
Big Brother has arrived - and it’s you. Investigate the lives of citizens to find those responsible for a series of terror attacks. Information from the internet, personal communications and private files are all accessible to you. But, be warned, the information you supply will have consequences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.56/day in the week to Aug 4 → 0.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 15.6Kreviews | 90% | — | $5.5M |
| $9.99 | 117ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作为剧情向解谜,游戏机制刚刚好,氛围营造也不错,在蛛丝马迹中寻找线索的感觉很有意思,符合我在玩婆罗洲红珍珠后想玩同类游戏的感觉。然而硬伤也在剧情,作为剧情向游戏,当然核心要素是剧情,但这剧情也就是前期有点神秘感,中后期发展有点崩,线太多没处理好,结局也很多东西遗漏了没给个交代或简单粗暴处理了。看得出想要讨论深刻话题,但由于剧情和人物塑造的单薄反而只是在表面上描绘一番并加上迷惑的想象就草草结束了,真要做对抗还不如2077里的发展过程,剧情里一直交代的国际背景到结局也没跟主线有太大关联。总的来说不太行。
Определял насколько персонажи плохие по фотке, что выбрал для их аватара А так детективная составляющая нормальная, а некоторые персонажи вообще довольно интересны
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Japanese, Indonesian
| $9.99 |
| — |
| 89% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good idea, ok plot, acceptable playability, but too much text makes it boring. Would have wrapped up a little bit, the story is not captivating enough to be this long.
I've played this game one time, got one of the endings and sort of fell off it after a while. When I saw it again in my library, I started thinking about it again and, maybe against my better judgement, decided to write a review. What a painful game. The sheer amount of control over the lives of those people. The way you look into their pasts like you're browsing a magazine. The personal tragedies they're going through. The forming of ideas. The denial of truth. The desperation. Those frantic moments you're scrambling to avert the worst outcome. And at the centre of it all - you. It hurts. The sense of quasi-professionalism or duty you can develop going through the game. The realization that maybe you're not the hero of this story. As you click link after link, feeding the surveillance machine with the lives of those people. But it makes you think. And that's what's most important. The gameplay is deceptively simple. Nevertheless, the quality is there. The presentation, the UI elements, the worldbuilding all show a great degree of commitment to this form of art. There isn't much more I can say. Go play this game. Let the hurt in and let it go. But never stop thinking. About this game or about the things it relates to. Have it make you uncomfortable and maybe, write your own review after some time. I'm sure as hell not going to stop you.
6.5/10 一周目的时候体验感不错,能拿8/10分吧。后面几个周目就感觉有点坐牢了,操作重复度太高,而且对话什么的又不能加速,每次都要干等着他们慢慢发消息,玩着难受。 而且游戏的成就有好多都不是流程解锁,而是通过特定操作才能解锁,最少也要三周目才能全成就,要拿全成就的话体验感真心一般……不追求全成就的话就还好。 玩法还是挺好的,当黑客抓坏人,有种一指定生死的感觉。 一周目2.7h,二周目4.6h,三周目6.5h,最后一周目7.4h打到第三天拿了和平抓捕妮娜的成就,终于解锁全成就,点卸载的那一瞬间如释重负…… 如果打多周目的时候可以选择对话快进,或者有手动存档功能的话,全成就会好打很多,也没这么坐牢。不过这个成就感觉就是拿来拖时长的。呵呵。
Thought provoking.
不是推理游戏,比较像是互动小说(?)搜集情报,然后根据你搜集的信息推动剧情发展。参与感相对低一点,因为你无法真的完全决定什么是否上传某些信息,关键信息不交是会卡关的…… 我觉得玩完之后头好痛啊,和疑案追声一样是信息量很大的游戏,而且出于习惯希望看完每一篇文章每一点信息所以阅读了大量的文本。而且信息分散在各种页面对话中,非常的碎片化,虽然游戏提供了思想导图,但是脑子要组织梳理还是想爆炸。 看名字就已经可以知道题材了,经典《1984》和《动物庄园》反乌托邦故事,让我想起Psycho Pass的西比尔了。 在现代,公民自由和隐私vs国家安全如何保持平衡。尤其是科技的爆发式发展,让原本只属于特定群体的监控,可以轻而易举地变成针对大众每一个人,无孔不入全天候覆盖的数字监控,边界线到底在哪里呢?生物识别的普及,匿名的公共空间开始消失,大数据和a演算法带来的预测性警务……等争议。 而且网络上显示的我们,真的就能完全代表我们吗?激动时在博客上的一句留言,和冷静时对暴力抗争的反对,谁才是真正的我呢?谁又有资格断言呢? 哪怕是奥威尔的调查员,也不过是一个人,有属于自己的价值判断,有限的选择权里是可以左右执法机关的行动,轻飘飘一个上传,背后却可能牵扯到他人的生死。玩家审视情报的时候,难道没有多少带着“有罪推定”的态度去做决定吗?搜集了各种片面的“证据”对一个人定罪,在数字监控之下,没有无辜者。 故事有三个结局:[spoiler] 1. 忠于政府: 上传断章取义的信息,把“思想”定性为恐怖分子,所有“思想”的成员被捕,你成为国家英雄,被邀请加入体制,成为系统的既得利益者的同时,也活在了监控之下。 2. 局长下台 你跟着黑客的计划,上传了局长的黑料,局长身败名裂被迫下台,系统被拆除,你被政府视为背叛者,成为了通缉犯。 3. 自爆式反水 你上传了自己的个人信息,全世界都知道了奥威尔监视国民以及调查员,引发了强烈轰动,迫使政权关闭系统,“思想”组织变为合法的反对派,你成为通缉犯。 三个结局的结尾都显示了一点——监视系统从未消失。说是格式化了所有数据,真的可以相信吗?从奥威尔这个系统有意被隐藏起来,在未公开的情况下开始运行,政府和媒体就已经失去公信力了。有些底线,一旦跨过了,无论如何都回不去。 结局1固然不可取,难道2和3又是什么好选择吗?“思想”出发点一开始也许是好的,但后面已经彻底变味了。为了证明奥威尔的无能荒谬和漏洞,Juliet假冒Abraham教唆Nina制造安放炸弹,导致多名无辜平民受伤和死亡,其后更是嫁祸自己的同伴Cassandra和Harrison。虽然没有亲自动手,但她就是个为了政治目的草菅人命的杀人犯,对无辜平民的上网毫无怜悯,我无法接受让她逍遥法外。剩下的其余几人,叛逆冲动的Cassandra,精致利己主义的Harrison,自负并滥用黑客能力的Initiate……怎么说呢,某程度上的确很现实,政治就是史里挑没那么史的。[/spoiler] 整体还是好玩的,好评!
gioco di merda soldi buttati
Fun game, worst part is Symes stopping you every 5 seconds to explain things that are obvious or would be better for the player to figure out themselves.
Orwell . A surprisingly cool game where we scroll through the browser to investigate various incidents, while we work for the government. "The Orwell Ethical Codex dictates that investigators - like yourself - are the only ones allowed to access the documents of target persons. Your primary job is to provide information you deem important. NEVER give away incorrect or misleading data." . Controls: Point and click, browser interface . Mechanics and features: Browse The National Beholder. Open the "Unknown Person" files The Profiler holds all known information on those we investigate. The highlighted elements in the record are pieces of data that are able to be extracted. We call these elements "Datachunks." Hovering over Datachunks will reveal their relevance to the case, and any connections or information it may influence. Drag and drop all Datachunks from the police database into a profile to upload them to our servers.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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