
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $154.5K — a different platform, not this one.
A turn-based RPG that is action-oriented but rewards a thoughtful approach. Discover a fantastic land populated by different animal tribes. You play Reik, a clever member of the tribe of foxes. A chain of unfortunate events involves you in a quest of vital importance to all the peace-loving creatures of the realm. You will have to leave your home village and explore the world to become strong enough to stand up to evil. (In other words: There will be a main storyline but it's still in the making!) The gameplay is inspired by classic Hack & Slays like Diablo and turn-based RPGs like Tales of Maj'Eyal or Stoneshard . However there is no permadeath in this game. It aims to be an accessible and entertaining Action-RPG. The lore is inspired by the classic Point & Click Adventure Inherit the Earth . As you explore the land, you'll gain experience and unlock new abilities. Not all inhabitants will be friendly to you. Some will help you with information, others are only interested in trading, and still others will get in your way. Improve your equipment and collect useful resources in the environment to have a decisive advantage in battle. Turn-based Combat that allows for quick action or strategic planning An Open World with lots of places to discover A fresh, animalistic setting in a vibrant pixel art look Procedural generated dungeons and caves A Main Storyline and various side quests Classless Character Development with many abilities to unlock Equipment of different qualities and Unique Items with special powers Hunt giant bugs or gather herbs and other useful resources Many Enemy Types with different skills that may require tactical decisions Join factions to gain access to even more refined skills and equipment Trade with rats and other profit-seeking animals Multiple Game Modes if you prefer a relaxed or challenging experience ... and more to come!
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 315 | 86% | $2.99 | |
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| — | 153 | 82% | $15.99 | |
| — | 49 | 80% | $16.99 | |
| — | 54 | 82% | $10.49 |