
Omerta - City of Gangsters is a simulation game with tactical turn-based combat. Taking the role of a fresh-from-the-boat immigrant, with dreams of the big life, the player will work his way up the criminal hierarchy of 1920’s Atlantic City.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Polish, Russian, Korean, Italian*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Older game but still fun. Try to get it on sale. I hope they make another game like this one day
Крутая игра однозначно
+++++++
Good luck getting product key activation from any Kalypso Media Digital game lol. Terrible publisher
Omerta – City of Gangsters aims to recreate the allure and danger of Prohibition-era organized crime, offering players the chance to rise from a fresh immigrant arriving in America to a feared and respected Atlantic City kingpin. Developed by Haemimont Games, the studio behind the Tropico series, the game blends two distinct genres — city-management simulation and turn-based tactical combat — to form a hybrid experience that reflects both the cerebral and the violent sides of gangster life. Its opening chapters establish a classic rags-to-riches arc: a young Sicilian newcomer, fueled by ambition and necessity, begins carving out a niche in a city defined by corruption, opportunity, and bootleg alcohol. The setting is atmospheric, steeped in smoky jazz clubs, flickering street lamps, dim speakeasies and crooked back alleys, all presented with a sense of stylized authenticity that helps ground the player in the era. The strategic layer forms the backbone of Omerta’s gameplay loop. From the top-down view of Atlantic City’s districts, players rent buildings, establish illicit businesses, manage production chains, and expand their control block by block. You can set up speakeasies, distilleries, weapon shops, protection rackets, and money-laundering fronts while juggling the need to keep both the police and rival gangs at bay. Each district feels like a small economic puzzle: how you allocate your limited funds, what kinds of operations you prioritize, and how you respond to emerging threats all influence your trajectory. Recruiting lieutenants — each with distinct skills, personalities and combat specialties — adds flavor to your organization and helps automate tasks such as intimidation, smuggling, or bribery. Although the system is not as deep as some crime-management titles, the rhythm of building an empire, earning “dirty” and “clean” money, and balancing risk gives the campaign a compelling strategic heartbeat. Whenever diplomacy fails or a job turns dangerous, the game transitions into its turn-based combat mode. These missions unfold inside cramped warehouses, tenement houses, shops, or back rooms, all rendered as small, cover-based arenas emphasizing movement and positioning. Each gangster brings particular strengths — brute enforcers excel in close quarters with shotguns or baseball bats, while more agile characters use pistols, knives, or trick shots to dispatch enemies from a distance. Combat is designed around action points, range considerations, line-of-sight, and unique abilities, encouraging players to coordinate attacks and make use of environmental cover. At its best, the tactical system makes you feel the heat of a raid or ambush, as bullets ricochet through wooden crates and enemies dive for cover. While not on par with more complex tactical RPGs, the combat provides satisfying bursts of tension that contrast with the slower pace of the management layer. Atmosphere is one of Omerta’s strongest qualities. Atlantic City is presented with a blend of historical authenticity and stylish exaggeration. Jazz-infused music sets the tone, while radio chatter, hushed conversations, and character banter reinforce the period’s texture. Cutscenes, delivered with noir-inspired still images and narration, emphasize the romanticized tone of Prohibition gangster fiction. The narrative itself embraces familiar tropes — betrayals, shady partnerships, turf conflicts, and the gradual ascent from nobody to criminal elite — but it delivers them with a certain charm. Dialogue is peppered with dry humor and pulp sensibilities, giving the campaign the feeling of a serialized crime drama. However, Omerta’s biggest weakness stems from the same ambition that defines it. The game attempts to merge two genres, yet neither half reaches the depth fans of each might expect. The managerial strategy lacks the complexity that could make your empire feel truly dynamic or reactive. Rival factions rarely push you in unexpected ways, and much of the decision-making becomes predictable after the early missions. Likewise, the tactical combat — though enjoyable — suffers from limited map variety and AI behavior that can feel simplistic or repetitive. Once you understand the optimal strategies, encounters lose their unpredictability. This repetitiveness affects the campaign’s pacing; missions sometimes feel interchangeable, and the empire-building loop lacks the long-term strategic upheavals that could keep players fully engaged. Despite these shortcomings, Omerta – City of Gangsters has a distinct personality. It offers a mellow, stylish trip through Prohibition’s underbelly, with enough charm and flavor to satisfy players who enjoy the fantasy of running a criminal operation without the overwhelming complexity of deeper simulation titles. It succeeds most when approached as a light hybrid experience: part crime-story role-play, part tactical skirmish game, part city-management sim. It delivers a steady, enjoyable rhythm of building influence, managing a crew, and engaging in shootouts, wrapped in a well-crafted setting filled with period details and atmospheric flair. For players intrigued by gangster fiction and looking for a strategic title that is accessible rather than intimidating, Omerta provides an atmospheric, entertaining experience. It may not reach the heights of genre titans in either strategy or tactics, but it delivers a memorable and stylish interpretation of the Prohibition underworld — one where ambition, loyalty, and firepower pave the way from humble beginnings to the top of Atlantic City’s criminal ladder. Rating: 6/10
경영과 전투가 전부인데 조금씩 부족하지만 그게 오히려 가볍게 플레이하기 좋았는데 마지막 전투는 여러번 트라이하다가 갱단원 엄선하고 스킬재분배해서 깼음
Played this back on Xbox after getting into Tropico 4 and it was surprisingly good.
Przyjemna gra. Ciekawa fabuła, chociaż misje są dosyć powtarzalne. Szkoda, że jest ograniczenie do 4 członków w grupie bojowej. Fajne rozwiązanie w walce turowej z niszczeniem osłon i "odwagą". Nie umiem odpalić DLC xD
Пропустил эту игру, случайно наткнулся и не пожалел, рекомендую!
Игра интересна,в первый раз играл в 2014 купив диск а сейча купил в стиме и перепрошёл. Плюсики игры. Визуальный стиль тех лет. Озвучка персонажей,каждый по своему комментирует,кроме главного,он хмыкает только. Отличная музыка 30-х годов. Прокачка персонажей,НО, здесь играют роль параметры перса и его перки,зависимости от оружия нету,можно всем выдать как винтовки так и дробовики,а можно и с пекалями проходить,но сложно. Интересная боёвка. Если играть на сложности чокнутый. Рассказывается пред-история и что произошло после того как закончил миссию в частности и кампанию в целом. Минусики игры. Однообразная экономика,очень однообразная.Развитие по 2-3 шаблонам. Однообразные локации боёв 4 поселковые и 3 городские карты ну и 2 где полицейские участки.Хотя есть миссии как и в глубине материка так и около моря.На паре локации надо по 2-3 хода бежать до противника,ещё и искать его. Что могу добавить.На сложности чокнутый надо качать инциативу иначе в Японамать капании кенгуру с мечами за...бут(бегают по пол-карты и могут как пол-хп снести так и грохнуть с одной атаки,ещё и первые ходят(если не качать инциативу).Ставил сложность ниже чтобы просто пройти а не перепроходить заново.Первую и так пройти можно. Ценник 1300 очень много,брал по скидке за 300 рубликов и ето нормальная цена. И я очень надеюсь что её перелопатят и сделают оконный режим.Посколько в ней примерно 40-50% времени в миссии ето ожидание когда накопится бабло а это минут 30-40 реального времени. Для 2025 года игра по прежнему хороша.Но ставлю ей 5.5 из 10 из за того что в ней сидеть надо и смотреть на локацию(как оператор РЛС на экран радара) а нельзя альтабнутся и смотреть видео на ютубе или кино как например Wrath of the Righteous или Expidition Rome пока в игре события происходят. Как только сделают оконный то можно ставить 8 из 10. С учётом нынешних реалии рекомендую любителям пошаговый боёв купить второй монитор,поскольку сейчас практически все игры выпускаются в оконном режиме и смотреть на не меняющуюся 30-40 минут картинку надоест быстро.Ну или в телефоне что-нить смотрите. Ещё добавить что в некоторых боях тебя в начале боя выпихивают под обстрел и в первые два хода ты просто разбегаешься по укрытиям с потерями хп. На сложности чокнутый можно и половину хп потерять в первые два хода. Как нить пере-пройду качая чисто инициативу,может легче будет.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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