
“Ori and the Blind Forest” tells the tale of a young orphan destined for heroics, through a visually stunning Action-Platformer crafted by Moon Studios.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is genuinely so incredible. It was one of the first games I played once I had access to a computer and it holds such a special place in my heart. The music is wonderful, the visuals, the story, the world building, it's all so good. When I first started playing games I wasn't very good at boss fights and I grew to really love the chase sequences in this game, I haven't played a game with a chase scene as fun as the Ginso Tree ever. Also bash is the best ability in any game ever and more games should use it. Play this game.
très bon jeu avec une DA originale et un gameplay agréable. Le jeu est court et facile a prendre en main
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.3M | 20.9K | 71% | $49.99 | |
| $29.3M | 26.9K | 66% | $39.99 | |
| $29.2M | 104.5K | 84% | $17.99 | |
| $29.1M | 25.6K | 84% | $29.99 | |
| $29.1M | 24.9K | 84% | $49.99 | |
| $29M | 45.2K | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 60.2K | 94% | — | |
| $62.9M | 146.4K | 96% | $29.99 | |
| $21.5K | 95 | 73% | $9.99 | |
| $441 | 7 | 86% | $4.99 | |
| $0 | 628 | 89% | Free | |
| — | 0 | — | — |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Portuguese - Brazil
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game.
This is an absolutely beautiful game, both visually and musically. It feels absolutely amazing when you have to jump because it feels so ''floaty. The only downside I can give is that sometimes you can die because there is a random trap/obstacle in the way that you can barely see because the colors blend too much into each other.
AWOOO
very nice atmophere and challenging
это не игра, а сокровище. начиная с сюжета, заканчивая геймплеем: всё прекрасно. параллельно повествованию начинаешь проникаться к каждому герою и понимаешь, почему он поступил так или иначе. что касаемо игровых механик: их много и их разнообразие впечатляет. места, в которые, казалось бы, не пройдешь без какого-либо умения, можно спокойно пролезть, если постараться. также хочу отметить дополнение к игре в виде отдельной ветки про Нару: уникальные локации, новые умения и дополнение к сюжету. для того, кто проходил игру еще в оригинальной версии, без этого дополнения, было очень вкусно. в общем мой вердикт: 10/10. каждому рекомендую поиграть и уделить пару вечеров этой прекрасной истории.
Ori and the Blind Forest. Визуал выглядит как живой рисунок: рукотворные локации, плавные анимации. Музыка добавляет глубину и эмоции, подстраиваясь под каждую сцену и заставляя переживать моменты вместе с героем. Новые способности открывают путь к ранее недоступным уголкам мира, а возвращаться по знакомым местам с новым взглядом — одно удовольствие. Сложность держится на разумной границе: есть вызов, но он справедливый и учит распознавать паттерны. История подается без слов через образы и музыку, и это делает переживание очень искренним. Повторное прохождение добавляет глубину за счёт скрытых предметов и тайников. Рекомендую тем, кто ценит атмосферу, стиль и эмоциональную подачу в платформерах.
The story and art style are very cute, and I do not find it as frustrating as some Metroidvanias. I do wish that you could re-map the keyboard controls (I recommend playing with a controller if possible, because the ctrl dash is pretty miserable on a keyboard). The music is very relaxing too. Please note that this is primarily a rogue-like platformer with platforming puzzles and minimal combat. You will die a lot but the game is built on fast resets with a more forgiving safe point function (you choose your save points) so it is not as frustrating as say, Hollow Knight, where you lose a lot of ground when you run out of life. Easy mode does not change the platforming difficulty, which is fairly challenging after the first major escape checkpoint. It just lowers the damage that enemies do to you (it does not lower environmental obstacles damage though, which is unfortunate, expect to die many a time to a unfortunately placed obstacle). I also appreciate that it runs well and doesn't take up a lot of space on my drive :) I know some dislike how "sticky" Ori is, but I actually find it a lot easier for me to track and time on the screen once the motion blur effect is off. I enjoy the platforming puzzles, the story, and the experience so far (I am about 1/2 done with the game).
Реально интересная метроидвания, да может здесь и нету жосткого экшена как в холлоу кнайт и подобных игр этого жанра, но атмосфера сама по себе интересная подача и история, саундтреки вообще что то с чем, нету супер сильных боссов которых нужно пытаться убить 100 раз, а они здесь как будто и не нужны, а вот платформер то что надо, и не много, и не мало - идеально, эта игра уникальна подачей, навыки которые мы находим это не просто камень который лежал 1000 лет и теперь это не просто камень, а супер камень - нет, это навыки или даже врожденные таланты усопших подобным нам, которые погибли из за катастрофы + реально понятны мотивы антегонистки(спойлеров не будет). Людям которым нравится метроидвании стоит попробовать, ну и конечно тем людям кому нравится платфомеры, он здесь уникальный, из минусов это мало настроек игры(даже нельзя поменять раскладку клавы, а некоторые кнопки здесь крайне непривычно нажимать. Рекомендую!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.