
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 22.8Kreviews | 90% | #34 | $63.5M |
| $69.99 | 6.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2357 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A ONIMUSHA game in mame only, gameplay wise is a SEKIRO carbon copy. Parry, deflection, executions, stamina is called posture and you literally counter grabs with a mikiri counter... stealth kills, how/what you "level up" and even "prosthetic tools". Its blatant. Talking about "prosthetic tools": instead of diferent weapons to choose from (types, elements and movesets) like in previous entries, we are limited now to the a katana, while some of the old games weapons appear as tools to make an special attack when we fill a blue bar. We are limited to a regular weapon, when lore wise, regular weapons are very innefective against the gemma. I guess having multiple weapons and movesets with the enemies having diferent weakneses and resistances was asking to much for a 70€ game. We also can control just 1 character. 1 Character and 1 weapon with 1 moveset. Onimusha 4 had 5 playable characters, each one with their own weapon type, skills and a ton of weapons of each kind, that game was released 20 years ago. Combat is flawed. Basic enemies you overpower easily, for anything stronger is best to wait for a parry/counter. This worked in sekiro since multiple enemies attacked at once... In onimusha 5, even when the cinematics show how enemies gang you, will atack in turn when playing, i guess even the gemma have honor to duel you 1vs1. Also, while in sekiro you could start by killing or taking a healthbar from a enemy by using stealth, in onimusha 5 sneaking is not practical. There are too many ways to heal yourself in the game. Exploration has problems too: - The FOV is too low for this kind of game. - The map is made of corridors and slighly more open areas, i guess kyoto counts as open area, even when the game wont let you explore(walls and malice/poison). Problem is, they painted everyting with red paint so you dont get lost in a corridor with 1 direction. There are also floating markers(thank god you can remove those). -There is also witcher vision wich i dont mind, the issue is... they added the monster hunter fireflies that show you the way and you cant remove that. -Enemies and gathering points(yep they put those) respawn even without resting. Kyoto looks all the same, so when you are exploring and clearing areas, things will respawn, forcing you to open the map to check where you are. Story wise i dont have a strong opinion, altought the plot arround removing the gauntlet is far less interesting that time traveling in onimusha 3 or the cherry trees of the 4th game. If you like games like sekiro and never played a onimusha game you will probably enjoy the game. If you wanted a onimusha game you are out of luck, gameplay wise, only absorbing souls with the gauntlet and the counter you make when you press the atack button before a enemy attack connects remain. Personally, i dont see the gameplay variety and replayability in onimusha 5 that previous games had.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.7M | 117.2K | 93% | $39.99 | |
| $63.7M | 46.6K | 91% | $63.99 | |
| $63.4M | 73.9K | 89% | $29.99 | |
| $63.3M | 133.3K | 85% | $29.99 | |
| $63M | 424.8K | 96% | $9.99 | |
| $63M | 221.6K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.1K | 109 | 79% | $11.54 | |
| $3.9K | 19 | 84% | $8.60 | |
| $1.3K | 23 | 100% | $4.99 | |
| $1.2K | 6 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Latest in each market: best JP #4, worst FR #84 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $69.99 |
| 390ratings |
| 92% |
| Top 100 |
| not modelled |
| $69.99 | — | — | #84 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yes
My god.. this game is incredible. The combat is one of the best in any action game. Capcom is on fire this year. They can't miss.
This feels good! The combat is fun. Main character is a little quirky at times but I am really enjoying it and hope you do as well!
Ein fantastisches Comeback für Onimusha! Was für ein großartiges Spiel! Onimusha: Way of the Sword schafft es meiner Meinung nach perfekt, das klassische Onimusha-Gefühl mit moderner Action zu verbinden. Die Atmosphäre ist unglaublich dicht, die Kämpfe fühlen sich wuchtig und direkt an und jede Begegnung macht einfach Spaß. Dazu kommt ein Kampfsystem, bei dem man wirklich das Gefühl bekommt, jeden Treffer selbst zu kontrollieren. Timing, Parieren und geschicktes Ausweichen machen die Kämpfe unglaublich befriedigend. Auch optisch ist das Spiel eine absolute Wucht. Die Umgebungen, Charaktermodelle und Effekte sehen fantastisch aus und sorgen zusammen mit dem Soundtrack für eine richtig starke Stimmung. Für Fans der alten Onimusha-Spiele ist das meiner Meinung nach ein absolutes Muss.
小怪单一。几乎所有地图都是如此。所谓开放世界任务乏味像通马桶
Im having fun
Очень хорошая игра, хотелось бы живого города и свободнее мир.
优点:打boss很爽 缺点:只有打boss很爽
Onimusha goes on for way longer than it should, but fortunately the latter half of the game features genuinely some of the greatest encounters and bosses I have ever experienced. The beginning can be rough with a lot of the enemies taking turns to hit, but once the fodders start being paired with archers and heavies, the fights can get pretty intense. It also goes without saying that the bosses are universal stand outs, especially the last one.
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