
Of Ash and Steel is an immersive third-person open-world RPG created by a passionate team that values the essence of classic old-school RPGs and modern design. Explore the lands of a once-prosperous island, hone your combat skills, and survive in the unforgiving realm of the Kingdom of the Seven.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

45+ hours of main story, packed with dialogue, well-developed characters, books, and side quests.
Two major factions to choose from — each with its own unique storyline, quests, and exclusive rewards.
Combat system features three distinct battle stances, multiple weapon types, and active skills.
A vibrant, open-world island with diverse biomes to explore.
A wide range of professions to master, including fishing, hunting, blacksmithing (with the ability to craft your own one-of-a-kind sword), alchemy, and more.

Of Ash and Steel offers a challenging yet rewarding combat system. You are not a legendary bounty hunter or monster slayer by default. Instead, you must master the mechanics: manage stamina, time your attacks and parries, and determine which combat stances and weapon types suit you best. It takes time and practice, but the more you play, the more both you and Tristan evolve and gain an understanding of what is happening around you.
Learn to stand up for yourself using different weapons, environments, and active skills. Tailor your fighting style to suit you, from the agile rapier wielder to a heavy armour-clad knight, or create something unique!


Immerse yourself in a story full of twists, humor, and discoveries. Step into the shoes of a man who is destined to become much more than just a cartographer. Gain strength, survive, and forge alliances. Prove that even someone who has lost everything can become a significant force that can shape the fate of the whole world.
Talk to locals to learn about their daily lives, and help them with tasks. Watch how people’s opinions of you change as your character grows. Join one of the two major factions and complete its unique storyline to earn exclusive rewards. Your actions and choices will also affect the world and the characters around you.


Of Ash and Steel has no marker system, and quests won't lead you by the hand. Rediscover the joy of exploration and let curiosity be your guide; the world promises rich rewards for those who dare to uncover its secrets.
Listen carefully to what people tell you and pay attention to what is said in the quests to find your way. Read books and notes to learn more about the world. Mark interesting locations on your map, explore the island, and uncover hidden treasures!

Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.49−35% | 7Kreviews | 66% | — | $3.7M |
| $23.99−20% | 142ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Крик души. Я заебался. Играть интересно весело и вот это вот все. НО технически это ♥♥♥♥♥♥, зайти в город или выйти это подброс монетки зависнет или нет, любое сохранение аналогично, часто сопровождается ошибкой которая говорит о нехватке видеопамять (5060 Ti 16 гб, драйвера последние на момент отзыва). Негативный отзыв оставлять не хотелось, но сгорело когда я третий раз подряд бегаю по городу, продаюсь, сдаю квесты и происходит автосейв (либо в последнем случае ручное сохранение по середине пути продаж и сдачи квестов) игра перестаёт отвечать. Я дотерплю, но очень надеюсь починят для будущих игроков
I played this on release and enjoyed my time with it but the bugs and lack of a map got too frustrating after a while. 5 months later and with lots of bugs fixes and QOL improvements, including an optional map from the start and I'm giving it another go and enjoying my time a lot more now and can recommend to anyone needing that Gothic itch scratched.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 6 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Polish, Simplified Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 984 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
They say this game has full controller support, that is a lie. It says to change to controller in the menu also a lie. When you click on the button in the menu nothing happens. Oh and by the way the dev are a bunch of lairs do not waste money on this so called game it is bad. I doubt this game will ever be playable. I tried it with the 1.08 patch, the combat is still a joke, the quests they said were fixed are still broken, for example Rump never goes back to the hunter like they claim. The only way this game ever gets fixed is if modders fix it. For me I am done with it , dont waste your money like I did.
8 hours in so far and I love it. I started my gothic-like journey with Archolos. Then went to Gothic 2 NotR. Then Gothic 1 Remake. Then Gothic 3 and then I heard about Of Ash and Steel :)
Успел наиграть около 6 часов. В общем и целом, похожа на игры пираньи, но больше на 3 часть готики своими багами. Боевка неинтересная, ударил-отскок-отдыхаешь и так по новой. Мир красивый, но цветокор нужно доработать. ИИ глупый. Диалоги нормальные, порой смешные, с отсылками на г2 (ты даже не гражданин). Квесты и карты - хардкорно, особенно людям, с топографическим кретинизмом, особенно ночью. Решил продать накопленный лут первому торговцу (которому еще колеса искать надо), а игра решила зависнуть намертво. Подумал, что бывает, пробую загрузить и снова продать - снова зависание без возможности выйти. За пару часов игры столкнулся с кривыми хитбоксами, когда бьешь врага сзади, а он каким-то образом ставит блок. Почитав различные форумы, где обсуждают игру понял, что проблем в ней достаточно, а разработчики, по видимому, не горят желанием ее дорабатывать. Продукт сырой, к покупке не советовал бы, пока не выйдут фиксы основных багов.
Не люблю писать отзывы, но просто игра вынудила. Смесь Готики и Райзена. По началу выглядело всё не плохо, даже интересно и весело, но после буквально 5ч игры я понял, насколько всё ужасно и плохо. Ужасной идеей было убрать карту (Да, я знаю что она появляется во 2 акте, но до 2 акта без карты противно и неприятно играть, видя большой мир уже в начале игры, в котором без проблем заблудиться). А после и вовсе начались баги, один из которых меня вовсе вынудил удалить игру до времени пока не выкатят патчей или не найдётся решение проблемы, а именно: герой получает - ко всем практически характеристикам оружия (у меня ♥♥♥♥♥ -100 атак спида и урон в 2 раза меньше стал), нажатие атаки настолько замедленно и так тупит, что не реально играть, при этом выносливость здраво так пропадает. Пока не будет найдено решение или не выйдет патчей, игру не советую никому абсолютно. Даже моя любовь к Готике и Райзену и то, что она похожа на них, не заставит меня порекомендовать кому-нибудь её. Может быть в будущем, когда уже будут ответы и патчи я изменю отзыв после прохождения, но пока игра никому не советуется и это при том, что я ещё куча всего не высказал.
Я определено СОВЕТУЮ эту игру! Это настоящий Хидден Гем, который должен попробовать каждый любитель жанра рпг и в частности рпг в стиле Готики. Все по классике, огромный мир, а мы в нем слабее жука. Каждая крыса нам наваляет с легкостью, а под конец мы становимся убер машиной по аннигиляции всего живого на острове. В игре есть куча веток прокачки талантов ( крафт, выживание, различное оружие и дальнобойное оружие). Остров красивый и его интересно исследовать. Есть закопанные клады, можно копать руду, чтобы крафтить вещи. Где-то придется вернуться позже, когда мы станем сильней и после получения определенных способностей. Боевка готическая c таргетом, кривенькая, но ламповая, понять ее можно, а если борзеть, то враги наказывают. Музыка шедевр, графика красивая, персонажи классные и сюжет в целом хороший. Озвучка отличная, все персонажи получились с характером. Отдельное спасибо за Петра Гланца) Минусов в игре тоже хватает. Частый бектрекинг, бывает не понятно, что от тебя хотят и где искать человека, приходится днем искать, потом ночью. Пару квестов у меня забаговались и я не смог их пройти. Но сам сюжет проходится без проблем. Оптимизация игры хорошая. Вот на старте это был ужас, а сейчас все шикарно. Для студии из 15 человек это шикарный проект. Я доволен и не жалею, что купил ее. Лично от меня 9/10. ps: в будущем хотелось бы увидеть NG+
I think this game has enormous potential but even still after the 1.08 patch I can barely qualify this as beta. The quests are misleading or outright lie to you. They say one NPC is in this area but in fact he's completely somewhere else, or you need these ingredients for that type of stew and it turns out the actual item you need is not on the list. I needed to google to figure this out! This isn't the worst part about quests though. I can understand devs wanted to imitate the Gothic series game design by not giving a map from the start, which is god, but the quest directions are atrocious. It's not about hand-holding the player, at this point I think it's a deflection from the plain fact that the directions given to the player are obtuse and vague to a point of frustration. In none of the Gothics I ever was confused as where to go. The directions were clear enough and locations designed in such a way getting lost was on the player not on the game. In Of Ash and Steel directions are ridiculously vague to the detriment of the game. It's like "Go south-east till you pass this rock or this landmark", once you venture out there's like 20 different pathways and dead ends you get turned around a lot. This isn't good design. I just dropped the game at finding the hunters camp to deliver firewood to them. Holy crap, I'm tired boss. I'll come back to this game in a year. I can't recommend this game not because it's bad, but because it's not finished and the developers need to rework how they write directions and clues for their quests. Not all of them but plenty of them give little to no direction to the player, and even by old school game design standards it's plainly bad. I'll come back to this game in a year then might change my review once I give it another go. At this point, I don't want to force myself to finish a game that is more frustrating to navigate than enjoying the sense of exploration.
Its frustrating more then its fun. I mean, under the hood is absolutely great old school (Gothic inspired) RPG. Really scratches that itch right from the get go. You are a nobody and slowly building up your power. I also love the part there are no quest markers but then the issue behind this slowly builds up to the point you dont want to play anymore. Its rough which is understandable as its not AAA, combat is decent and most likely gets a lot better down the road. I would be perfectly fine with no map also but the problem is... even with the map enabled because i simply cant waste time running around in circles and i despise when game inflates your time with dumb things - the quest journal really doesnt tell you jack s**t most of the time. You literally cant even talk to same person so they can tell you directions again - its that stupid! I dont understand this game design at all... lets make the game as frustrating as it can be just because. I really wanted to like it, i really did...i uninstalled because it simply insults your time spend with stupid game design. BIG POTENTIAL wasted on insanely stupid decisions. EDIT: I like pain so installed again, but when i get stuck on stupid s**t i look on Google and just avoid any unnecessary frustration. Still, cant recommend to anyone sane LOL EDIT 2.0: Nope. I only wish for these devs to build from this foundation and make something great next time as its truly a gem but so rough it just not worth your time spend. Witcher1 was also terrible in everything other then the story but then we got 2 and 3 that is now legendary. Thats what i wish for these guys, talent is clearly there...
Оценить сейчас можно как среднюю игру, но потенциал присутствует. Последний патч, который вышел прямо посреди моего прохождения, был очень объемным, и если разраб так же продолжит, скажется очень позитивно на опыте тех, кто ещё не играл. Касательно самой игры, начиная с минусов, слишком затянутая за счёт большой карты и тонны мусорных квестов. Если на средней сложности идти по сюжету и выполняя сайды при случае, то это не будет проблемой. В самих квестах есть много непоняток и багов, но с фиксами, дай бог, поправят. Благо ничего ломающего игру нет. Сам проходил на максимальной сложности, и по началу было тяжко, но после изучения пары боевых приёмов всё стало легко проходиться. Изучать мир и самому ставить пометки на карте очень уникально и интересно. Ну и естественно, готика, не забываем про готику.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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