
A roguelike team builder, auto-battler meets inventory management, where you are a little dungeon keeper who has to fit minions, relics, and items in a very tidy way in his tiny one-room dungeon to empower himself to protect the dungeon from the raiding adventurers.
Modeled estimate, not a reported figure. How we estimate →
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About
Step into the role of an adorable dungeon keeper in One Room Dungeon, where roguelike team-building meets strategic inventory management. Your tiny one-room dungeon is your fortress—masterfully arrange your minions, whimsical relics, and delightful items to fend off pesky adventurers looking to raid your home.
Features:
Grid-Based Inventory Management
Organize your dungeon with care using a grid-based system. Every item has its place, and your success depends on clever planning and tidy arrangements.
Level Up Units and Items
Strengthen your minions and magical artifacts over time. A well-trained team and upgraded gear are key to surviving tougher waves.
Ultimate Skills
Each unit has a unique Ultimate skill that activates when certain conditions are met—turning the tide of battle in a flash.
Random Encounters
Meet quirky friends and shopkeepers who may offer you rare items, game-changing gear, or curious relics.
Relics, Equipment, and Potions
Find and combine different enhancements to build powerful synergies and create new tactics in every run.
Challenging Bosses
Put your strategy and strength to the test against mighty bosses that require more than just brute force to defeat.
Unique Starter Characters and Builds
Choose from a range of starter characters, each with their own playstyle and skills. Pair them with starter relics to shape your run in entirely different ways.
Protect your dungeon (your home), defeat the adventurers, and prove yourself as the ultimate dungeon keeper in One Room Dungeon!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese
Reviews
i thing the game is allright, had fun early on, but i build like hp buffing chain and i had to klick every textbox, made it realy painfull. i dont need to read every action that happens, pls make an option to disable the text boxes, and the game playing fights on auto play i only want to klick between the fights in the shop, and not 30 times each unit i buy. I would play some more if this gets fixed, but now its no fun to me, i while leave you an positive review since its early access and i see potential in the game but these problems need to get fixt should be priorty number one in my eyes.
デモ版は大丈夫ですが、製品版は、現在ゲームクリア(ゲームオーバーや降参でも)するとフリーズするようです。 早く修正されることを希望します。 魔王を育てていくと、サクサク敵を倒しまくれて爽快です。 今後の調整に期待です。
Ich Find es leider relativ merkwürdig, da es scheint, das es relativ unbalanced ist. Das Game ist eine Nette idee, aber da muss man ein bisschen was machen find ich.
This game can be very quirky at times, but I had way more fun than I was expecting! Auto battlers usually aren't my thing, but I'm really enjoying the team comp building and "inventory management" stuff.
Such a hidden gem! Expect to die often~ but it's okay! you gain XP and unlock things for future runs.
Very nice idea, and I want to play this game, but there are simply too many bugs and issues. Units and items do not work as described or the description is simply wrong or missing information, it is way too easy to accidentally switch the target (clicking ultimate notification away), in big battles the screen is so cluttered with dead enemies that you cannot recognize the alive enemies anymore. During battle you can neither view the stats of your units nor the stats of the enemy units. In general, more information on during battle would be nice. The core gameplay is really nice, but for me, playing the game is simply too frustrating.
好玩,上瘾! 设定挺不错的,Roguelite自走棋,流程略短,只有22关,打完有无尽模式,其实就是继续打最后恶心的boss。 平衡性欠佳,就第一个英雄用多次攻击技能配全队套盾遗物比较容易赢,其它的都太难了。 然后虽然有中文,但字体有问题,导致缺字和字体过大。 一些小bug: 1、敌人死亡后会有技能和数值的残影在原地影响对后续敌人的判断。 2、敌人的翅膀buff鼠标放过去UI就会卡死,还好可以点准备完毕继续游戏,但除此之外其他的都没反应。 3、偶有崩溃卡死等情况。 一些小建议: 1、改进UI,提高信息的阅读便利性,比如战斗进度条的UI缩小和动画调整。 2、快捷键,希望空格可以快速暂停和继续,同时能够通过点击选中敌人查看对方属性。 3、希望有个战斗记录之类的,不然很多时候真的不明白发生了什么。 如果能做移动版就好了,这种游戏很适合手机平板上玩啊! 问过作者了,他说暂时没有移动版计划。 只有一个人开发还是太辛苦了吧! 但做的真不错!
most items and monster abilities do not work as they stated. which leaves builds into a narrow meta instead of allowing players to clear however they want. most demon lords are worthless and their starting relics do not work as well.
部屋拡張→モンスターやらアイテムやら買う→オートバトルを繰り返すローグライクサバイバル 要はバックパックなんちゃらの系譜なのだが、バックパック部分を毎ターン数マスずつ自力で拡張するところに特色がある また、アイテム合成の代わりに同じモンスターを買って重ねるとレベルアップできるシステムであり、アイテム合成表を覚える手間がかからない 演出やアニメーションまわりでちょくちょく挙動がおかしくなるところはあるものの、致命的なバグは今のところなく十分遊べる
Nettes lustiges Spiel für zwischendurch
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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