
“Ori and the Blind Forest” tells the tale of a young orphan destined for heroics, through a visually stunning Action-Platformer crafted by Moon Studios.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
geweldig
Общая оценка - (64/100) (Графика - 8/10) (Мир - 6/10) (Звуки и музыка - 7/10) (Сюжет - 6/10) (Персонажи - 5/10) (Геймплей - 7/10) (Реиграбельность - 5/10) (Баланс и сложность - 7/10) (Ошибки и производительность - 7/10)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Portuguese - Brazil
| $19.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wirklich nettes Spiel. Ich persönlich komme mit der Steuerung einfach nicht zurecht. Der Charakter "rutscht" immer ein wenig. Ich habe nicht das Gefühl, wirklich in absoluter Kontrolle zu sein. Die Wandsprünge fühlen sich einfach nicht gut an. Es ist bestimmt ein gutes Spiel. Werde dem Spiel auch sicher nochmal ne 2. Chance geben. Aber momentan muss ich einfach sagen, dass Spiele wie Celeste, Holloknight oder Silksong einfach ein viel besseres "Jumpverhalten" bieten.
★★★☆☆
masterpiece
Mon premier metroidvania , j'ai beaucoup aimé ce jeu, les graphismes sont très beaux, une belle histoire, et cela me change des zeldas et autres jeux d'aventure
Los personajes transmiten una paz y un amor muy lindo, no hay manera de no encariñarse con cada uno de ellos Plataformas 10/10 Diseño de niveles increíble
BELLISSIMO, DIREZIONE ARTISTICA SUPER
Legazinho, o jogo é lindo, músicas maravilhosas, movimentação meio imprecisa mas mesmo assim flúida, e uma historia pra fazer qualquer um chorar. Ainda assim, como eu falei, a movimentação é meio imprecisa o que resulta em muito dano e morte por que você errou o pixel, o combate é horrível e monótono, apenas spammar o botão não é interessante, e o sistema de morte e renascer é antiquado, desfazendo TUDO que você fez e sem sistema de salvamento-automático, fazendo com que você fique constantemente paranóico de salvar a cada 30 segundos, senão você terá que re-fazer TODOS os passos que você fez anteriormente, incluindo assistir cutscenes que não dá pra pular, e tudo isso faz com que morrer se torne ainda mais frustrante pois fica extremamente repetitivo fazer a exata mesma coisa toda vez. Um exemplo de morrer-renascer melhor é Hollow Knight, que se lembra dos itens que você coletou, alavancas que puxou, cutscenes que assistiu e textos que leu mesmo quando você morre, então você é mandado de volta pra o seu checkpoint, mas você não precisa re-fazer tudo que havia feito antes. O sistema de renascer antiquado de Ori and the Blind Forest faz com que jogar o jogo no dificil se torne incrivelmente entediante, pois tudo te mata em 3 tapas. Sem falar das coisas que te matam instantaneamente não importa quanta vida você tenha, o que combinado com a movimentação imprecisa e combate horrível faz com que jogar no modo de apenas uma vida se torne uma aposta frustrante e estressante.
6,5/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.3M | 26.9K | 66% | $39.99 | |
| $29.3M | 30.6K | 73% | $49.99 | |
| $29.1M | 83.5K | 86% | $17.99 | |
| $29.1M | 25.6K | 84% | $29.99 | |
| $29.1M | 24.9K | 84% | $49.99 | |
| $29M | 45.2K | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 60.2K | 94% | — | |
| $62.9M | 146.4K | 96% | $29.99 | |
| $21.5K |
| 95 |
| 73% |
| $9.99 |
| $441 | 7 | 86% | $4.99 |
| $0 | 628 | 89% | Free |
| — | 0 | — | — |