
ONE MORE LINE is a highly addictive, one button, space disco, skill timing game! Steam edition features 2-4 player local multi-player and no advertising. All for a very low price! Can you put a price on fun though?
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a Gem - One session in I can see this will be addictive - solo and multiplayer options - love this in my library.
This is such a low effort piece of shovelware junk that the developers couldn't be bothered to include any sort of tutorial or even basic explanation of how to play. Instead they try to link to a video tutorial. But they never actually bothered to upload a video anywhere. Clicking the link in game for the video tutorial does absolutely nothing.
The gameplay loop is interesting but the novelty wears off very quickly, while getting all the achievements takes a lot longer. And I'm not the person to usually nitpick hypercasual games like this one, but when a game presents skill-based achievements within a game where the player's skill can be undermined by the randomness of the game mechanic, it defeats the purpose of being an achievement, since it becomes luck-based rather than skill-based. This game lacks a consistent method of playing, since the circle to which your pointer gets tethered is determined randomly, which can sometimes benefit you, but most of the times, just ends your run prematurely. Also, the background music is cool, but becomes very annoying being the only one available, even more considering the amount of time you might spend if you're looking to get the 300pt achievement.
Неплохой таймкилер, но я бы сделал его немного подешевле.
I bought this like 7 years ago and it's fun but it's also just a stupid and FREE mobile game that you can get no ads on for under $2 on Google Play. Fun but not worth the money.
This game is not fun. Why? Why is it so difficult right away with no build up or thoughtful game play? This is such a thoughtlessly and bad designed game that I'm offended that it was even released. It moves way too fast and leaves no time for thinking about what your next move is. I probably got this game for a nickel and looks like I bought it two years ago and am only just now getting to it, but I'll tell you, if I bought it within the past week, I'd be requesting a refund. Do not buy this game. Go play One Button Bosses, or you know, anything else.
I've reached my maximum, it's literally a free mobile game, and it's easier to play on a mobile phone. I max out at about 120 and simply can't get any further. It's missing some currency upgrades, and it's just an arcade game with no interesting gameplay. Why add impossible achievements like reaching 200 and 300?
Наконец-то я прошел эту игру на все достижения спустя долгие года. Изначально играл в эту игру на телефоне, ну вот она в стиме. Достаточно простой тайм киллер, в целом ничего особенного. Но эти открываемые косметические предметы это жеееееесть.
meh.
[h1]Overall = 4/10[/h1] An overly simplistic casual arcade game where you direct a shape up a column by swinging on nodes. The crisp interface, vibrant colour scheme and simple controls make it easy to play but difficult to master as it requires quick reaction times, persistence and a fair bit of luck. It’s sometimes inconsistent on which node it will lock onto, when it locks and when it releases from them and it is this randomness that makes the game frustrating rather than enjoyable. The music, sound effects and customisation options are ok but with only one game mode and not much variety, it gets boring very quickly, even with a ‘one more go’ mentality to better your score.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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