
Experience the critically acclaimed masterpiece with its renowned Sumi-e ink art style in breathtaking high resolution.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1、将近20年了,可惜不是当时玩到,现在玩没那么震撼,不敢想当时玩能有多震撼 2、战斗比较拉胯,后期关卡比较粪 3、有些地方比较墨迹,学技能、收集
Le meilleur jeu de l'univers dépassant même les frontières du réel et honnêtement ne pas aimé ce jeu c'est être une grosse baltringue homosexuel
Beautiful game, unplayable even though my pc can handle other games from the same year of release and the settings never save the options I choose. You cannot tab out of the game without it changing to window mode and changing resolution, you cannot change it back to full screen unless you return to the main menu, which unless you're near a save point will undo all progress you've made.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
L E G E N D A R Y soundtrack. Seriously, this is one of the few games where I sometimes have to stop what I'm doing in game just to stand there and enjoy the music.
I was randomly recommended Okami by a friend, and didn't think I'd like it that much. Boy, was I wrong. Okami turned out to be a very charming adventure with great style and humour. However starting out required a lot of patience, as the intro section was incredibly long - it's 10-15 minutes of exposition and dialogue to set the scene, history and some characters in one swoop using some artistic brushwork to paint the story, as storytelling goes, Wolf going by several names, Okami/Shiranui/White Wolf/Ammy along with a warrior Nagi saves the village of Kamiki from the dragon Orochi, while also losing her life. The dragon sealed with a sword is half-released once again to sow disaster, and the wolf is revived to fulfill its purpose, however the purpose goes much deeper than just slaying Orochi again. The audiovisual presentation is great, it reminds me of older legend of zelda titles, characters have that artistic/caricature-like shapes and are distinct from one another, you will end up remembering most of them in some form as the story nears its end, and they have the characters to boot too.Locations distinct each with their own flairs and gimmicks. Character-wise we have the main protagonist, Okami which herself doesn't really speaks, bar occasional barking and gesture that will imply whether she likes or hates someone. So additional protagonist is much more talkative, wanderin artist Issun, who can also be called "the horniest bug that's ever lived" because ♥♥♥♥♥♥♥ he likes some BUSTY BABES. While it today's climate that character trait is very off, there are a lot of redeeming qualities to him and I consider him very much on the good scale in terms of quality, his chatter serves as a way of giving tips, story directions, lore, and additional knowledge of the game world, his teaming up with Okami is one of the best aspects of the game. The other characters are also outstanding, the succesor of Nagi: Susano who is a lazy bum, the mysterious and occasional french speaker Waka, the cherry blossom revive dancer Mr Orange, with many others who will certainly be left with memory a bit after leaving the game. The gameplay is a metroidvania, where you explore locations and dungeons and fight with enemies all the while using a unique set of brushwork abilities that can be used both offensively or to progress through various environments, the brush arts are the main seller and unique gimmick of Okami, with various abilities that will only work if you paint certain shapes on the screen. This works... decently well but as you can understand with old games come old limitations, so you will be usually just drawing lines to slice at enemies, circles at objects to activate abilities corresponding to it, and draw a thing into existence by just flailing your brush as much as possible. There are some unique abilities, like the brush that slows the environment, but I found out it's not consistent and doesn't work with everything, like a certain despised mole quest, where you have to catch moles moving at the speed of light, i have no idea why that is so. Performance is a problem... partially. Because it is perfect, but targets 30 fps, you cannot change it. So it will be terrible to play when fast paced action and timing is required like in some of the main boss dungeons. It's a shame that so much of game physics relies on this framerate to work, and the game wasn't ever changed from the ground up, but we have to take the classics with all the faults, occasionally hating it for it, but aside from that I haven't seen any crashes, so it's good enough. For last - music. Which is great, the scores have that old japanese flair, lots of drums and flutes going around, the beats hit very good, and increase the emotional moments and boss fights greatly. I feel like some tracks are overused a bit, as Okami is a pretty long game (about 30h while not hunting all the side quests and collectables) and even then you will end up going back through a lot of areas so while their tracks are not grating, they can be tiring. Okami is a cult classic, and I can see now why, it's got the heart, and the uniqueness that many games nowadays just don't have, the new Okami game reveal certainly turned some head in my community and make me discover and try this classic by myself, and even though there are negatives I find the strongest points, the characters, the story(although pretty long), and the mechanics fun and interesting, some things didn't work out even in the final production, but it's nothing to ultimately cry about, I enjoyed.
[b]Recommendation[/b] PS2-era action adventure set in a world of Japanese folklore and myth, presented in a vibrant cel-shaded artstyle that takes inspiration from traditional Japanese ink painting. The combat is reasonably fleshed out with multiple weapon varieties to try, there’s plenty of secrets to find, the calligraphy mechanic is innovative, and the artstyle and music make for an excellent vibe; but the game is held back from greatness by its mostly shallow dungeons, weak boss fights, and a painful overabundance of inane, unskippable dialogue. 6.5/10 -- Still worth playing, if one can look past the aforementioned flaws and very slow start.
Did not care for controls or story
我想打中评。本作最离奇最让人百思不得其解的就是在主角明确是女性神的情况下,还是要安排无数个衣服挖洞、诡异汝窑、颇具男性视角下所谓“奉献精神”的女角色,设置一个随时随地开黄腔的指引精灵,以及让众多npc和女主角以兄弟相称。游戏制作人什么时候才能意识到往游戏里塞你的小头产物就像赛博露阴癖一样恶心、毫无意义并且会毁了整个游戏的美术风格?真的没必要在这种PG6+的游戏里夹带私货,我要是想看点带颜色的自己会去搜!! 除此之外是个做得不错塞尔达like作品,笔画的玩法放在今天依旧新颖,建议条件允许的玩家选择Switch版,可以触屏/joycon震动细腻会大大提升游戏体验,续作《小小的太阳》在nds上同样是用触屏笔操作,绝对比PC端用左摇杆画画舒适。解谜简单一路砍瓜切菜,除收集以外不需要看攻略。毕竟是卡普空的游戏,战斗系统细腻打起来很爽,尤其是boss战设计得特别棒。主角钱包鼓鼓囊囊道具充足,回血像呼吸一样简单,记得及时回血就可以做到一命通关。最最突出的是美术和音乐,在那个3D化热潮下,大部分游戏厂商都追求在游戏里再造现实世界,画质大于美术的时代,《大神传》的2D水墨、以地道的传统日本神话为背景因而带上了优美文学性的美学风格是一股独特的清流,也是它作为经典一直发展到现在的重要原因。看着天照奔跑时身后的草地盛放的鲜花,祈愿得到神明回应而高兴的百姓,随着《大神降临》的音乐,因为神的眷顾而得到净化,吹起徐徐神风的神州平原(我想说两鸟原,因为两鸟原的音乐是最好听的,而且神风也不是在这吹,但神州平原放在这个句子里更押韵),真的会感动得热泪盈眶,像女主角天照一样深深爱上这个世界。 (游戏结束后可以看到3D测试版的视频,幸好没有按照那个来做,因为3D真的丑爆了。) 也有其缺点。不是作为“老游戏”的缺点,是它本身就存在的设计缺陷。摄像头的安排一团糟,很多地方都容易卡视角,光转视角就让人颈椎痛,且2D游戏没法准确判断落点,跳跳乐让人跳得直冒火哪里还有时间转视角去欣赏美术。解谜和跑酷是很简单但不人性化,因为年代久远制作水平有限,较为粗糙的制作后果只能由玩家来承担(比如平台移动速度过快之类的)。笔画系统和战斗系统存在一定的隔阂,联系性不强,引导较弱,大部分时候想不出来怎么用笔画战斗就只能平A,感觉有点没活硬整,少了很多探索的乐趣。 剧情最后很感人,但显而易见是没写完,剩下了很多空白等着续作再填。2024年已经确定会出续作了,希望续作能有官方中文,而且而且而且,不要再给女角色衣服挖洞了!!!!
Es uno de los mejores juegos que he tenido en mis manos, sin duda una obra maestra que se ganó todo mi corazón y no puedo esperar para ver mas esta obra de arte.
Un des meilleurs jeux des années 2000, si ce n'est de tous les temps, même si je me passerais bien des petits moments de misogynie à la japonaise. La traduction est de qualité malgré quelques fautes. Je préfère la version HD Switch pour revivre le délire de tracer les techniques avec le joycon comme sur la Wii. Mais je chipote.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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