
A turn-based RPG that is action-oriented but rewards a thoughtful approach. Explore a fantastic land populated by different animal tribes. Follow the main story or hunt for treasures in ancient ruins and mysterious dungeons. Develop your character and gain powerful equipment.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

A turn-based RPG that is action-oriented but rewards a thoughtful approach. Discover a fantastic land populated by different animal tribes.
You play Reik, a clever member of the tribe of foxes. A chain of unfortunate events involves you in a quest of vital importance to all the peace-loving creatures of the realm. You will have to leave your home village and explore the world to become strong enough to stand up to evil.
The gameplay is inspired by classic Hack & Slays like Diablo and turn-based RPGs like Tales of Maj'Eyal or Stoneshard. However there is no permadeath in this game. It aims to be an accessible and entertaining Action-RPG.
The lore is inspired by the classic Point & Click Adventure Inherit the Earth.
As you explore the land, you'll gain experience and unlock new abilities. Not all inhabitants will be friendly to you. Some will help you with information, others are only interested in trading, and still others will get in your way.
Improve your equipment and collect useful resources in the environment to have a decisive advantage in battle.

Turn-based Combat that allows for quick action or strategic planning
An Open World with lots of places to discover
A fresh, animalistic setting in a vibrant pixel art look
Multiple Game Modes if you prefer a relaxed or challenging experience
Procedural generated dungeons and caves
A Main Storyline and various side quests
Classless Character Development with many abilities to unlock
Equipment of different qualities and Unique Items with special powers
Hunt giant bugs or gather herbs and other useful resources
Many Enemy Types with different skills that may require tactical decisions
Join factions to gain access to even more refined skills and equipment
Assemble Treasure Maps and follow their hints to obtain mighty talismans
Trade your precious loot with merchants in various settlements
Compete with other players in the Arena Leaderboard challenge
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 411reviews | 76% | — | $154.5K |
| $4.35−71% | 36ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A good short tactical rpg, the negative reviews are overblowing it. The game -does- appear grindy in the first hour or so as you are getting a grip on its mechanics but afterwards progression is smooth. - Talk to a blacksmith about modifying equipment and rip modifiers out from other gear to slot into your own (this and upgrading said gear at shrines is essential, not getting stat buffs may be why some get stuck at the end) - Explore thoroughly - Use consumables and go to areas that are your recommended level - Breaking LoS makes the food passive effects kick in even if someone is tracking you. - There is fast travel in the game, click on locations that have a bonfire through the world map once you've discovered some. - Combat music can be disabled in options since its one track that otherwise seems to loop through the whole game.
Amazing artwork, but the gameplay falls flat. It's very grindy, couldn't even finish the first quest in 1.5 hours. Enemies have way more movement than you and as soon as more than three of them show up at once, you can sign your death certificate. Also, that one bird sound that constantly plays annoyed me so much I had to mute the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $154.5K | 115 | 89% | $59.99 | |
| $154.5K | 241 | 66% | $17.99 | |
| $154.5K | 375 | 77% | $10.99 | |
| $154.5K | 225 | 70% | $19.99 | |
| $154.4K | 445 | 88% | $12.99 | |
| $154.5K | 2K | 80% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.4M | 35.7K | 75% | $24.99 | |
| — | 0 | — | — | |
| $0 | 39 | 90% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.3M | 2.4K | 85% | $18.99 |
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: German, English, Portuguese - Brazil, Finnish, Japanese, Korean, Ukrainian, Turkish, Simplified Chinese, Russian, Spanish - Spain, French
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wishlisted since original release (likely due to daily login), however this thing is not as expected at all. Combat is a joke (you will die), a single stat increase per level, costs to quick travel and your HP does not regen under no threat. Yet another game that is broken from release.
这应该算是中评,或者说单纯谈一点感受吧。 首先游戏本身我是挺喜欢的,开放世界老肉鸽, 虽然没有永久死亡,但我一直觉得永久死亡本就不应该是老肉鸽的重点。 而且以老肉鸽标准来说,画面确实很漂亮。 一些简化我觉得也是不错的,至少是能接受的。 明明这应该是一款很戳我喜好的游戏才对, 但唯独,这游戏的技能和数值设计,让人怎么都觉得味有点不对。 以至于让我真的是觉得弃之可惜,可接着玩又总在受气。 游戏中的所有技能效果,都关联到一项角色属性上, 到这都还算正常,可奇怪的就在于,这个关联强度,会随着升级降低…… 游戏里的所有百分比加成,都有一个等级减成,这意味着逆水行舟不进则退。 如果一个属性你长期升级不加点,那么你该属性对应的所有技能效果(甚至还有部分角色实际属性)都会降低。 而在这样的系统下,你升1级只有1点属性点。 也就是说,你在升级时只能确保1项加成稳定提升,其他的都可能会降低。 到这里也都还不是太大问题,无非就是专精一项点,不要什么都想要就完了。 然而,这游戏的敌人有类似山口山那种连锁注意机制。 也就是说,你一旦开怪,周围如果还有其他怪,那其他怪都会朝你追过来。 更要命的是,大量的怪行动速度还比你快。 这意味着你如果直接跑,那必然开火车,然后直接暴毙。 游戏中除了极少数后期技能以外,几乎没有方式能安全处理拉了群怪仇恨又打不过的情况。 唯一处理这种场景的方法,就是在怪堆积起来之前迅速杀掉。 而一旦杀的速度不够快,那开到怪群的瞬间就等于死亡了,几乎没有操作空间可言。 因此,这游戏至少是前期,对于主攻击属性的刚需是非常非常非常高优先级的。 但是大多数武器前期都只有对单的攻击能力,而且伤害波动在前期非常明显, 这就导致了,即便你把所有属性点都加到主攻属性和攻击技能上,大多武器依旧很难解决怪群。 而由于你没有加点到功能性的技能上,就算加了也不可能加属性导致技能越升级越弱, 结果就是,面对怪群,前几下不能顺利秒掉几只,就没有任何操作空间可以直接读档了。 这种体验说实话真的是灾难性的。 这也是为什么很多评论都在说只有法师能玩。 因为法师是唯一的可以只点一种属性,还能顺利解决怪群的。 因此,即使游戏各方面都很合我胃口,而且我也确实舍不得弃。 但是游戏的体验我认为还是相当的折磨。 尤其是当我已经几倍推荐等级了,还会在新手村门口被不小心引到的教学级小怪群殴致死跑都没法跑, 就有种真TM日了狗的感觉。 我觉得这游戏至少告诉了我一件我之前很少注意到的事情: 老肉鸽游戏,尤其是开放世界的,其实前期真的非常刚需一两个能处理危急情况的好用的功能性技能。
Could have more potential, but unf mid-Stoneshard. + pixel, vibes, music, lore - classes and skills are bland, also no true rogue build / no daggers - weapon locked skills and very tedious leveling for skills (not mentioning mandatory grind for at least 10 first levels) - challenge difficulty leaves you using either 2 crossbows or fireball sneak build basically - uniques are pre-set, pre-located and need to be upgraded if wanna use late-game which is lamest thing - mobs kinda repetitive too much - nothing to say or remember about main character or any character in general in game, neither about the plot
Очень приятный, ламповый рогалик с милой рисовкой. Мне понравилась игра и возможности "на лету" полностью поменять свой билд и попробовать что-то новое. Но очень жаль, что разработчик решил оставить левелкеп в 25 уровней, хотя экипировку можно было бы улучшить и играть дальше даже после завершения основного квеста, увы. 7/10
最低难度不能割草我不能接受
不清楚是bug还是某些游戏机制我没有搞懂,我的护甲从始至终就不生效,不论护甲值多高,怪物攻击力是多少,打我一下我就掉多少血,前期还能靠走位和血量磨着打,后面随便路边两只小怪就能把我秒了,研究半天也不知道该如何解决,想强行练级堆血量至少过个剧情,谁想到等级还定了个上限,彻底堵死继续玩下去后路。
A nice game if the enemy balancing wouldnt suck that much! The mobs and bosses in every biome are that much stronger that you have to grind an unessesary long time in the previous one. And there is that annoying bug that mobs spawn again on some campfires. Which sucks if you barely managed to kill them the first time. Which results in getting ♥♥♥♥♥♥ up again and again and if you cant manage to run away, your game stuck. Oh! And i am playing on easy mode! Have fun!...
https://youtu.be/h-FEukBmPMg Completely fine but without a standout feature or story makes for a competent but not compelling game.
Players by region
Where this game's players are, estimated from review languages.