
Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 22 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?

Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
Maintain a strong family unit, or distract yourself with more illicit adventures.

The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.

Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
Discover artifacts and great heroes of the past at ruins scattered across the map.
Experience over 3,000 unique events inspired by history and mythology.
Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
Pursue ambitions and legacies related to conquest, development, faith, and more.
Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.

Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
Experience a Grammy-nominated soundtrack blending Arabic music with contemporary influences.
Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.9Kreviews | 83% | — | $7.4M |
| $9.99−75% | 208ratings | 84% | #141 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like the game but for one thing, the global command system, there is no logic to it, and it becomes apparent when you get 5 or more cities. Basically, command points are like AP points, but they’re global. So having 2 workers is not having 2 workers that work a full day. No, because you use command points for diplomacy, infrastructure, travel and production. If you run out of command points, you will have workers doing nothing for a whole year. Yes, you heard that right: you have a workforce and you feed them, yet they do nothing for one year. There is a good reason why resource games use AP attached to the unit and not global, as it leads to this weird, illogical bull. I am sure the leaders of old worlds did not pay people to stand around. Also, why does it reduce command points for travel? If I tell a unit to go to a city, is that not one command in real life? I don’t each day need to send them the same command. No, complete disconnect for the genre, and I doubt it will be copied, as it does not make sense. Having more workers gives you more work hours, full stop. If I had known that command points worked this way before purchase, I would not have bought the game. Illogical, does not compute.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
买了个本体试了下,浅尝一局体验一般般吧,不知道是不是没dlc的问题。然后这游戏优化差的一批,小中期比文明6后期还卡,才4个AI就吃不消了。玩法上就ck3缝文明6,其实思路蛮好的,类ck3的地方主要是领袖会死亡更替,继承者需要稍微提前规划培养,当然没ck3那么复杂。类文明6的地方就是扩地征服,但与文明6不同,这游戏建城需要在指定地点上建,而且这些地点生成地图后就确定了,而且城镇数量很大程度就决定胜负了(发展城镇会给大量胜利点数),很纯粹的铺色块模拟器。 再吐槽下这游戏部分机制和平衡性问题,首先是城市幸福度问题,基本开局全国负数增长,太低了就开始刷土匪,直到小中期出剧院、澡堂才有幸福度加成的建筑,感觉就是故意要设计前期刷很多土匪阻碍你发展恶心你,就很奇葩。然后是ai行为非常迷,上一秒还和平下一秒突然要你城镇否则就打你,不好运还几个几个的跟你宣战,一开战就不知道从哪爆出巨量的低级兵冲你家,说到这再吐槽下士兵问题,升级士兵性价比极低,花一大堆资源弄成四阶结果纯废物,因为不加血照样被各种秒,高级兵也没有质的变化,家里一堆四阶重步、弩炮照样被对面一阶投石兵围死,招他这个逻辑到文明6投石兵都能徒手撕坦克了,所以我全力升兵种科技意义何在。
Незаслуженно недопупулярная "цивилизация про древность" от одного из создателей нетленной цив 5. Обаятельная, сложная но богатая на события, с веселым рандомом, и с фирменной фишкой *Ну еще один ход и спать*. она явно стоит того чтобы попробовать, ибо после того как сидмейр напрудил в штанишки седьмой цивой, уже неясно что спасет жанр,
Ich würde mich selber als Civilization Veteran bezeichnen (habe seit Civ 2 bis Civ 6 alles tausende Stunden gespielt) und bin generell ein Fan dieses Spielgenres. Dieses Spiel hier ist mein mit Abstand liebstes Spiel geworden! Bevor ich das Spiel gekauft und das erste Mal gespielt habe, war ich einige Zeit abgeschreckt davon, dass das Spiel nur in einer Epoche und nicht wie die meisten anderen Spiele dieses Genres von Steinzeit bis Moderne/Zukunft geht. Aber ich vermisse es nicht, seitdem ich das Spiel spiele. Vielleicht weil der Spielverlauf dadurch ausbalancierter ist und ich habe schon immer in den frühen Epochen am liebsten gespielt habe. Und die meisten übrigen Sachen/Systeme in diesem Spiel sind so viel besser/ausgereifter, dass es mir trotz fehlender Epochen zu viel Spaß macht. Für mich ist der größte Kritikpunkt in diesen Spielen immer, wie gut ist die K.I.? Damit mich so ein Spiel auf Dauer fesseln kann, braucht es eine anständige K.I. die auch im späten Spielverlauf nicht versagt (was gerade bei den Civ Teilen (vor allem Teil 6)) der Fall ist). Und die finde ich hier deutlich besser! Was dieses Spiel vor allem so großartig macht, ist, dass dieses Spiel zusätzlich zu all den Genretypischen Spielmechaniken noch diese Komponente von Persönlichkeiten hinzugefügt hat. Das eigene Reich besteht aus vielen Figuren, die alle Charaktereigenschaften und Beziehungen zueinander haben. Dadurch gibt es viele Möglichkeiten der Intrige und so. Ich mochte bei Civ 4 die zufälligen Ereignisse, die eintreten konnten. Waren es bei Civ vlt 50 verschiedene Ergeignisse sind es hier viele Hunderte (mit DLCs in die Tausend gehende) Ereignisse, die Entscheidungen und somit Überraschungen und Wendungen und Möglichkeiten bringen. Ich kann absolut jedem das Spiel empfehlen, wenn ihr euch darauf einlassen könnt, dass es eben keine Epochen hat. Ansonsten ist das Spiel in fast allen belangen so viel besser!
おもしろい!そうそう、こういうゲームを探してました!! Civなどで内政プレイする私には、かなり好みでした。 基本は戦略ゲームですが、王国の人間模様にかなりフィーチャーされており、楽しめます。細かなシステムは他のかたの詳細レビューを参考にしていただいて、個人的には、キャラクターの成長(ちょっとした装備の概念もあり)と、王国の戦略的運営、イベントのランダム性、などがかなりうまくちゃんとまとまっていて、楽しいし、何度も遊べます。 とは言っても、結局戦争して領地拡大しないとなかなか勝てません(私だけ?)。 でも、それも含めて、結局国の繁栄ってそういうことなのかも(悲しいかな)。 高評価も納得です。 おススメできます!
Civilization s game of thrones prvkami .Ai super je celkom chalange. Odporučam 9/10
This game has the blatant woke female bias typical of the era, in this case ludicrously crammed into a historical simulation. About 3/4s of children born to Families are female, and they tend to have more and superior traits: generally smarter, stronger, better at eveything (Mary Sues). This means all the positions of power in the game are predominantly held by females: from leaders, to ambassadors, to generals, etc you name it. I played a game as Rome and had only one male emperor the whole time -- the one it started with. All the rest of the heirs were female. Three quarters of my generals were females. Historically Rome, had zero female emperors and zero female generals. So this is just silly and developers ruined their painstakingly intricate game crudely shoving their cringe ideology into it. I only paid $3.99 for it on a Steam sale but wish I hadn't.
Tolles, einfach gehaltenes Strategiespiel im Rundenmodus. Nix für ausgefuchste Strategen, eher für den Gelegenheitsspieler geeignet.
Enjoyed the game overall but being so CPU heavy makes it lag horribly mid/late-game. Really takes the fun out of it.
[h1]Инди цива?[/h1] Всем кто любит 5ую часть цивы Old World зайдет!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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