
Big Brother has arrived - and it’s you. Investigate the lives of citizens to find those responsible for a series of terror attacks. Information from the internet, personal communications and private files are all accessible to you. But, be warned, the information you supply will have consequences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.56/day in the week to Aug 4 → 0.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 15.6Kreviews | 90% | — | $5.5M |
| $9.99 | 117ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game
Orwell est un petit jeu narratif sur la surveillance de masse et le renseignement antiterroriste qui vous immerge dans la peau d’un détective. Vous faites à la fois de l’OSINT, de l’écoute téléphonique, du piratage de données privées, et les informations que vous faites remonter ou non à vos supérieurs ont une influence sur les personnages et l’issue du scénario. Bien que le jeu s’appelle Orwell, l’histoire réussit à rester dans un flou, sans juger. Oui, la surveillance des opposants politiques, ce n’est pas souhaitable... mais en même temps, il s’agit ici de lutter contre des terroristes qui font exploser des bombes dans des lieux publics ! Au lieu de vous faire un discours lourdaud pour dire que la méchante dictature c’est pas bien, le jeu vous met en permanence dans cette tension entre le droit à la vie privée et la nécessité de lutter contre le terrorisme. L’univers n’est, au fond, pas si différent du nôtre, et pas si dystopique : les opposants modérés ont droit à des tribunes libres dans des médias publics, les manifestations ne sont réprimées que quand elles dégénèrent, les terroristes ont des procès dans lesquels il y a un droit à la défense et un respect des procédures judiciaires, et la surveillance reste centrée sur des suspects de crimes. Et c'est cette ressemblance avec les pays occidentaux du XXIe siècle qui est troublante : peut-être vivons-nous déjà dans une dystopie ?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5M | 28.2K | 96% | $9.99 | |
| $5.5M | 2.7K | 83% | $24.99 | |
| $5.5M | 4.8K | 55% | $59.99 | |
| $5.5M | 8.2K | 88% | $29.99 | |
| $5.5M | 13.1K | 94% | $19.99 | |
| $5.6M | 11.7K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $607.5K | 1.9K | 76% | $9.99 | |
| $4.1M | 11.9K | 92% | $19.99 | |
| $362K | 817 | 89% | $13.99 | |
| $111.3K | 399 | 89% | $9.99 | |
| $79.6K | 1.7K | 79% | $1.99 | |
| $9K | 23 | 91% | $9.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Japanese, Indonesian
| $9.99 |
| — |
| 89% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A short linear game that took me 4 hours to complete. The investigation scenes were fun and the game was absoultely worth the price I paid for it. It holds up well in 2026.
This game has a really nice storytelling. İ wish i finished it before. Altought the pacing is slow, all the time given is worth it. The saddest part is that it reflects our reality in some dictatorships already. Character development was unexpected. The game is already 10 years old, however I would say - give it a shot if you like distopian stuff. Felt like a good book. Thanks to developers. 8 Abrahaams out of 10
This game really does sell the vibe that you're an analyst working inside of Orwell's system, while never feeling tedious or contrived, a big achievement in my book. But of course, the real pull of a game like this is its ability to explore difficult themes about freedom of expression, security, surveillance, checks and balances, etc... I found the narrative compelling and nuanced. The gameplay effectively branches narratives based on the prejudices of the player and it was interesting to see how an individual with different philosophies might simply follow a different rabbit hole, never stumbling upon the same "truths" that I had. In presenting the narrative this way, the creators wrote a fair bit of nuance into the story: little arcs that can be easily missed if someone's inclined one way or another on a controversial subject. The tension between the themes is reasonably well managed and the endings express different morals; I find the decision to not conclusively state a moral position to be quite brave from the creators' parts and such a decision serves the broader concept of the game very well. In considering games as art, I think Orwell provides an excellent example of an expression that is best explored through the medium of video games. Orwell feels like a fledgling OS, simple, sleek, intuitive as an Apple product, creepy and intrusive as a Google one. As a user, you are complicit in the structures of surveillance and, while you have some authority on how to navigate the complex moral questions in front of you (and in doing so, revealing your own biases), there is a palpable sense that this apparatus is large, amorphous, and exuding a sense of clinical evil that only exists with oppressive regimes or corporations. In other words, this game conveys appropriately both the individual and systemic realities of mass surveillance. Now onto my main gripe. The characters are all viciously annoying human beings. While I certainly understand that in order to create a game with significant nuance in the face of large, controversial themes, individual characters almost necessarily have to retain both positive and negative qualities (a very human characterization), I nevertheless ended up finding the characters insufferable. If my ID had its way, these asshats would all be jailed simply for being pompous, room-temperature IQ, morons with the total and absolute inability to make a single correct decision in their lives. Even characters I initially found likeable or at least, found myself agreeing with, ended up talking their way into these childish and absurd holes and given that the characters are crucial to the gameplay and their interactions are the basis for plot advancement, I often found reading their texts quite a drag. Overall, a solid exploration of difficult themes through a very effective medium. Props to the creators for their creativity, narrative complexity, and willingness to engage with controversial subjects without tribalism or devolving into virtue-signaling. I especially like how the game exposes your own biases (though never in an explicit manner). May Hancock slowly rot into agonizing, ego-shattering insanity as he's thrown into the darkest dungeon.
I didn't expect a clicking and pseudo-web surfing game to this fun, the story is enganging, the way you try to fit the puzzle pieces of the story is so fun, it's like engaging in an interactive novel, but you REALLY immerse yourself in the mystery, it also made me think twice, even several times, whether the choices i make is the right one. I don't doubt whether i'm evil or good, the goal is to help people, But i do contemplate whether i'm ruining someone's life or the consequences of certain choices affects other despite someone's innocence 4.5/5 stars!
stalking is fun
Orwell mi è piaciuto. Se hai letto 1984, il gioco ti riserva diverse strizzate d'occhio piacevoli. Ho trovato molto ingegnoso il modo di tenere traccia delle informazioni. La storia mi ha preso. Posso dire di consigliarlo a giocatori a cui piace investigare, spulciare vari documenti e, soprattutto, leggere. L'unico piccolo appunto che devo fare è sulla traduzione. Una volta ho trovato un documento non tradotto (era in Indonesiano) nella mia lingua (Italiano) e ho riscontrato diversi errori di traduzione e scelte di traduzione troppo letterale. Mi sento di riportarlo solo perché se come me parli e leggi in inglese queste traduzioni letterali ti fanno storcere il naso. Però è l'unica cosa che ritengo di dover sottolineare e comunque non mi ha mai impedito di andare avanti con il gioco, ha solo vagamente influenzato l'immersione. Bel gioco, complimenti a chi ci ha lavorato.
体量太小,整个游戏其实就是一个道理,是否以暴制暴。但是整个游戏带给我的并不是两面性的感觉,而是‘这群傻逼到底在折腾什么‘的感觉,如果想表达乌托邦的极端可以通过一些平民的反应来展现,这是一点建议。很难带入,不带入去思考觉得游戏表达的有问题,带入了发现这群人真傻逼。一根筋两头堵。
Good game, kept me second guessing until the end
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.