
You’ve tossed, burned and sliced them by the thousands – now orcs must die more than ever before! Grab a friend and slay orcs in untold numbers in this sequel to the 2011 AIAS Strategy Game of the Year from Robot Entertainment.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Russian*, Japanese*, Polish*, Portuguese - Brazil**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Increible como decae el rendimiento y la precision de la ballesta, no pegas un hs ni de casualidad, mucho peor que el primero
The orcs.... they must... die,,,,
strašny kopec srandy.. nejlepe s přáteli
Keeps crashing
i like the game but reinstalled only to see my save gone ¯\_(ツ)_/¯
s
THESE. ORCS. MUST. DIE.
é a definição de jogo indie bem feito
Игра из 2012 года, поэтому не рефанд, однозначно. Качество исполнения приемлемо. По сравнению с прошлым годом практически ничего не поменялось. Стрельба осталась некомфортной. Геймплей строится вокруг твоего активного участия, а не Tower Defence (в этом смысле мне больше нравится геймплей из X Morph Defence, где твой импакт не так важен). Благо, во второй части расширили возможность прокачки построек и юнитов. Чтобы мне не было слишком скучно, пришлось ломать игру на деньги. Я застраивал все доступные места и созерцал. Однако если накрутить себе больше 100к, то есть немаленькая вероятность, что игра вылетит и весь прогресс уничтожится. Это грустно( Лора тут всё ещё нет, так что на деле у нас аркада.
Oinky Sploinky Co-op experience, very solid all around. My only gripe would be that once you find your preffered traps you kind of stick to them for the rest of the game. A friend and I found a synergy method we labeled the meatgrinder™, very fun. The difficulty feels balenced and pretty fair, very intense at times. Good Vibes, gotta love the Orcening.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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