
You’ve tossed, burned and sliced them by the thousands – now orcs must die more than ever before! Grab a friend and slay orcs in untold numbers in this sequel to the 2011 AIAS Strategy Game of the Year from Robot Entertainment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 15 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Constant crashes without any error or whatsoever, nonsense disconnections whenever we are nearing the end of a level. Too tedious to play co-op.
One of the best tower defense games ever made, definitely the best of the series. Worth a buy!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Russian*, Japanese*, Polish*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't buy it. It's unplayable. It crashes in multiplayer mode, rendering all the progress in the level useless. Devs refuse to fix this issue. Windowed mode freezes up the game. The buttons don't align so you can't click on anything.
The game is a blast, super fun... buuuuuuut Game is busted on Windows 11 (various crashes). However, it does run great on Linux / SteamOS
-{Сюжет}- ☐ Запоминающийся ☐ Интересный ☑ Скучный ☐ Очень плохо -{Графика}- ☐ Неописуемо ☑ Неплохо ☐ Могло быть и лучше ☐ Плохая -{Геймплей}- ☑ В это можно играть вечно ☐ Интересно ☐ Ну такое ☐ Всё очень плохо -{Музыка}- ☐ Восхитительно ☐ Очень хорошо ☑ Хорошо ☐ Сойдет -{Сложность}- ☐ Как в это вообще играть? ☐ Это будет сложно... ☑ Обычная сложность ☐ Нажмите кнопку "F", чтобы выиграть -{Время}- ☐ В это можно играть бесконечно (До 100 часов) ☑ Довольно длинная (До 30 часов) ☐ Средняя (До 10 часов) ☐ Короткая (До 5 часов) -{Цена}- ☐ За такую игру можно и душу продать ☑ Всё хорошо ☐ Ну можно и скидок подождать ☐ Лучше бы купил другую игру -{Баги}- ☐ Очень много ☐ Много ☑ Иногда попадаются ☐ Практически нет
El juego esta roto, cuando vas a terminar una misión hay una probabilidad muy grande de que el juego se te cierre perdiendo todo el progreso, INJUGABLE
[h1][b] TLDR: A genuine improvement over the original in nearly every way, but its co-op focused design means solo players can easily face frustration over its duo designed levels. [/b] [/h1] [h1]PROS: [/h1] ➕Massive improvements over OMD1 ➕Expanded trap progression ➕Trinkets allows a slot to provide a passive effect ➕Leaderboards & Endless waves to improve replay value [h1]CONS: [/h1] ➖Can’t remove upgrades from a single trap - have to redo everything ➖The game seems built for co-op, which means a solo player is going to have a worse time ➖A trap limit for playing solo?? [url=https://steamcommunity.com/id/Synikx/recommended/102600?snr=1_5_9__402]My review for Orcs Must Die 1 (OMD) is here[/url] [h1] [b] Content (Game world/Narrative) – [6/10] [/b] [/h1] The game world largely remains unchanged from OMD - there are various maps that serve as arenas for the tower defense. The maps do seem more varied here than just a simple castle-like environment, which is good. There is still no meaningful exploration or secrets to be found though. Continues the small narrative from the first game, but this time the antagonist joins the war mage as an optional 2nd character or co-op companion. [h1][b] Gameplay (Mechanics/Difficulty) – [7/10] [/b] [/h1] It appears on the surface that the mechanics have been significantly improved, but there are some evident negatives that I found. The biggest improvement is the trap progression. I liked the upgrade system and how you can choose a specialization for each trap. Thankfully, with the improved trap progression, there’s also the ability to reset improvements. I sorely wish that I could simply remove improvements from a single trap instead of being forced to remove them from all traps. There’s also expanded items to slot. Aside from just traps, there’s a slew of new weapons, and even trinkets now which give you a passive effect. Very nice, but an unfortunate side effect is that your slots are now insanely valuable. With how the levels are set up and expanded for co-op, if you’re playing solo you really need to utilize every given slot for your traps, guardians, and now passive setups. This game can be exceptionally difficult, mostly due to the fact that this seems very heavily focused on co-op, so much so that you're going to have a rough time solo playing some of the levels. The later half of the story is frustratingly annoying as I constantly sprinted between 4 rooms trying to keep track of constantly flowing in orcs. This would have been much better with a 2nd person. [h1] [b] Graphics (Quality/Technical) – [6/10] [/b] [/h1] Another massive improvement over OMD is not so much the graphics, but the technical side. Graphically, this is very slightly better than OMD, still around PS3-era. Technical side, while there still isn’t a lot of PC-focused options, there is a lot less bugs and issues with the UI and crashes. There were some bugs as well, but nothing like OMD, much better here. 1440p @ 240hz | installed on SSD [h1] [b] Audio – [6/10] [/b] [/h1] Very similar audio as OMD, mostly having 2 variations of the music. There’s more voice acting over OMD, still good quality. [h1] [b] Replay Factor (Longevity) – [6/10] [/b] [/h1] Improved replay value here with more levels, endless mode, two different characters, each with their own traps, and of course co-op. [h1] [b] Final Verdict – [6/10] [/b] [/h1] Orcs Must Die! 2 (OMD2) brings the OMD series two steps forward, and one step back. Nearly every area of the game has had great improvements. Things like mechanics and technical aspects are much better. However, all the shiny new mechanics and technical parts can’t change the foundational design of the game being focused on a co-op experience. That means i you’re playing solo, like I was, then you may have a bad time. Like OMD2 does, I want to focus on the co-op aspects and how this impacts the game as a solo player. What becomes evident as you get further into the levels is how much of a pain it is to cover 4+ paths of orcs. Having another player would alleviate much of the stress between jumping constantly between lanes trying to stop orcs that got through your trap field. Even on the “Normal” difficulty of Warmage, its easy to get overwhelmed with trying to cover so many lanes. There’s also 2 different characters, each with their own traps. They tend to compliment each other, so by playing solo with one your missing out on some fundamental traps that the other has, like playing as the sorceress and not having the Tar trap is rough. All of these are major factors that a solo player should consider. You can definitely beat the game as solo, but when it comes to scoring high on the leaderboards or even just maxing the skulls for the levels, you’re going to have a tough time. Overall though, I believe that OMD2 has made net positive changes over OMD1 and thus this is easier to recommend as the better game. [h1] [b] Recommend? (Price) [Y/N] [/b] [/h1] [h1]Yes[/h1] $15 base price is decent for the amount of content here, but the historical low of $1.50 is absolutely worth it, especially if you’re playing with a friend. You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
印象里总是会美化一些东西,当年感觉在网吧通宵时玩这个的美好可能再也回不来了
короче захожу а меня навальный в зелёнке трахает, 10 из 10
Орки... должны... СНОВА СДОХНУТЬ!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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