
Navigate your scrappy ship through the boneyard in search of valuable parts in abandoned vessels. Use salvage to upgrade your ship, or sell it for cash to pay down your mounting debt, or restock fuel, air, or food. Fly and role-play aboard your dream spaceship in this hardcore noir space-sim.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.44/day in the week to Aug 4 → 29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a solar system cut-off from a ravaged Earth, you play as a scavenger trying to make a living in the dredges of space. Wage-slave scrapper life isn’t enough anymore, and at last you’ve pulled together the funds (plus a hefty loan) to have a go at independence.
Based in the same universe as Blue Bottle Game’s last hit NEO Scavenger, learn to manage your dysfunctional crew and ship as you fend off bankruptcy...or worse.
Every choice you make will affect the outcome of the game. In character creation, you’ll use a Career Kiosk to shape your character’s background, income, and qualifications. Use it to customise your traits and skillset, which will be essential when managing your ship, its crew, and anyone sticking their noses in your business. You’ll start out the game with enemies, ex-lovers, and acquaintances to seek out… or avoid. Just remember your early decisions will affect your options and outcomes in conversations down the line.
Build your dream ship from the ground up, using detailed, functional parts. Scavenge “pre-loved” parts in the boneyard to upgrade your ship - finding old or rare parts in the system is much cheaper than tracking down the original manufacturer. Who has time to scour the solar system? Hook up subsystems, add extra power and fuel, and be sure to replace parts which have worn out during your adventures. Parts are essential to your experience and will change how your ship feels to fly.
“I cannot change the laws of physics, Captain!” In Ostranauts you will be piloting a ship under the laws of Newtonian flight, learning to fly using in-world manuals and sheets. It will be your job to manipulate control panels, flip switches, and to resist the urge to press the big shiny red button… Every craft has a different flight feel based on thrusters, hull mass, and how you’ve customised the ship. Remember to use a light touch whilst docking, and try not find yourself in the outer rim with an empty fuel gauge.
Even in the darkest corners of space, you are not alone. Each character you encounter runs an AI that is constantly making choices based on their current needs and past experiences. They have physiological and emotional needs, ranging from basic wants like food, oxygen and water all the way up to deeper needs like intimacy and security. As captain, keep an eye out at the space port, scout out a crew and build those relationships. Your background will shape out how you are able to interact with other characters and if they will join your ship - have you developed a silver tongue or does fear rule your ship?
Based in the same universe as NEO Scavenger, Ostranauts will be rich with lore for those who wish to explore. After the collapse of civilization on Earth, colonies and factions formed - colonising other planets, moons and asteroids - with only those able to adapt to the harshness of space able to survive. As states and corporations spread their reach through the System, whispers of unexplained phenomena are creeping through back channels.
Blue Bottle Games encourages players to join the Discord, share modding ideas, and to help grow the world of Ostranauts. Modders who want to make their experience more unique are able to edit a wide variety of game data - most of the game's data is in plain-text files for easy access. If you have an inquiry, send us a message in either the Blue Bottle or Kitfox Discord.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 632 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ゲーム内で24時間過ごすのに現実のプレイ時間24時間かかりました 最高!!
我是56人民币买的,开发者蓝瓶的大名还是在好几年前玩末日拾荒者的时候知道的,冲着开发者买的,结果玩了47小时感觉不太对劲。 首先现在这个是一款“太空模拟游戏”,而且确实没有官方中文,大家想要中文的话一定要在创意工坊订阅中文化mod,但是mod还是会有缺字和未翻译部分,这个没办法,mod制作者也很难修改。 作为太空模拟游戏,和末日拾荒者比,最大的不同就是没有“制作”功能了,虽然游戏里也有很多种材料,但是通常是用来卖钱或者维修,我们没办法从零开始建造东西,只能用各种零件修复损坏的东西。 而且太空拾荒者,真的是围绕太空飞船展开:开局我们有一艘破飞船,需要开着我们的破飞船去其他更破的飞船上打捞各种配件卖钱,开的过程相当硬核,非常建议大家到B站上找一下介绍视频。当然赚钱也可以做各种小任务,而且赚的更多。 钱赚够了,我们就要从其他的破飞船上拆下各种部件加装到我们的飞船上,建设一艘最大最强的飞船。 然后大家可以跟着steam指南里的剧情流程攻略,做一下流程任务,解锁一下成就。 再然后就没有什么了,说实话玩了这么久,就是想看看剧情,结果被一堆文字糊脸,也就是太空时代利益纠葛那些事,我们主角就是个可怜的普通人(兼职黑客大师和海盗头子)。 而且这游戏优化挺差的,玩久了每次存读档都要一大堆现实时间,而且飞船大了之后,被别的飞船打,或者核反应堆爆炸,或者什么大规模爆炸,你就等着自己卡成PPT吧。 本来是作为环世界的代餐玩的,现在还是回去玩环世界吧。 ———————————————— 追加,现在再次觉得,ostranauts太空拾荒者的技能系统和战斗系统属于根本没有,全部的游戏过程就是拆船-赚钱-拆船-赚钱,玩久了真的很乏味。之前的末日拾荒者属于也是没有技能系统的那一种,但是战斗系统挺有意思的,还可以制作点小玩意,太空拾荒者真的除了画面进步,其他的啥都没有感觉。。。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 633 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very niche game . Have very high learning curve to learn how to play.
Scrapping ship
con, #1 this game uses pronouns which shold not exist in games since you are born either an guy or woman period. apart from the one con being pronouns in game, if thats too much avoid the game. if not the game plays like project zomboid, but in space and is rather hard core by default settings so make sure you save before every disembark. over all the game has an mod work shop so in theory if you do not like the pronouns make an mod to remove them. this game is sill good enouh to play i give it an 6 out of 10 from what i have played so far. note 10 is perfect an i uslaly never give games an 10 so an 6 is decent if you think about it that way.
FPS視点で宇宙船解体するゲームあったじゃん、あれの見降ろし方のリアリティバージョンだよ 圧倒的感謝の有志翻訳を活用させていただいてもサッパリパリな箇所がた~くさんあるので、 短気な方や難しいゲームはしたくねぇってドパガキには難しいだろうね。 でもそこを抜けた先に”沼”があるよ、rimworld級のね・・・ さて、レビューは先駆者がたくさん書いてくれているので、ちょっとしたhow to を教えます。(1.0ver リリース時点) キャラクター作成時は、任意で特性をつけるか、冒険で1年使いますがランダムで特性をつけれます 特定の選択肢で決まった特性を得られるので、ある程度見たら任意でつけず冒険での選択肢をリロールした方がいいものの判断が付くでしょうね。 マイナスもつくので選択肢しだいですが・・・ また、年齢をかけすぎると体の不調が出やすいので注意です。 ※ゲームスタート後は1day=リアル1day並みの進行度なので、それはもう1年はでかいわけです。 ちなみにワザップとして初期状態での金策(犯罪)を2点 ①ハッキング能力を持っていると、電子錠のロックを解除できます。 見られると犯罪報告されますが、見られなければ鍵を開け放題・・・わかりますね? ちなみに他人が落とした情報端末のロックを解除したらチップだけで2000~5000で売れます。 ②上記と組み合わせて・・・見られてなければ罰金は払わなくていいので、ドアをロックしてステーションの家財を解体、販売できちゃいます。サルベージ証を持ってれば、それなりに正規で売れるので証の値段はすぐに回収できますぜ!(ただしステーションは自動で復活などしないのでぶっ壊れたままになる) とりあえず100キャラくらいトライアンドエラーして、動かし方や生き方を見てみよう!
Fun-per-minute: Really high. Good with mouse and keyboard. Steam controller is also great, but traditional controller support is not that great.
fun and lots of details in the game
Tl;DR at bottom. Is this game perfect? No. Is it bug free? No. Is it fun? It really is. Do I recommend it? I absolutely do, but understand the game you're buying. Game dev is often a race against the clock. The clock is measured in dollars and losing often means a bunch of people out of jobs. You can use money to purchase goods and services, like the salaries of developers, engineers, artists, community managers, etc. Investors are not an infinite money faucet, they'll eventually want a return. Early Access is a great way to slow down that clock. But at a certain point, you have to launch. To get the influx of cash and new eyeballs (who will file more bug tickets [TANSTAAFL] that a studio needs to stay in business. Bankrupt companies rarely release patches. Did BBG pull the trigger at the wrong time? Dunno, I dont know their financials or contractual obligations. I do know that this game and NEO Scavenger are obviously labors of love, built with very strong vision and dedication. These aren't asset flips. I'm willing to give them the benefit of the doubt that they made the best decision they could, balancing the needs of the community and the company. I have 758 items in my library at this moment. I guarantee you, not one of them launched with a bug backlog of zero, unless they just closed them all as Will Not Do. I'd even go far to say that all of them still have bug backlogs in the dozens or hundreds, filled with Jira tickets that will never, ever be resolved. That's a fact of software development. Is the game perfectly tuned? No, there are some things I don't really like how they're implemented (fire), but it seems to be pretty easily moddable. And matters of taste like that are the perfect area for mods to cover. But, unlike most of those 758 games, Ostranauts sticks with me. It won't forever, but it's doing it hard now. I think about the game when I'm not playing it. How should I expand my ship? What am I not getting about crew? I saw that juicy derelict on my way back to OKLG, I should hit that first thing. What new mods are out? Should I build a couple mods? That sticking power is really my biggest indicator if this is a great game for me. Note, not a great game, in my opinion. But a game that is aimed well at how I engage with games. This is not a mass market appeal game. Before you buy, watch some YouTubes, take a look at their previous game NEO Scavenger, where dying while trying to stab an insane hobo with a sharpened stick is pretty much guaranteed. Also an experience in this game, but a little less common. This is a good game. It's has a strong authorial vision and direction, an engaging gameplay loop and sparks the imagination. It's got a nonzero amount of jank. If you want hyper polished, you'll probably need to skip it. It's not quite in the pantheon of Dwarf Fortress, ONI, Rimworld, etc (a genre I call 'Tragic Story Generators), but is a strong, scrappy newcomer. And I think it could really make a mark in the genre and be the type of game that really defines a genre/subgenre. TL:DR: It's a good game with some flaws and bugs, with a game play and visual style that will not click with everyone. But for those it doest, it'll be a very, very solid click. Recommend.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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