
Operation STEEL is a roguelike shoot-em-up rendered in hand-drawn art. Blow up loads of enemies, destroy huge bosses, find weapons, and upgrade your load-out between levels. Combat the electronic legion across 20+ procedurally generated levels!
Modeled estimate, not a reported figure. How we estimate →
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About
Operation STEEL is a roguelike shoot-em-up rendered in hand-drawn art. Find and upgrade weapons while combatting the electronic legion across the galaxy!
Procedurally generated levels with randomised enemy waves and pickups
Branching paths - select from 20+ levels
25+ weird and wonderful bosses
35+ unique weapons and items to find
Upgrade your ship between levels at the shop
Boss Rush mode
Online leaderboards
Awesome soundtrack by the amazing Dolphin!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you plan on using keyboard to play, buy this game! However, i am using an xbox controller and it does not work correctly. It can't navigate menus. It can't switch weapon or item during gameplay. It can't pause the game. It CAN move the ship around, shoot, use bombs and use items. I've looked through the community threads and found several posts with the same issues. They were even replied to by the creator, saying they would try to fix it but that was 2 years ago and i have the same issues now that they had then. If there is a fix for this I will obviously change my review, i've tried all the suggestions from the community threads but no luck.
Massa!
自機や敵のデザインが正直いまいちで購入ハードルは高いと思われるがやってみるとなかなか良い 自機装備はメイン+サブ(ホーミングやシールドなど複数装備可)+クールタイム付きスーパーウエポン+ボンバー とごちゃごちゃっと装備できる進行はダライアスっぽい感じのカジュアルSTG
Great shoot'em with interesting procedural levels, great soundtrack and very nice graphics. The different power ups make the game a lot interesting.
I put off trying this because I thought it would be too easy, but honestly I enjoyed my first hour a lot more than I thought I would. I even unlocked hard mode by the end of my session #humblebrag. Great game so far with good difficulty pacing. I'm glad there are no permanent upgrades, only unlocks.
Pelín dificil para mi gusto... pero por lo demás ESPECTACULAR. Gráficos y Música muy guapos. Variedad de armas, estructura del juego y dinamismo general muy muy bueno. De mis juegos de naves favoritos de todos los tiempos. Buenísimo.
Operation STEEL manages to squeeze a surprising amount of replayability out of its weapon variety and randomized encounters. My two major concerns going into this game would be that the various items/upgrades would be unbalanced and therefore a "good run" would be at the mercy of RNG, and that the randomization would make each level feel like a same-y experience. I'm glad to report that this isn't true, the game seems very well balanced to me and there are just enough unique hazards and bespoke bullet patterns (especially in the bosses) that the game never bores you. Difficulty feels just right (1cc'd normal mode in about 6 hours as a mediocre Shmup player, but there's a Hard mode for the experts) and the colourful visuals are a treat. For a solo dev project, this is a fantastic achievement.
This is a good one! It is a lot of fun to play.
hahahaah permadeath !!!!!!!!!!!!
It's a 7.5 gameplay wise. Continue doesn't work, and there is also a code you can put your last save spot with your loadout. That doesn't work either. I'll come back in a couple of months to see if it's fixed and possibly update my review. Frustrating.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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