
Navigate your scrappy ship through the boneyard in search of valuable parts in abandoned vessels. Use salvage to upgrade your ship, or sell it for cash to pay down your mounting debt, or restock fuel, air, or food. Fly and role-play aboard your dream spaceship in this hardcore noir space-sim.
Modeled estimate, not a reported figure. How we estimate →
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About
In a solar system cut-off from a ravaged Earth, you play as a scavenger trying to make a living in the dredges of space. Wage-slave scrapper life isn’t enough anymore, and at last you’ve pulled together the funds (plus a hefty loan) to have a go at independence.
Based in the same universe as Blue Bottle Game’s last hit NEO Scavenger, learn to manage your dysfunctional crew and ship as you fend off bankruptcy...or worse.
Every choice you make will affect the outcome of the game. In character creation, you’ll use a Career Kiosk to shape your character’s background, income, and qualifications. Use it to customise your traits and skillset, which will be essential when managing your ship, its crew, and anyone sticking their noses in your business. You’ll start out the game with enemies, ex-lovers, and acquaintances to seek out… or avoid. Just remember your early decisions will affect your options and outcomes in conversations down the line.
Build your dream ship from the ground up, using detailed, functional parts. Scavenge “pre-loved” parts in the boneyard to upgrade your ship - finding old or rare parts in the system is much cheaper than tracking down the original manufacturer. Who has time to scour the solar system? Hook up subsystems, add extra power and fuel, and be sure to replace parts which have worn out during your adventures. Parts are essential to your experience and will change how your ship feels to fly.
“I cannot change the laws of physics, Captain!” In Ostranauts you will be piloting a ship under the laws of Newtonian flight, learning to fly using in-world manuals and sheets. It will be your job to manipulate control panels, flip switches, and to resist the urge to press the big shiny red button… Every craft has a different flight feel based on thrusters, hull mass, and how you’ve customised the ship. Remember to use a light touch whilst docking, and try not find yourself in the outer rim with an empty fuel gauge.
Even in the darkest corners of space, you are not alone. Each character you encounter runs an AI that is constantly making choices based on their current needs and past experiences. They have physiological and emotional needs, ranging from basic wants like food, oxygen and water all the way up to deeper needs like intimacy and security. As captain, keep an eye out at the space port, scout out a crew and build those relationships. Your background will shape out how you are able to interact with other characters and if they will join your ship - have you developed a silver tongue or does fear rule your ship?
Based in the same universe as NEO Scavenger, Ostranauts will be rich with lore for those who wish to explore. After the collapse of civilization on Earth, colonies and factions formed - colonising other planets, moons and asteroids - with only those able to adapt to the harshness of space able to survive. As states and corporations spread their reach through the System, whispers of unexplained phenomena are creeping through back channels.
Blue Bottle Games encourages players to join the Discord, share modding ideas, and to help grow the world of Ostranauts. Modders who want to make their experience more unique are able to edit a wide variety of game data - most of the game's data is in plain-text files for easy access. If you have an inquiry, send us a message in either the Blue Bottle or Kitfox Discord.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 62 reviews with recorded playtime.
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This thing is a damn gem. Its glorious.
It's a fun space life sim game. With a fair amount of jank and a heavy learning curve with what to do and how things work. However, it's a fun time.
/!\ WORKS ON STEAMDECK /!\ Well made realistic space game.
Nice game and I enjoy it.
Theres nothing out there quite like it.
Game is convoluted but fun. In this order: Get more ship batteries, then get an EVA suit to replace your pressure suit, then get more batteries for your welder and start working on acquiring tools you don't own yet, then start expanding your salvage vessel. Lastly, It's semi-stable on GameNative. This implies full steam deck compatibility. If your cursor disappears while using the controller, rebind your left stick to mouse control, as the game operates just fine in this manner
最初は難しい操作とわけのわからない仕様に困惑しながらサルベージしてたが 宇宙服を手に入れると廃船を酸素を気にせず探索できるようになり バックパックを手に入れると細かい部品やアイテムを1マスに収納できる事に気づき 貨物車を買うと1個毎に往復して回収してた宇宙船パーツを1往復でまとめて回収できるようになり 廃船の壁と床を引き剥がして自分の船を拡張させられる事に気づくと金も資材も人員も足りねぇってなって一気に面白くなった。 X4の宇宙船操作やElonaのような手探りで操作と仕様を覚えていくのに楽しみを見いだせる人ならおすすめ。そうじゃないなら絶対におすすめ出来ない。 有志翻訳(感謝)があるけれど不完全だったり、宇宙船の操作パネルは英語だったりするので 英語力か自動翻訳で単語を覚えていく根気が無いとダメです。今は英語wikiで仕様書とにらめっこ中。 宇宙船の操作はX4より最悪だし、リアクターの起動だけで6個ぐらい手順踏まないといけなかったり不便と理不尽の塊のゲームではあるんだけど。このゲームには没入できる世界がある。 操作覚えるのに10時間かかってて全然ゲーム部分が進行してないんだが。この「この世界の生き方を覚えていく」という体験だけで俺は元を取った気がする。 正規版楽しみ+公式日本語化ほんと、お願いします(切実)
yes
Just yes.
Iindie space survival seeks new vict....erm i mean players... hardship guaranteed.... survival not so much. Space sucks, literally... the oxygen out you lungs, the blood out your skin, and if the environment is not, then the NPC pirates and 'others' will try, the 'corporation' wont physically bleed you dry, but will get their cut of your profits.... 10/10 love the work and really enjoying the direction this game is going. yes there's bugs and a few glitches, but the developer is quick to address them, and the project is constantly moving forwards.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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