
Of Ash and Steel is an immersive third-person open-world RPG created by a passionate team that values the essence of classic old-school RPGs and modern design. Explore the lands of a once-prosperous island, hone your combat skills, and survive in the unforgiving realm of the Kingdom of the Seven.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 15 → 4.6/day in the week after.
About

45+ hours of main story, packed with dialogue, well-developed characters, books, and side quests.
Two major factions to choose from — each with its own unique storyline, quests, and exclusive rewards.
Combat system features three distinct battle stances, multiple weapon types, and active skills.
A vibrant, open-world island with diverse biomes to explore.
A wide range of professions to master, including fishing, hunting, blacksmithing (with the ability to craft your own one-of-a-kind sword), alchemy, and more.

Of Ash and Steel offers a challenging yet rewarding combat system. You are not a legendary bounty hunter or monster slayer by default. Instead, you must master the mechanics: manage stamina, time your attacks and parries, and determine which combat stances and weapon types suit you best. It takes time and practice, but the more you play, the more both you and Tristan evolve and gain an understanding of what is happening around you.
Learn to stand up for yourself using different weapons, environments, and active skills. Tailor your fighting style to suit you, from the agile rapier wielder to a heavy armour-clad knight, or create something unique!


Immerse yourself in a story full of twists, humor, and discoveries. Step into the shoes of a man who is destined to become much more than just a cartographer. Gain strength, survive, and forge alliances. Prove that even someone who has lost everything can become a significant force that can shape the fate of the whole world.
Talk to locals to learn about their daily lives, and help them with tasks. Watch how people’s opinions of you change as your character grows. Join one of the two major factions and complete its unique storyline to earn exclusive rewards. Your actions and choices will also affect the world and the characters around you.


Of Ash and Steel has no marker system, and quests won't lead you by the hand. Rediscover the joy of exploration and let curiosity be your guide; the world promises rich rewards for those who dare to uncover its secrets.
Listen carefully to what people tell you and pay attention to what is said in the quests to find your way. Read books and notes to learn more about the world. Mark interesting locations on your map, explore the island, and uncover hidden treasures!

Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.49−35% | 7Kreviews | 66% | — | $3.7M |
| $23.99−20% | 142ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 997 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
После ремейка Готики,очень даже игра зашла, хорошая оптимизация, интересный сюжет, боевка на уровне. В общем намана пацаны сделали играть можно, всем добра, а мне дай бог здоровья Игру прошел, эмоции прям положительные. 103 часа и то я не все побочки прошел на конец игры я уже был 40 лвл и я просто уничтожал всех))) но первые часов 40 страдал конечно) Дух готики по настоящему передали, надеюсь на продолжение игры!
Игра приятно удивила. Of Ash And Steel буквально не отпускала меня с первых часов — в ней есть тот самый цепляющий дух приключения, когда постоянно хочется вернуться и продолжить исследование мира. Особенно радует, что это действительно крепкая RPG в духе старой школы, с явным вдохновением от «Готики»: ощущается свобода действий, мрачная атмосфера и постепенное развитие персонажа без лишнего упрощения. Мир выглядит живым, исследование приносит удовольствие, а каждое новое открытие ощущается заслуженным. Да, игра не идеальна, но она честно берет атмосферой, погружением и тем самым «крючком», который держит тебя до поздней ночи.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 6 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Polish, Simplified Chinese*languages with full audio support
| Free |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 999 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я впервые в жизни встречаю проект, который настолько нагло и бесцеремонно тратит время игрока. 3/4 игры - тупая беготня взад-назад для растягивания хронометража. Искренне желаю геймдезайнеру и тому кто это согласовал, до конца жизни получать необходимые документы так, как это сделано в их игре, особенно в шахте. Таких визионеров нужно гнать ссаными тряпками.
Loading saved game files does not work 80% of the time. Saving the game also sometimes crashes the game to desktop.
Хорошая русская готика)
Overall excellent game that was hampered by lots of bugs (some game breaking) at launch that have since mostly been fixed.
The game has tremendous potential and I truly love the world and atmosphere that was built here. However here are some aspects that are lacking: - Combat feels very floaty and inconsistent. - I got to the end of chapter 2, I am level 12 and the world suddenly got populated with monsters that I can only kill maybe one at a time in packs of 3. - I put loads of points into STR have a relatively high dmg sword, still feels like I am not doing damage. - Some quest objectives like "Night Watch" where you have to guard the Altar in the port district as you are informed during the convo turns out the altar is in the fortress next to the statue where you get to join the order and you can easily fail at objectives that are not clearly communicated. I don't mind vague objectives but at least have a detailed description in the Journal where the conversation is summarised. - The dialogue is good and the story is getting interesting but I can't stand being sent to ends of the map constantly with no option to speed things up apart from carts that you are way to broke to use at this stage, and since you can barely kill anything you'll spend most of your time just sprinting back and forth. Example, I had to find Irvin which required me to go far east on the map. Once I figured out where I need to go it was back the other way to the west, fine I ran all the way, then did objectives with Irvin. He then sent me back to Nerest's hut to talk to him and asked me to tell him what Nerest says. Now at this point the logical conclusion would be that you stick together or he waits nearby as there are many camps he could have just stayed, but no, he goes back to his house again on the far east of the map. I just gave up at this point. - The game likes to waste your time in general with loads of running around example just above. - The main city design ins like a maze, you will constantly get lost or turned around, NPCs just pop int existence to open stores or sell in stalls, even the bystanders just vanish for the night and in the morning just appear from thin air if you walk away from the location you are and walk back in 5 seconds. The city feels very fake due to this. While you are exploring the open world and visit smaller settlements this is not a problem but the main city just feels off. Bearing the above flaws in mind the game truly has potential and it heavily draws inspiration from Gothic. For context I have 25 hours in the game, I tried playing this for the second time, this time I spent around 12 hours with it. I have played gothic remake twice in since it released and if you spend this amount of time in that game you truly feel progression, here it's just barely scratching the surface. I feel like the game would be perfect if it runs out around 40 hours with minor exploration and questing, but it feels like it will overstay it's welcome. Gothic in perspective is around 40 hours to beat and you feel like you are progressing constantly during that time. Also for progression, having loads of basically fetch quests for you to gain levels to be strong enough to push the main quest forward is just bad. I may have not seen enough of the game but the side content I have seen are basically, speak to XYZ to get something done for someone, or go get X thing from Y location. No real mini stories or anything to write home about. I will for the time being give the game a thumbs down as I can't give it a mixed review and I will revisit this game in a few months and updates time. P.S. Kudos to the devs, 1.08 version is a night and day difference from release but there is still a long way to go. I would say the game is worth picking up if on offer as the devs are truly shaping it to it's fullest potential.
Покупал игру на старте, что бы поддержать ребят . На релизе было просто куча багов. Наиграл два часа и отложил до лучших времен. Вчера думаю, дайка загляну в игру, может уже хорошо всё. В итоге мои сохранения просто не работают . Игра крашится при попытке продолжить игру. С релиза игры прошло больше полугода. Рефанд
クソデカクマバチ出てきた瞬間やめた
Безумное растягивание времени беготней туда-сюда, где-то 70% времени было потрачено на это, но все всем остальном - легендарная классика, как будто свой ремейк Готики. Дух чувствуется с первых секунд. Проходил с декабря и закончил только сегодня. От начала до конца наворачивались слезы ностальгии от многих моментов, в которых узнавалась Готика. Ждем продолжения истории!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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