
ONE MORE LINE is a highly addictive, one button, space disco, skill timing game! Steam edition features 2-4 player local multi-player and no advertising. All for a very low price! Can you put a price on fun though?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 222reviews | 72% | — | $14.2K |
| Free | 889ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One more line of snow plz!
It's genuinely hypnotic and fun for about ten minutes, but the difficulty spike turns it into a frustrating one-trick pony. The physics-based grappling is neat, yet the lack of meaningful progression makes every run feel repetitive almost immediately. You'll uninstall it faster than you can beat your own high score.
This game is mostly positive because nobody has patients for a challenge. it takes a while to get used to the controls and to be able to control it.
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Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
"One More Line" é a prova de que a simplicidade extrema pode ser terrivelmente viciante. O foco aqui é puramente no tempo de reação e na física de momentum, ao contrário de outros jogos de corrida infinita que poluem a tela com power-ups e moedas. Apesar do seu visual minimalista e psicodélico, creio que os entusiastas de jogos de "um toque" (como Flappy Bird ou Super Hexagon) também irão apreciar a precisão matemática necessária para não explodir contra as paredes de cores vibrantes. Eu disse que o jogo foca no momentum, e é aqui que a estratégia tática entra em jogo. Você controla uma pequena partícula que se move para cima, e sua única forma de mudar de direção é lançar uma linha de conexão em pontos fixos para orbitá-los. O jogador precisa decidir exatamente quando segurar o toque para girar e, mais importante, quando soltar para ser arremessado na direção certa. Escolher o momento de soltar não é apenas uma decisão de curto prazo; é preciso visualizar a trajetória futura para não acabar em um ângulo sem saída, então quem jogar vai sentir que cada manobra é uma mistura de instinto e geometria básica. A jogabilidade é hipnótica e, na minha opinião, um dos seus pontos mais fortes é o feedback visual: cada vez que você orbita um ponto, o jogo desenha uma linha colorida, transformando sua partida em uma obra de arte abstrata e caótica ao final. É mostrado o rastro da sua trajetória; quando você consegue encadear várias órbitas perfeitas em sequência, a sensação de fluidez e velocidade é indescritível. No entanto, é preciso ser cauteloso; a velocidade aumenta e os obstáculos tornam-se mais frequentes, o que ensina que o excesso de confiança é o caminho mais rápido para o fracasso. Ainda sobre a experiência, aqui há um conceito muito importante que é o moral do jogador frente ao erro. Como as partidas duram segundos, o moral se mantém alto pela facilidade de tentar "só mais uma vez". Por exemplo: se você bate logo no primeiro ponto, a reinicialização é instantânea, o que remove a frustração do tempo de carregamento. O moral aumenta ao bater seu recorde pessoal por apenas alguns milímetros. O mais importante é manter a calma rítmica; se você entrar em pânico e começar a clicar freneticamente, perderá o controle da física centrífuga — e isso faz parte da mecânica de aprendizado que o jogo propõe. Para finalizar, outra coisa que eu gostei: a trilha sonora eletrônica que complementa perfeitamente as cores neon e o rastro de "tinta" que você deixa para trás. Na subida infinita, não fique focado apenas no ponto mais próximo; tente olhar para o topo da tela para antecipar sua próxima curva. Você não precisará de muitos botões, mas antes é preciso ter um tempo de resposta milimétrico para dominar a arte de girar. Enfim, recomendo.
[h2][b]便宜,但是別買[/b][/h2] 遊戲玩法很簡單,飛行船飛愈遠分數愈高,途中必須想辦法透過牽引繩索躲避軌道上的節點與軌道兩側的牆壁。看起來是個隨時可以打開來輕鬆玩的小遊戲,不過實際玩下來有諸多問題。 首先,第一次進入遊戲會跳出「要不要顯示 How To Play」的視窗,按了按鈕完全無反應。接著進入單人模式,不管是不是第一次遊玩都會跳出 How To Play 演示影片,這設計有點懶惰。 再來問題就比較大了,How To Play 影片中說明玩家須透過 SPACE 鍵進行牽引,然而 SPACE 鍵根本沒有作用,實際上要按的是滑鼠左鍵! 最後一點,也是這遊戲最大的問題,飛行船牽引的節點選擇是系統決定的,然而這部分的演算法有問題,有時候牽引的對象是距離最近的節點,有時候牽引到的是與飛行船水平並列且最近的節點,最糟糕的是有時候會牽引到前方兩個節點中較靠後的第二個節點!我自己也是寫程式維生的人,說真的這種判斷完全沒有難度,是開發者不想修而已。 [h2][b]總結[/b][/h2] 便宜的大便,終究還是大便。2015 年的遊戲,過了 9 年了也不期待開發者會修復。雖然玩了半個鐘頭 Steam 成就也解了50%,但個人還是決定退款,完全不建議購買。 個人入手價格:NT$ 13 (-80% off)
For a one-button arcade game, imo this one lacks the most important component: a very polished and satisfying main mechanic. It feels sluggish and unpredictable, so I'm not interested in pushing my highscore any further.
For the price it is okay. I wouldn't say it is addicting, but you get the want to beat it. Haven't tried local co-op but it would be fun for a short amount of time.
I bought this like 7 years ago and it's fun but it's also just a stupid and FREE mobile game that you can get no ads on for under $2 on Google Play. Fun but not worth the money.
This is a Gem - One session in I can see this will be addictive - solo and multiplayer options - love this in my library.
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Players by region
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