
Build, Explore, Fight. Build a ship of your imagination, explore the vast cosmos, and fight for your stake in the galaxy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
This game has some amazing potential and is just a flat out fun little game! The dev is a steely-eyed-missile-man who takes feedback and genuinely tries to make the game as fun and complete as possible. The game is a voxel spaceship building game with realistic physics and low-level aerodynamics. Those who played Kerbal Space Program will recognize the importance of Center of Mass/Thrust and delta-V in each direction. I can basically describe the sandbox as KSP arcade mode. The PvE is fun and challenging. The dev seems to have space for much more to be added, so we'll have to see what comes down the line. All-in-all really fun little game. If you upload any ships to the workshop, shoot me a message and I'll try them out! You can also see my model (puddle-jumper) on there and give it a go.
Summary: Orbital Shipyard gives a fantastic and fun showcase of the game’s shipbuilding and PVE and Scenario modes, all of which bring their own unique enjoyment. Despite the modes all being very early in development, the potential and promise they present, makes it a game that all space sim fans should at the very least check out. A full detailed video preview can be viewed here: https://www.youtube.com/watch?v=oCmW4MixMrI Gameplay: As a whole the gameplay to Orbital Shipyard while indeed extremely early shows a massive amount of potential and promise, with a variety of content that will cater to many different audiences. Builders looking to customise and build up their own space ships. Space dogfighting enthusiasts and even those who like to create their own battle scenes and record them to share with the world. There is something for everyone here. Is there anything to criticise about Orbital Shipyard at the moment? I think the big frustration that players will find is definitely the very heavy and clunky controls. While it is possible to control your ship, especially if you design it well, there is still lots of room for improvement. The builder could certainly do with a much more in-depth step by step guide as well. Perhaps something that teaches you how to build a relatively small yet effective ship that gives the player all the information they need to go about it themselves. Other than that however, it is a fun little game. A little bit earlier in development than some gamers would like, but never the less a decent showcase for what is looking to becoming a very promising title. Atmosphere: There isn’t a whole lot of atmosphere to Orbital Shipyard right now due to the lack of sound effects and much in the way of ambience or even background visuals. At present, there is only one music track for the game which is during the building of your ship. It is a fitting track with plenty of bounce to it while getting the sci-fi theme across and getting you in the mood to build something awesome. After that however, the game right now is largely mute. There are light ship engine sound effects along with very basic gunfire sounds, but other than that there isn’t much to really bring an atmosphere to the game. I’d really like to see some more music tracks, perhaps some ambiences too, just to give the game more absorption to it. At the moment you at times need to push yourself to get immersed into the experience, but with some atmosphere with the help of additional music and ambience, would certainly help the game draw you in more easily. Conclusion: There is no mistaking, Orbital Shipyard is extremely early in development right now, perhaps even a tad bit earlier than I personally would like. Regardless it is a game that shows masses of potential all the while giving you plenty to play around with even now. Being able to build your very own space ship from scratch and then test it out in combat and even upload your creation to the Steam Workshop for others to play with, is just awesome. Indeed construction options are relatively restrictive right now, but there is still enough to play around with. With some planning, inspiration and a good bit of creativity and imagination, the ships you can potentially design are limitless. The additional modes of PVE and Scenario are at a bare minimum stage of development, they never the less are functional and give you something more to play around with than just the construction. The complete game promises multiplayer along with a single-player exploration mode where players get to explore a solar system and land on planets to unlock new parts for their ship. Such additions only add to the potential that Orbital Shipyard has. The idea of creating your own ships and taking on other players creations in the future is something for the creative players to really get excited about. And if space exploration is your thing, then it is looking like the game is going to cater for that too. It is a long ways off from completion, but the sheer amount of potential and promise this game has is incredible. There is so much going on with it and so much for different game audiences to enjoy about it. Not everything is there yet and I feel polish of the current modes, control and atmosphere should be the priority before anything else is added. If what is currently in the game interests you, give Orbital Shipyard a go, there is plenty of fun to have even this early. If not, then definitely add it to your wishlist. This is one indie early access title that is worth getting excited about and keeping on your radar.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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