
“Ori and the Blind Forest” tells the tale of a young orphan destined for heroics, through a visually stunning Action-Platformer crafted by Moon Studios.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 628 reviews with recorded playtime.
Reviews
Themes across 624 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I will be very sad when i finish this masterpiece
GG
how can you make something so perfect and pure?
귀여워요.
графон крутой но чет скучно
PEAK
我很久以前在Xbox和switch上玩过这个游戏,而之所以反复去回味这个游戏,就是因为其超出那个时代的一种艺术的美,虽然奥日系列与空洞骑士系列相齐名,但是人气却略小一点,但是并不能压制其在游戏界的影响力,奥日的成功无疑是为后来的类银河魔鬼城奠定了良好的基础 艺术设计上,奥日系列是毫无疑问的No.1,不可能有一个玩过这个游戏的玩家否认其优秀,它是独立游戏艺术的标杆,“第九艺术“这个词天生就是为奥日系列准备的; 玩法设计上,相比于激烈的RPG,类银相对温和许多,而其独特乐趣就在游戏前中期拿到“猛击”的那一刻开始,可以说没有玩到“猛击”这一设计,你和没玩过奥日没区别; 剧情设计山,这个游戏围绕两个母亲充满爱的经历,感人至极,10年以后再来回味这段剧情,虽然略显老套,并无太多激烈的反转,但是与如今的剧情相区别的,就是它一层一层细腻的告诉你这背后的故事; 如果满分10的话,我可能打一个9-10分,没错接近满分,这无疑是我近几年玩过的最好的横版2D平台跳跃游戏,我必须让这个游戏被更多人看到,感受这个游戏的美,为这件艺术品没有3代而遗憾 0 条留言 订阅讨论串 (?)
Juego bellísimo que lo disfrute hasta el final. Y aunque hayan cosas que no me gustaron de el movimiento no opaca mucho la experiencia de juego y lo puedes llegar a disfrutar al 100% si te encanta este tipo de juegos.
Really solid platformer with a beautiful art style. Just enough challenge in normal to clock around 6/7 hours. Definitely playing the sequel soon
За 3 часа встретил 2 критических бага из-за которых не мог продолжать игру. Как итог откладываю на другой раз, ибо не хочется перепроходить час игры с мыслями что всё опять может сломаться Игре 10 лет, а баги как в раннем доступе
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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