
Slice, burn, toss, zap, grind and gib massive hordes of repugnant orcs in this long-awaited successor to the award-winning Orcs Must Die! series.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I can't comment on the solo experience (although my regular gaming pal has vouched for it), but Orcs Must Die 3 is a fun time with friends. It's a tower defense game plus third-person shooter that, thanks to multiple difficulty levels, can be a blast-a-thon or an optimization puzzle to solve. Honestly, it's always an optimization puzzle, but the process and time limit depends on myriad factors, including map layout, enemy type, loadout, etc. I originally received this for free through Epic, and thankfully the save was easily transferable. I recommend getting the complete version for the additional campaigns, but keep in mind that the total amount of additional maps is much smaller than what's offered in the base. There are a few weird and/or clunky bits, such as the game-hosting menu, and not all character abilities are created equal. These are mere nitpicks, and don't negatively affect the overall experience. In fact, you'll receive more than enough skulls -- the game's currency -- to unlock and upgrade everything and everyone, allowing you to find what works best for you. I really enjoyed this, and have kept it installed so we can periodically return to the Endless Mode or Weekly Challenges.
Всем приветик! Только что сделала первый заход на полтора часа, хочу рассказать первое впечатление. Я не слышала о предыдущих частях этой игры, сразу купила 3 (по скидке). Сразу скажу, впервые вижу совмещение башенной защиты и легкого шутера. И вот что я могу об этом сказать: + Играть обязательно с другом, одному скучно + Какой-то сюжет, игра разбавлена синематиками. Но все с юмором, не ищите там глубины + Дают много очков для прокачки, сразу затягивает в желания фарма опыта и прокачки различных видов ловушек и оружия + Ощущается весело и движово, чисто отдохнуть, порофлить, без напряжений и рваной попы. Люблю совмещение беготни, стрельбы, да и башенная защита прикольная. - Дизайн самой игры и меню выглядят так, словно его делали в 2000-х - Может быстро наскучить - Иногда не хватает сложности, особенно начало, где уровни специально облегченные - Чувствуется дешевизна проекта ВЕРДИКТ: Неоднозначно, думаю, стоит брать на скидке. Идеально подойдет детям, лично мне немного сложности не хватает для большего интереса. Особенно начало игры было таким тухлым, что я ее чуть не закрыла. Но в цееелом дальше интереснее. Веселье будет, но не восторг. Не рассчитывайте сильно много, но на пару вечеров зачилиться с другом - самое то. ИТОГОВАЯ ОЦЕНКА: 7 из 10. Брать по скидке.
If you want the short version, I enjoyed Orcs Must Die! 3, but not nearly as much as Orcs Must Die! 2. It introduces a lot of welcome quality of life improvements and offers more content than any previous entry, but I also think it's a less focused experience. It's easier to recommend to newcomers, yet I found myself missing the tighter encounter design and challenge of its predecessor. One criticism that carries over from previous games is the dialogue. Characters constantly repeat the same voice lines during missions, and it quickly becomes grating. I actually think it's worse here, as I didn't care much for the new cast and their attempts at humor. Thankfully, voices can simply be muted, which almost entirely solves the problem. Likewise, while I missed playing as Max and the Sorceress during the main campaign, it's ultimately a minor complaint. The biggest addition is the introduction of War Scenarios. These are massive battlefields featuring huge numbers of Orcs and much longer missions that can easily approach thirty minutes. I can see the appeal for players who wanted battles on a much larger scale, but they didn't work for me. Despite the increased scope, I found myself using many of the same strategies I'd use on traditional maps, only stretched over a much longer period of time. Long stretches of waiting for enemies to reach my defenses made these scenarios feel slower rather than more exciting. Compared to previous entries, Orcs Must Die! 3 is also significantly easier. Flying enemies are completely absent from the main campaign, removing one of the biggest sources of pressure from earlier games. Players also no longer lose Rift Points when they die, making mistakes far less punishing. As someone who's played a lot of Orcs Must Die!, I rarely felt challenged outside of a handful of maps, and that reduced some of the excitement throughout the campaign. One area where the game unquestionably improves is trap variety. This is the largest collection of traps and weapons the series has offered, and many of the new additions are genuinely fun to experiment with. Upgrades have also been reworked, requiring players to complete objectives with each trap or weapon before unlocking their unique enhancements. I like how this encourages experimenting with equipment I might otherwise ignore, although it can also be frustrating when a newly unlocked trap isn't immediately available at its full potential. Scramble Mode serves as a prototype for what would eventually become Deathtrap. It functions as a roguelike mode where maps are selected randomly and each completed mission grants a positive modifier while introducing new negative ones. Since I'm generally not a fan of roguelikes, this mode wasn't for me, but I can absolutely see the replay value for players who enjoy randomized runs. One consequence of this design is that enemies deal noticeably less damage throughout the game than they did in previous entries. I suspect this was done to account for the random modifiers Scramble Mode can introduce. If that's the case, I think it's a shame that the balance of the core game appears to have been adjusted around a mode I wasn't interested in, as combat feels a little watered down compared to Orcs Must Die! 2. The downloadable content varies quite a bit in quality. Drastic Steps is easily my favorite expansion. It brings back Max and the Sorceress as playable characters while reintroducing flying enemies, immediately making encounters more demanding. The five new maps require more awareness and force players to rethink their strategies. Flying enemies can certainly be annoying, but I found they added welcome tension that the base campaign was often missing. Cold as Eyes was much more mixed for me. The new enemy types are creative, especially the Shamans that disable traps with their totems and the Mesmerizers that become lethal if ignored. Unfortunately, those same mechanics make solo play considerably more frustrating, as an entire kill box can suddenly stop functioning without much counterplay beyond memorizing wave compositions. I also thought the par time on Icebound Mine was absurdly restrictive, making the mission feel like it had very few viable solutions. This ended up being my least favorite expansion. Tipping the Scales lands somewhere in the middle. Several maps feel like they were clearly designed with cooperative play in mind, requiring players to defend multiple kill boxes simultaneously. While this became exhausting when playing solo, I actually liked the new enemy mechanics. Enemies that cap incoming damage encourage using a wider variety of traps and weapons instead of relying on a single strategy, which added some welcome variety to encounters. Overall, I still enjoyed Orcs Must Die! 3, and I'm always happy to play more entries in the series. I just hope future games return to the tighter level design and stronger challenge that made Orcs Must Die! 2 one of my favorite games. The larger maps, War Scenarios, and focus on randomized modifiers didn't resonate with me, making this a game I don't see myself replaying very often. Even so, there's still a lot of fun to be had, especially for players looking for a more approachable entry into the series.
After wave 150 fps drops from 240 to 50fps because my friend decided to make the entire base made up of freeze :D
Just fine enough. getting a little to few credits during games.
IT S FUN GAME IF YOU ARE LONELY
Esta muy bueno , un tower defense en el que podes particar. Muy divertido.
Great shenanigans are to be had playing this game.
un buen juego para pasar el rato mientras escuchas otras cosas o hablas con amigos. Antiestresante
i love the graphics
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Danish, Finnish, Japanese*, Korean*, Norwegian +7 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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