
Orbital Bullet is a fast paced 360° action-platformer with rogue-lite elements, where all actions take place in a circular pattern. Fight your way through a variety of procedural planets and use body modifications, crafting and heavy weaponry. Kill. Die. Modify.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Save the World Edition includes Orbital Bullet and the game’s official booming soundtrack. In addition, Assemble Entertainment donates 10% of the revenues of this edition to the non-profit organization Ocean Cleanup which develops advanced technologies to rid the oceans of plastic. This is the best option for all those who would like to support the work of the developer of Orbital Bullet even more and do something good at the same time.

Orbital Bullet is a fast paced 360° action-platformer with rogue-lite elements, where all actions take place in a circular pattern. Fight your way through a variety of procedural planets and use body modifications, crafting, upgrades and heavy weaponry.
360° hard-boiled gunplay: Projectiles traverse in a 360°-degree pattern allowing for a new unrivaled gunplay feeling.
“Just one-more-run”: Procedurally generated planets, mean enemies, bad-ass bosses, a diverse weaponry and game changing upgrades guarantee addictive gameplay.
Make the most satisfying long-range curved snipes you have ever done or blast and shred enemies with a load of your hyper shotgun. Or are you more of a rocket launcher fella?
Fast paced unrelenting pixel style-action: each death is permanent, but let’s be honest, dying is part of the fun.
Having a hard time making progress? Don’t worry, we got you covered! After each death you will be able to spend Nanobytes to receive permanent upgrades and skills.
How about a bigger Medi-Backpack or extra Shield to last a little bit longer?
Or activate the Combo System, to tremendously increase the pacing of the game and receive certain multipliers to currency drops and EXP.
Don’t like your starting weapon? Unlock a new more powerful one right from the start and get your revenge.
Build your own custom skill tree with our Dynamic Skill Trees! Make clever decisions to empower skills and reach new power spikes while the tree changes every time you play.
“We need guns, lots of guns.” Unlock, find, or buy more than 42 different guns, weapon upgrades and various power-enhancing perks that will change the way you’ll play.
Unlock four different classes to choose from, like the turret-carrying Engineer or the fire-fueled Hellion, each with a different skill tree.
Are you the type of person who enjoys some good ol’ pain? Good, because we got a Streak System that will make the game considerably more difficult (coupled with a few other surprises) with each completed run, until your streak ends. Don’t worry though, you will have plenty opportunity to die.
Orbital Bullet features a pounding electronica soundtrack composed by Juha Korpelainen & Niilo Takalainen. If you die a lot, at least you can listen to some catchy tunes.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 602reviews | 82% | — | $220K |
| $1.35−92% | 28ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SUCH A FUN INDIE GAME
Фу!
I’d like to write a positive review of the game, but when I played it, I wanted to play in Turkish, and when I did, most of the text came out garbled; that was a drawback for me. Aside from that, it’s nice that we can add every part of the upgrade tree ourselves, but the upgrades are poorly designed. For example, we wanted to increase the damage of energy weapons, but since we find the weapons randomly, just upgrading the energy weapon doesn’t help me much; this is very frustrating. I look at the other three upgrades, and they aren’t very useful to me either. What’s the point of leveling up if I can’t get a good upgrade? Then there’s the game’s map and related systems—it’s a truly unique system, but personally, I didn’t like it; it felt confusing and a bit hard to grasp. Similarly, if I miss something in a circle, I can’t find it—I have to go through all the circles one by one to see if I missed anything because the map doesn’t show me anything. The map only lets me teleport to those circles. I don’t know—I don’t think it’s a bad game, but it needs a bit more polish.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Simplified Chinese, Russian, French, Italian, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Traditional Chinese +1 more
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
除了环形地图以外毫无亮点,每把游戏都大差不差,甚至是毫无区别,有时候环形地图因为内外圈的错乱很容易失误受伤或是浪费子弹,在难度设计上纯属是堆怪提升难度,来来回回几种怪重复打,数量多少决定关卡难度,而回血手段比较少,boss又肉伤害又高,局外成长速度过于缓慢,肉鸽游戏玩的一点都不爽
7分,分层环形地图的平面射击肉鸽 优点:3元key,环形设计初见惊艳,武器丰富 缺点:流程同质化基本玩两局就是所有了,武器就冲锋枪这种不用连按的巨强,地图初期容易找不到路 推荐玩法:CE局外点满,局内金钱拉满,打不过可以直接锁血(有个被动钱越多伤害越高,可以做到boss都秒杀···)
I don't understand how this game doesn't have more positive reviews
게임 자체는 괜찮아서 재미도 있고 좋은데 맵이동중 멈추더니 세이브파일 깨저서 진행할수가 없음 리뷰에서 비슷한걸 본거같은데 설마 했는데 내가 그럴줄 몰랐음.. 해금해둔 스킬들이랑 무기들 다시 해금할거 생각하니까 현타와서 여기까지만 하기로함
Esta bueno el juego, lo compre por que si, no sabia de su existencia antes de de verlo y comprarlo pero a resultado muy entretenido, empezó a jugar y en un momento se fue una hora y no me di cuenta.
This game has no business being this addictive! Picked it up on sale for under $2 and it hasn't disappointed. Just challenging enough for a non-sweaty gamer who doesn't like games to be too crazy difficult, but still a nice one to just chill and grind on. The graphics are really fun, the music is groovy without getting old too quick, the level design being randomly generated in a fresh and unique way every time is a huge plus as well. The level-up system makes it very rewarding as well, it adds to making the gameplay loop as addictive as it is. I haven't put 8 hours into a game in a very long time, and this game just sucks up time so quickly. Definitely recommend, especially when it goes on sale!
not for me but i do think the game is cool ive never seen anything quite like it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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