
Navigate your scrappy ship through the boneyard in search of valuable parts in abandoned vessels. Use salvage to upgrade your ship, or sell it for cash to pay down your mounting debt, or restock fuel, air, or food. Fly and role-play aboard your dream spaceship in this hardcore noir space-sim.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.44/day in the week to Aug 4 → 29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a solar system cut-off from a ravaged Earth, you play as a scavenger trying to make a living in the dredges of space. Wage-slave scrapper life isn’t enough anymore, and at last you’ve pulled together the funds (plus a hefty loan) to have a go at independence.
Based in the same universe as Blue Bottle Game’s last hit NEO Scavenger, learn to manage your dysfunctional crew and ship as you fend off bankruptcy...or worse.
Every choice you make will affect the outcome of the game. In character creation, you’ll use a Career Kiosk to shape your character’s background, income, and qualifications. Use it to customise your traits and skillset, which will be essential when managing your ship, its crew, and anyone sticking their noses in your business. You’ll start out the game with enemies, ex-lovers, and acquaintances to seek out… or avoid. Just remember your early decisions will affect your options and outcomes in conversations down the line.
Build your dream ship from the ground up, using detailed, functional parts. Scavenge “pre-loved” parts in the boneyard to upgrade your ship - finding old or rare parts in the system is much cheaper than tracking down the original manufacturer. Who has time to scour the solar system? Hook up subsystems, add extra power and fuel, and be sure to replace parts which have worn out during your adventures. Parts are essential to your experience and will change how your ship feels to fly.
“I cannot change the laws of physics, Captain!” In Ostranauts you will be piloting a ship under the laws of Newtonian flight, learning to fly using in-world manuals and sheets. It will be your job to manipulate control panels, flip switches, and to resist the urge to press the big shiny red button… Every craft has a different flight feel based on thrusters, hull mass, and how you’ve customised the ship. Remember to use a light touch whilst docking, and try not find yourself in the outer rim with an empty fuel gauge.
Even in the darkest corners of space, you are not alone. Each character you encounter runs an AI that is constantly making choices based on their current needs and past experiences. They have physiological and emotional needs, ranging from basic wants like food, oxygen and water all the way up to deeper needs like intimacy and security. As captain, keep an eye out at the space port, scout out a crew and build those relationships. Your background will shape out how you are able to interact with other characters and if they will join your ship - have you developed a silver tongue or does fear rule your ship?
Based in the same universe as NEO Scavenger, Ostranauts will be rich with lore for those who wish to explore. After the collapse of civilization on Earth, colonies and factions formed - colonising other planets, moons and asteroids - with only those able to adapt to the harshness of space able to survive. As states and corporations spread their reach through the System, whispers of unexplained phenomena are creeping through back channels.
Blue Bottle Games encourages players to join the Discord, share modding ideas, and to help grow the world of Ostranauts. Modders who want to make their experience more unique are able to edit a wide variety of game data - most of the game's data is in plain-text files for easy access. If you have an inquiry, send us a message in either the Blue Bottle or Kitfox Discord.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 632 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yes
I docked on a ship, found a breaker container with value: $$$, so I dragged it back to my ship. Later on, I got CO₂ poisoned for no reason and tried to drive back to K-Leg. Died in the middle of the way. Took me 15 minutes to realize the container was leaking CO₂ into my ship. What a game, playing it again.
就不好玩~硬核肯定硬核就非常不好玩。。。。。。。。。。。。。捡垃圾不如破舰者
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 633 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you can get past the bit of skill needed to do the manual piloting tasks, and have some patience for the long tasks of repairing and construction, this is a really neat RPG with some brain melting depth, looks and sounds great, runs well on potato
楽しい部分は他の人がレビューしてるので とりあえず何か罰金払う事するとパトロールに捕まって延々罰金払い続ける羽目になる(イベント終了処理が出来てない)んだが、こんなの初期に直しとくべきなのでは システム的にはPZみたいな作業に時間かかるタイプなんだけどリアル時間と連動しててとにかく待ってる時間は長くて時間は進まないのは好みによるかもしれん 後チュートリアルやってくとそのままサルベージに行く流れになってるけど、どう考えてもコロニーでバイトしてEVAスーツとライセンス手に入れてからじゃないのかこれ 個人的には面白いしこの手のゲーム好きなら買ってもいいけど特に罰金の絡みがあるからこまめなセーブ必須。だけどそこまでするなら治るまで様子見でいいかと思う
This is a game unlike any other. Janky but masterful. Excited to see what updates bring; developers are active and are constantly making iterative improvements.
wheeeeree haaave you beeeen aaaaaaaaalll myyyyyyy liiiiiife all my liiiiiiife
Ostranauts é um jogo divertido, contudo ainda precisa de grandes melhorias em algumas áreas críticas ao meu ver, algumas técnicas, e algumas em termos de gameplay/conteúdo. Eu definitivamente vejo potêncial nesse jogo se tornar algo similar a Rimworld misturado com The Expanse, mas ainda há bastante a ser feito. Por isso gostaria de deixar uma review neutra mas como não é uma opção, vou deixar recomendado pois acretido que tudo isso abaixo pode ser consertado com tempo. Alguns dos problemas que vejo com o jogo: * As mecanicas de construção do jogo são um tanto o quanto limitadas. Em específico, não parece ser possível construir algo/colocar uma tarefa de construção num lugar onde um dos seus tripulantes não está vendo. Ou seja, é necessário as vezes colocar alguém dentro de uma sala apenas para poder colocar as ordens de construção desejadas. Basicamente uma mecânica de neblina de guerra/fog of war, algo perfeitamente normal numa situação de combate e tudo mais, contudo, fora destas situações (ex: parado num porto, ou flutuando no espaço sem ninguém por perto) ela simplesmente torna construção bem mais lenta do que deveria ser. * A inteligência artifical dos NPCs e tripulantes é questionável. Tanto as mecanicas de chat com NPCs para formar amizades/recrutamento/etc, assim como das naves dos NPCs que aparentemente aceleram/desaceleram extremamente rápido (tipo acelerar 10KM/s em questões de segundos). Acompanhei um youtuber jogando uma versão pre-lançamento do jogo e isso parece ter sido melhorado na versão lançada, mas ainda perto dos portos é comum ver isso. * As tarefas de hauling não são nada eficientes, quase nunca faz sentido usar elas. Por exemplo, se você quer transportar 50x pisos de uma nave sucata para dentro da sua, os tripulantes vão pegar 5x-10x pisos por vez ao invés de encher seu inventário. Supostamente tem mods que consertam isso, mas o jogo foi atualizado e os mods ainda não foram atualizados para ser compativeis novamente. Também não tem nenhuma ordem de "pegar tudo" solto em uma area para o inventário, o que seria melhor em alguns cenários. Tipo deixar o hauling para coisas grandes demais para mochila/carrinho e um pegar tudo para o resto. * Não é possível agendar tarefas, tipo clicar para um personagem fazer algo, e depois shift+click para ele andar para outro lugar após. As ordens do jogo são úteis para coisas que você faz em massa, mas para um micro-gerenciamento estilo Rimworld não são suficientes. * A ordem de execução das ordens é bem tosca, e claramente ele vare sequencialmente cada tile, de cima para baixo, executando as tarefas que ele encontra e consegue fazer, e depois prosseguindo para a próxima tile para direita. Não tem qualquer tipo de preferencia por proximidade ou similar. Isso não seria um problema tão grande, até você considerar que cada vez que um tripulante entra/sai da nave você vai perder um pouco de atmosfera para o espaço, e essa ordem de execução de cima->baixo meio que maximiza o numero de abre/fecha das suas portas pois a airlock principal fica no meio da tela e tudo mais. É algo simples de resolver em termos de programação, basta adicionar um peso de proximidade e/ou um offset no valor de preferencia de uma tarfefa quando ela involve cruzar uma airlock. * O ponto assima também se manifesta ao minerar, onde o tripulante vai parar de continuar a cavar um túnel após quebrar um bloco, e iniciar a cavar uma outra tile que você marcou. Isso pois ao fazer um túnel o os tiles/blocos alcançáveis são feitos, e então quando ele termina ele não verifica se blocos adjacentes agora são alcançáveis, e, portanto, marca a tarefa como inacançável temporariamente e vai minerar outra ordem que você marcou. Basicamente forçando a pessoa a marcar somente uma linha de mineração por vez. * Não sei ao certo se é um problema do jogo em sí, mas ao menos jogando no Linux através do Proton ele parece ter um vazamento gradual de memória. Tenho um PC com 32GB de RAM, e jogando normalmente com desempenho bom por algumas horas ele eventualmente vai consumindo mais e mais RAM até que eventualmente é morto por falta de memória. Não culpo o jogo por isso necessáriamente pois não sei se é algum problema da camada de compatibilidade Proton.
Me: Buy a Derelict Plan to make it my main ship. Fill it with expensive parts, to build a reactor. Tow it closer to OKlG (within 100 km). The Derelict ♥♥♥♥♥♥♥ dissapears whille I am scrapping A DIFFERENT ONE. Very nice game but you can waste hours and hours of progress because it decided to destroy everything you have been working on for the past 50+ hours.
Good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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