
“Ori and the Blind Forest” tells the tale of a young orphan destined for heroics, through a visually stunning Action-Platformer crafted by Moon Studios.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 635 reviews with recorded playtime.
Reviews
Themes across 631 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A good platformer, 8/10 The artstyle is one of the best I've seen ('cept that one part in the last area where the bloom is too much) since you could tell where you are due to how different each areas are. Combat is simplistic but it works, just spam attack or charge it. 'cept for one part where you can use your conditional dash (there's an actual dash but you dont need it) to counter it to your enemies and that one is the best one. It's also short that I am pretty sure you can clear the entire game under 2 hours, only took 10 because Hard Mode just doubles everyone's damage to Ori. Oh yeah speaking of which, only nitpick I have is that you can't skip cutscenes so I have to see the cutscene and then go back to save to bypass it, gets annoying real quick.
玩的时候最打动我的,是里面每个人物都在用自己的方式守护重要的东西。纳鲁保护奥日,黑子保护自己最后一个孩子,奥日保护整片森林。最后黑子放下仇恨,牺牲自己归还宝物拯救森林和孩子,那个画面配上音乐,真的很戳人。 操作上我死了不知道多少次,银之树逃亡那段反复重来,但每次失败都想再来一次,因为你能感觉到奥日比你更不想放弃。 这游戏让我觉得,爱和牺牲不只是大道理,而是实实在在的选择。画面很美,音乐很好听,但真正留在心里的,是那份温暖又有点难过的心情。
The game is super fun and engaging. It's narative driven but also hard at times. Buy it if you're into that. At several point I thought of breaking my controller :) Well I enjoyed it anyway. Now I'm gonna try ori: will of the wisp.
Ori and the Blind Forest erwischt einen eiskalt: Hinter der zuckersüßen, handgemalten Optik und dem wunderschönen Soundtrack steckt ein knallhartes, fantastisch designtes Metroidvania. Die Steuerung ist butterweich, die Fluchtpassagen sind purer Nervenkitzel und die Geschichte ist eine emotionale Achterbahnfahrt, die kaum jemanden kaltlässt. Wer ein atmosphärisches Abenteuer mit Suchtfaktor sucht, ist hier genau richtig!
good
Historia muy emotiva y gráficamente hermoso.
Ori and the Blind Forest is a hand-painted metroidvania from Moon Studios that tells the story of a small forest spirit trying to restore a dying world. From the opening minutes it makes its intentions clear, delivering a wordless prologue that lands harder than most games manage across entire campaigns. What follows is a tightly paced journey through the forest of Nibel, one that pairs genuine emotional weight with some of the most precise platforming in the genre. Movement is where the game truly excels. Ori controls with an immediacy that feels almost weightless, and each new ability layers cleanly onto the last until you are chaining wall jumps, dashes, and Bash launches into a single unbroken flow. Bash in particular is a stroke of design brilliance, letting you ricochet off enemies and projectiles to redirect momentum in midair, turning hazards into tools. The escape sequences, especially the Ginso Tree, are among the finest set pieces in any 2D platformer, demanding total mastery of everything you have learned while the screen erupts around you. Presentation is equally exceptional. The art direction is luminous and layered, with parallax depth that makes every screen feel like a painting in motion, and the game's score elevates even quiet exploration into something that lingers. The Definitive Edition additions round out the package nicely, folding in the Black Root Burrows area, new abilities, fast travel, and difficulty options that soften the original release's rougher edges without dulling the challenge. The weak spot is combat. Spirit Flame is essentially an auto-targeted spam button, and enemies exist more as movement obstacles than as threats worth engaging with. It never actively hurts the experience since the platforming carries everything, but it is the one system that feels underdeveloped compared to the rest. Backtracking can also drag slightly in the mid-game, though fast travel largely resolves this. [hr][/hr] [b]Highlights:[/b] [list] [*]Best in class platforming with responsive, fluid, endlessly satisfying movement [*]Bash is a genuinely inventive traversal mechanic that reshapes how you read every encounter [*]Stunning hand-painted visuals and one of the most memorable soundtracks in the medium [*]Emotionally resonant storytelling told largely without dialogue [*]Escape sequences that are tense, spectacular, and demanding in the best way [*]Definitive Edition quality of life changes, including fast travel and difficulty options [*]Combat is shallow and repetitive, leaning on a single auto-aimed attack [/list] [hr][/hr] [b]TL;DR:[/b] Ori and the Blind Forest is a near flawless metroidvania that pairs sublime platforming with breathtaking art and a score that stays with you long after the credits. Combat is its one soft spot, but everything surrounding it is so confidently crafted that the flaw barely registers. This is an essential entry in the genre.
ori has an awsome atmosphere!! one of the best games ive ever played in a while and i cant wait to play the second game :D
Most frustrating piece of ♥♥♥♥ game ever. 10/10 would recommend.
PEAK
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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