
Build a powerful deck, cast spells on the fly, battle evolving enemies, find game-changing artifacts, make friends or make enemies, just make it to Eden.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 6Kreviews | 94% | — | $990.3K |
| $19.99 | 580ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 822 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE CARD AND BOARD GAMES FOLLOW US [b]CARD GAME KING [/b][/url] [/code] I think it's important to state that this is more of an action-rhythm game than a deckbuilder. In fact, that deckbuilding is quite weak and, while there are some synergies, it's not that easy to get them going. If you prefer tactics over speed, One Step From Eden isn't the game for you. Let's break it down: On the action side, it's quite brutal for those not used to it. The screen can be very busy and without memorizing enemy patterns, it's almost impossible to dodge more difficult enemies. In fact, dodging is so important that it becomes the first skill you must master before making meaningful progression. Attacking difficulty depends on the spell, with some spells requiring perfect precision on moving enemies, while others are much easier to land. What greatly adds to the difficulty is the very few healing options available. Even healing spots offer healing so meager that you may as well go to the shop (which actually sometimes has better healing). Going back to the card part - the game has quite a lot of cards (spells) on offer so you'll almost always find something new and interesting. Some attacks inflict poison, some set things on fire and some break the tiles you're standing on. That said, because it's real time you better memorize what each attack does to be able to align yourself to hit your enemy while simultaneously dodging attacks. That's easier said than done, because you can have a TON of cards in your deck (if you so choose and there are benefits to that). One Step From Eden is not a game you just pick up and play - it requires dedication, memorization and commitment to learning what works and what doesn't. One Step from Eden is great choice If you like action-rhythm games with a lot of room to mastering it. However, if you're looking for a good card game to just pick up and play, One Step from Eden isn't the best choice. [h1][b]Favorite mechanics[/b][/h1] • Breaking tiles was a fun way to corner your opponent or yourself (oops!) [h1][b]The positive[/b] [/h1] + Quick runs + Action packed + Variety. Plenty of different heroes and spells to play with [h1][b]The neutral[/b][/h1] * The difficulty curve could have been better. I'm not stranger to difficult action games, but it quickly goes from 0 to 100 without much room to learn and progress simultaneously. [h1][b]The negative[/b][/h1] - Deckbuilding is quite weak [h1][b]Conclusion:[/b] [/h1] Good action/rhythm game with tough learning curve but a weak card game. Requires dedication and you will like or dislike it based on your genre preference. Recommended, 7.5/10.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Korean, French, German, Japanese, Spanish - Latin America, Traditional Chinese, Turkish, Portuguese - Brazil, Russian +1 more
| $19.99 |
| 402ratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Veryfun and difficult
“One Step from Eden” is a great roguelike for those who love a challenge and for players with quick reflexes. The pixel art is high-quality, as is the music, and the gameplay is truly inspired, with a wide variety of abilities and strategies to choose from and develop as you play. The game, however, is far from accessible to every player, and it’s consistently unfair, pitting you against bosses (though not all of them) that are extremely difficult, fast-moving, and deal extremely high DPS—all while you’re playing as a character that’s at a significant disadvantage in terms of damage output. Dodging enemy attacks is the most important and challenging aspect, and during boss fights, the level of focus required can last for several minutes. Simply put, this is yet another roguelike that exploits being unbalanced to ensure a high level of difficulty. Regardless of personal taste and skill level, however, the complete absence of a tutorial is simply inexplicable. Recommended for fans of the genre who aren’t afraid to spend hours and hours learning enemy attack patterns until they essentially win out of habit; for everyone else, it remains a game with high potential but significant balance issues and almost no interesting elements beyond the challenge it offers.
simples e divertido, o estilo de gameplay de cada é muito diferente, você pode fazer uma build compacta com poucos feitiços ou pegar todos os feitiços que achar legal e vomitar feitiço nos inimigos, o jogo é relativamente bem curto se você não tentar liberar todos os feitiços e os hell modes, é um jogo que da pra passar um bom tempo jogando, mas não chega e ser igual Isaac que você bota 1000 horas no jogo e não fica enjoado, umas 100 horas da pra colocar tranquilo até você fazer tudo e voltar só de vez em quando quando lembrar do jogo, mas é certamente um jogo muito divertido, tenho apenas 5 horas de jogo mas ja tinha jogado esse jogo antes pela steam verde
Roguelike muito interessante, baseado na fórmula do antigo Megaman Battle Network, lá do GameBoy Advanced (ô, nostalgia...). A história do jogo é bem pouca, e o foco é na jogabilidade. E ele entrega demais. Muitos personagens, uma quantidade grande de cartas para compôr um baralho, permitindo MUITAS formas de jogar. Há três finais diferentes, e um deles te permite "loopar" a campanha, levando a inimigos mais fortes e mais e mais aprimoramentos para o seu personagem. Mas fica a ressalva: o MMBN é ridiculamente fácil comparado a esse jogo. A única coisa difícil dele são as lutas contra o Bass ou os chefes secretos, mas mesmo assim isso aqui supera. Você é castigado desde o começo, no primeiro chefe que você pega, e ter que sobreviver ao longo de vários encontros com inimigos sem curar vai te colocando mais e mais pressão. À medida que você avança na história, os chefes ficam mais rápidos e fortes, e se você não tiver um deck bom para acertar as coisas com facilidade e se proteger, você apanha sem dó. Mas depois de um tempo perdendo, você vai aprendendo. No geral, vale muito a pena. E quem quiser um multiplayer dele, confere o outro título desse criador: Duelists of Eden.
Good laptop waiting room game
an underrated gem
The Learning Curve is Vertical
游戏好坏我也说不上来。。吸引我的是美术和音乐,这游戏真的很难,完全不适合拿去休闲,即使是有了天使模式。作为肉鸽游戏太吃操作了,相关社区内容和攻略也不好搜。。
polecam ze snusem w mordzie grac
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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