
Navigate your scrappy ship through the boneyard in search of valuable parts in abandoned vessels. Use salvage to upgrade your ship, or sell it for cash to pay down your mounting debt, or restock fuel, air, or food. Fly and role-play aboard your dream spaceship in this hardcore noir space-sim.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.44/day in the week to Aug 4 → 29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a solar system cut-off from a ravaged Earth, you play as a scavenger trying to make a living in the dredges of space. Wage-slave scrapper life isn’t enough anymore, and at last you’ve pulled together the funds (plus a hefty loan) to have a go at independence.
Based in the same universe as Blue Bottle Game’s last hit NEO Scavenger, learn to manage your dysfunctional crew and ship as you fend off bankruptcy...or worse.
Every choice you make will affect the outcome of the game. In character creation, you’ll use a Career Kiosk to shape your character’s background, income, and qualifications. Use it to customise your traits and skillset, which will be essential when managing your ship, its crew, and anyone sticking their noses in your business. You’ll start out the game with enemies, ex-lovers, and acquaintances to seek out… or avoid. Just remember your early decisions will affect your options and outcomes in conversations down the line.
Build your dream ship from the ground up, using detailed, functional parts. Scavenge “pre-loved” parts in the boneyard to upgrade your ship - finding old or rare parts in the system is much cheaper than tracking down the original manufacturer. Who has time to scour the solar system? Hook up subsystems, add extra power and fuel, and be sure to replace parts which have worn out during your adventures. Parts are essential to your experience and will change how your ship feels to fly.
“I cannot change the laws of physics, Captain!” In Ostranauts you will be piloting a ship under the laws of Newtonian flight, learning to fly using in-world manuals and sheets. It will be your job to manipulate control panels, flip switches, and to resist the urge to press the big shiny red button… Every craft has a different flight feel based on thrusters, hull mass, and how you’ve customised the ship. Remember to use a light touch whilst docking, and try not find yourself in the outer rim with an empty fuel gauge.
Even in the darkest corners of space, you are not alone. Each character you encounter runs an AI that is constantly making choices based on their current needs and past experiences. They have physiological and emotional needs, ranging from basic wants like food, oxygen and water all the way up to deeper needs like intimacy and security. As captain, keep an eye out at the space port, scout out a crew and build those relationships. Your background will shape out how you are able to interact with other characters and if they will join your ship - have you developed a silver tongue or does fear rule your ship?
Based in the same universe as NEO Scavenger, Ostranauts will be rich with lore for those who wish to explore. After the collapse of civilization on Earth, colonies and factions formed - colonising other planets, moons and asteroids - with only those able to adapt to the harshness of space able to survive. As states and corporations spread their reach through the System, whispers of unexplained phenomena are creeping through back channels.
Blue Bottle Games encourages players to join the Discord, share modding ideas, and to help grow the world of Ostranauts. Modders who want to make their experience more unique are able to edit a wide variety of game data - most of the game's data is in plain-text files for easy access. If you have an inquiry, send us a message in either the Blue Bottle or Kitfox Discord.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Наконец-то релиз, вот теперь могу рекомендовать
After years of development done, 1.0 comes out and I finally decide to give this game a review. Now, this game is NOT for the casual gamers (sorry) but if you're up to learn and improve your skills and knowledge, undertake the challenges and become proficient in a risk = reward styled game, then THIS is your baby! Honestly, there is few to none other game like this. Blending space, strategy, survival and puzzles with the sandbox experience special to VERY FEW games in the genre (This would give X4 a serious run for its money!) This game is to be described in one, very prolific word: UNIQUE I waited until the 1.0 update to actually put this post, but for years of watching and playing on and off, this game is DAUNTING in size, scope and skill. It honestly deserved this review ages ago! Seriously, the retro-noir style of this game sets it apart on visuals alone! 9/10 across the board, if you like newtonian-physics, space genre and very much make-your-own-fun games!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 630 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The perfect game, however, for some reason a 3 days savegame is working really slow. Probably the game needs to be optimized as saving game also takes its time. I have a good setup so it shouldn't be a problem. Game HIGHLY recommended. You will enjoy hours and hours. Good job devs
Making a living is easier irl compare to this game
i like the autopause that stops me to enjoy the game
It’s a really good game, and I’d like to give it a positive review, but the interface really gets in the way of the gameplay experience. It seems like we’re playing as one character at the start, but in reality, we’re in strategy mode, We can see the durability and electricity layers, but they’re not needed in the early stages, so it’s better to switch to build/tear-down mode. The character moves with the left mouse button and can also perform all actions with it, but I still don’t understand exactly how to choose whether the character will walk to the switch or click it. and if I right-click, there’s a list of what I can do—but if the interaction is via right-click, why bother doing it with the left mouse button too? Besides that, there’s a column on the left with orange circular menu icons—so, getting back to the interface, we have a PDA, so I’ll link those circles to the PDA by creating a separate interface there and designing it for the PDA. I get that one guy is making the game, but seriously, the interface is as confusing and clunky as possible for newbies, and a lot of the stuff available from the start is weird too—like, why the heck do I have neither the money nor the crew for this right now? Give me access to it later, for example, by creating a separate menu for ship operations and a separate menu for disassembly and assembly, instead of cramming it all into one menu and turning the keyboard into a piano where four actions are crammed onto a single button.
Great game, immersive setting the survival elements aren't over-the-top, yet it remains challenging enough; there are plenty of ways to keep busy and earn money. They are working on the bugs, and updates are being released. The social combat system reminds me a bit of Monkey Island; the interactions are Sims-like. You can easily lose track of time while upgrading your ship or looking for good loot...
Unfortunately the fire mechanics added to the game have made it utterly unplayable. If you're ship isn't 100% while in operation it is a catastrophic fire waiting to happen, but you don't have the luxury of time in the early game, so you have to work and earn and gradually restore your ship in between docks, but to do so means you inevitably die in a fire. Great game ruined by one poorly implemented mechanic.
yes
It's a fun game! Some bugs but I have faith they will get fixed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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