Othercide é feito pra te FRUSTRAR. NÃO TEM revive, NÃO REGENERA vida, os inimigos estão em maior número e ainda assim tem MAIS MOVIMENTOS por jogada. Só tem 4 classes nessa porcaria. Chega um ponto do jogo que você entra na missão com 4 personagens nível 13, e o jogo te coloca contra uns 12 inimigos IDENTICOS A VOCÊ, mas NIVEL 15 e com MAIS MOVIMENTOS. qual sentido???? Como eu disse: É FEITO PRA TE FRUSTRAR! E a final boss?? ahhh, a final boss.... KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK O boss LITERALMENTE faz 9 movimentos e você mexe UMA personagem, e depois mais 9 movimentos do boss, e você mexe UMA outra personagem, e assim vai até ele te deletar SEM PODER DE DEFESA... "ah, mas o boss deve ter alguma compensação nesse boss com certeza!" Meu amigo, se você procurar gente matando o boss final no YT, só vai encontrar CRACUDO que fez BUILD PODRE SÓ PENSADA pro boss final. O jogo é bonito, tem ideias boas, mas é TOTALMENTE desequilibrado, e o pior: é assim de propósito. Eu não recomendo esse jogo NEM PRO MEU PIOR INIMIGO e espero PROFUNDAMENTE que esse jogo SUMA DA STEAM pra ninguém mais tocar nele.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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