
An open-ended adventure game that seamlessly blends RPG mechanics and puzzle solving.
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Languages: English
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Worth the paltry asking price for a competent NES-style adventure game. Don’t expect a lot of depth, obviously. Myth Bearer is probably what Hydlide would have been if Hydlide wasn’t terrible. You roam a top-down open world screen by screen, with paths blocked by (stationary) enemies. There’s a minor puzzle element involved in optimizing where you explore and which enemies you attack first because you’ll be relying on level-ups to refresh your hp most of the time. Combat doesn’t occur until you go up to stab an enemy, at which point you’re shown a preview of the damage you will do to one another simultaneously before you press the button. This helps out immensely with optimizing your path as mentioned above. Has equipment upgrades, magic, secrets, and a decent story for what it is. You’re expected to utilize levels, arrows and potions properly if you don’t want to die, and I will say one item and achievement will be blocked in the late game if you do die. Anywhere from 3-6 hours, if you’re thorough. I liked it enough to stick with it for everything.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 38 reviews with recorded playtime.
Great, fun, short.
I enjoyed this game a lot! It has some similarities to Desktop Dungeons or DRoD RPG, where you can choose who to fight when, and enemies are also 'resources' to be managed for their XP and other when-killed benefits. This game ended up having a lot more depth and strategy and secrets than I was expecting after a first look. I completed the main campaign, apparently there is a newgame+ mode, and also there were a few secrets I didn't uncover or challenges I didn't do in my first playthrough, which took on the order of seven hours. The game seems designed for save scumming; items with unknown effects kind of demanded a "save, try it out, understand it, then reload" strategy in order to not waste finite resources, but I was fine with that. The game content felt a little back-loaded - the game started kinda slow, but then a ton of stuff started happening and the story and abilities kinda spiral out of control towards the end, which was actually pretty fun. My only minor complaints were UI-related. The pixel font is somewhat hard to read. The lack of an idle animation on your character can make it difficult to see where you are when you go to a new screen. And there's not a ton of UI feedback when using/dropping items (left- versus right- click), so I sometimes accidentally dropped an item I intended to use, but did not notice until later. But overall this was a very good time, and I look forward to other titles from this author.
A finely crafted game of mathematical strategy. The map is quite intricate, as all of JCBailey's games are (he has quite a few on itch.io). Offers an interesting challenge, navigating the island while picking up equipment and items to allow you to delve further. A pretty cool take on metroidvania style gameplay, you can only get so far without picking up a new item or skill, then more areas naturally open up based on your ability to defeat the enemies standing in your way. It definitely is fun enough to warrant a few playthroughs and I could see this becoming something worth speed running. Game offers a few not so subtle hints from King's Field, a legacy of games I know JCBailey uses as inspiration when authoring his titles. Pick this one up for the really low price and help the dev out, he is likely to produce lots of great games as he develops his skill!
This game is surprisingly compelling and has a lot to explore. It's really fun to figure out the quests and what enemies to fight, and the sense of progression is really strong. Each level up is very impactful. The combat was initially a little strange, but it forces you to make some interesting decisions that simply don't happen in other RPGs. Defeating an enemy truly means something, and often opens up new paths for you to explore. Overall one of the most interesting games I've ever played, and I would love to see more games made in this style.
RPG mekaniklerini ve bulmaca çözmeyi kusursuz bir şekilde harmanlayan açık uçlu bir macera oyunu.
This has been really fun so far. There is zero hand holding even to the point of not being sure what different items do until you perhaps find some way to use them. The game doesn't really point you to any direction pretty much ever, so there's a lot of wandering around wondering what to do next and where to go, but there are some more or less cryptic hints on the walls that you can read. At first the controls took a bit of time to get used to. This can be controlled solely with mouse or with keyboard and mouse. No controller support whatsoever, but you kinda need the mouse cursor to play the game a lot of the game is about hovering the cursor over the enemies to see their stats and sometimes the enemies are too far from the player character. The combat is all about looking at the stats of the player and the enemies and deciding to make your move with that knowledge. The enemies don't move and only stand in one place, often blocking doors, entrances and items, and they don't attack before you attack them. You go next to them and click on them, and based on their stats and your stats they lose a certain amount of HP and you lose too. You can see how much HP the enemies have and how much HP one hit from you takes off them and how much HP gets taken from you with that click as well. If the power of your click exceeds the amount of HP the enemy has, it dies and doesn't take any HP from you during the final blow (that is very important to know when calculating how many times you can hit them). If you go ahead and fight the enemies without thinking it any further, you will die very quickly. It's very important to think before you hit an enemy, because you have to be aware of how many health potions you have and when you should use them, and which enemies you should choose to fight and when. You will gain experience points for defeating enemies and every time you level up you will get your HP meter filled up, so that's something you should be watching too and use that to your advantage. When you are strong enough, some enemies will become one-blow kills that don't take away your HP at all and instead basically will give you free HP. The enemies don't seem to spawn back so the ones you have killed will stay dead. Apparently there are intentional possibilities for sequence breaking too so there are multiple ways to go further. Right now I'm contemplating on whether or not to buy health potion with the little money I still have and if I should use that to be able to get rid some tougher enemy blocking a path somewhere, or if with more exploration I could find another way to proceed. Maybe I will end up needing that money further in the game... It's a really good and mysterious game and especially if you like "open world" top down retro adventures with zero hand holding and Zelda 1 style world map progression (no screen scrolling) I recommend this to you 100%.
Good little game. Just the right world size and length. Normally I'd find the backtracking a bit tedious, but in this kind of game, and more importantly a small world like this, it's great. By the time you've beat it after a few hours, you'll feel like you know all the areas pretty well. The difficulty is also spot on. It's forgiving enough to let you not worry about maximizing every little action, so you don't have to feel like you need to reset because you found a new, better sword shortly after you just spent 20g to buy one from the shop. Not too hard to beat the game with a few potions left as long as you're smart about when to level up, bow vs sword, cleaning up easier enemies once you get new gear, etc. My only suggestion is to speed up the movement, or an option for 2x move speed. It's not bad at first, but gets a bit tedious when you're running across the whole map back and forth.
Another great game by Moonskull Games! I played this after Deep Rune and still had a great time! Honestly some of the information and strats I used in Deep Rune worked here as well! Even though the game is different! The game is a decent length as well for being free! Myth Bearer is a Puzzle / Adventure game. Be very careful with how much combat you do in the early game. Once you upgrade certain equipment backtracking for extra EXP is extremely helpful! Make sure you check all the walls for secrets as well! One final tip is pay attention to your HP and try to time a level up with your low HP so you get a free heal! This is something I did while playing Deep Rune so I am glad it works here as well! Game reminds me of the good DOS days! Great job!
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