
Build a powerful deck, cast spells on the fly, battle evolving enemies, find game-changing artifacts, make friends or make enemies, just make it to Eden.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 17 → 0.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 7.7Kreviews | 93% | — | $1.3M |
| $19.99 | 580ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 822 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
eh...i think its a skill issue in my part but tbh the game looks clonky and the mechanics are just vile. why forcing us on the arrows when we can just use the good ole wasd ? ik that those are the weapons n stuff but still i felt weird playing it . nor i want to try to grow on it cuz whats the point?. no hate on the game's fans but holy this game fried my brain
only 1 run in and already know im going to love this
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Korean, French, German, Japanese, Spanish - Latin America, Traditional Chinese, Turkish, Portuguese - Brazil, Russian +1 more
| $19.99 |
| 402ratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played many more hours on xbox when it was on gamepass. I love the grid system, and I keep finding new builds all the time, perfectly capable of being low stress just joking around, or deciding you want to try as best as possible. On xbox I played with my wife all the time, I don't know how well that works on PC but assuming it works as ell, then co-op is surprisingly fun, in fact I probably have more time co-op than solo because my wife loved playing with me.
FUN AND ADDICTING! But...sometimes the game expects you to just know a lot of things. Luckily I had people to tell me what to do while i was playing, otherwise i'd be completely lost on some things! Spoilers for the final boss, but for example: If you make it to the end of the game, even just killing one boss enemy along the way, the ending never changes and you die. Granted, that still counts as a win, but you never actually see the credits that way. She says "Your LoV is too high" which is apparently a reverence to undertale?? I'd never personally heard the phrase in my life so I had no idea it was an acronym for "Level of Violence", like come on at that point just say what it stands for....SMH Not to mention sometimes there'll be items on the ground that you'll pick up which I had no idea the purpose of. I was wondering if it was the currency, but it's either too chaotic at the time to tell, or your currency at the top is hidden since you're out of combat. Anwyay, game is still fun as hell
jesus christ this game is ♥♥♥♥♥♥♥ hard dude
Who would've thought that a Rougelike Megaman Battle Network would be so fun. The gameplay is very smooth and addictive, however there's a few issues stopping it from being amazing rather than just good. First of all, planning how to build your deck few steps ahead is unfortunately not very efficient and often times feels like a waste of time, as the chemistry between most cards isn't designed good enough (I'm talking about the majority of cards I've had the chance to play with, your mileage might vary). Secondly, how much you'll like the game depends on whether you'll be able to endure the first few hours - since the game is made to slap you on your ass cheeks until you learn the mechanics. The skill floor is pretty high as you're starting the game, and the problem is you're left on your own without proper introduction to some pretty complex mechanics. Nevertheless, Megaman Battle Network is one of my favorite games from childhood, so I'll probably come back to it from time to time as it's basically a Modernized and improved version of it. Score: 7/10.
One of the best games i've ever played in my entire life! A jewel, a must have! Just buy it! Solo play is fun, PVP is fun, Coop is fun, all the way fun, classic video game feels, nostalgic and the same time innovative. Huge!
[h1]100% Achievements[/h1] [table] [tr] [th]Difficulty[/th] [th]Hard (Angel mode => Normal)[/th] [/tr] [tr] [td]Time[/td] [td]55 hour[/td] [/tr] [tr] [td]Gameplay Skill[/td] [td]Necessary [/td] [/tr] [tr] [td]Note[/td] [td]Dying and learning from your mistakes..[/td] [/tr] [/table] ローグライク・デッキ構築・ハイスピードアクションゲーム。 トレイラーを見ると簡単そうに見えるが、実際にプレイすると予想以上に難しいことに気づく。 敵の挙動とスペルの効果を(死に)覚えながらプレイスキルを上げていくゲーム。 理想のデッキ構築が出来たときは、プレイスキルが不要になるほどの爽快さがあるので 色々なコンボデッキを組んで楽しもう! [h1]実績コンプについて[/h1] ・実績個別の内容はどれもそれを目指してプレイすれば取得可能な難度設定になっている。 ただし、デッキ構築のランダム要素に左右されるものもあるため、達成困難と判断した時点で リスタートを推奨する。 ・特定の条件でクリアするだけでよい実績は、一番得意なキャラ&デッキビルドで臨むだけ。 → 推奨ビルドは状況判断がほぼ必要なく、ボタン連打だけで勝ち進めるもの → それでも厳しい場合はエンジェルモードを使用すればよい
游戏很好玩,键盘换了好几把了
You can see that the developers put a lot of love into developing this game. Graphics 10/10 Soundtrack 10/10 Replayability 10/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $7.6M | 47.8K | 67% | $7.99 | |
| $75K | 255 | 65% | $12.99 | |
| $58K | 232 | 71% | $14.99 | |
| $40.3K | 177 | 80% | $9.99 | |
| $29.5K | 133 | 67% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 4.6K | 89% | $14.99 | |
| $1.3M | 2K | 82% | $24.99 | |
| $1.3M | 2.7K | 95% | $14.99 | |
| $1.3M | 1.1K | 87% | $49.99 | |
| $1.3M | 4.6K | 95% | $9.99 | |
| $1.3M | 1.7K | 76% | $24.99 |