
Abe's peaceful retirement was shattered when visited by a vision from the Mudokon Spirit Guides. Abe™ learned the Magog Cartel was mining Necrum, the sacred Mudokon city of the dead, to collect bones to make super-addictive SoulStorm Brew.
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Abe's peaceful retirement was shattered when visited by a vision from the Mudokon Spirit Guides. Abe™ learned the Magog Cartel was mining Necrum, the sacred Mudokon city of the dead, to collect bones to make super-addictive SoulStorm Brew.
After freeing the Mudokon spirits imprisoned in the Mudanchee and Mudomo Vaults, Abe gained scary powers from the Spirit Guides, including the ability to heal his Mudokon friends of Soul-Storm addiction, and the power to turn invisible. Infiltrating the transportation hub of FeeCo Depot, and using explosive farts to survive adventures at the Slig Barracks and Bonewerks, Abe broke into SoulStorm Brewery.
There Abe learned the truth behind the secret ingredient of SoulStorm Brew . . . just before blasting the place to atoms with the combined power of the sobered-up Mudokon he'd rescued. Then Abe joined his brew-addled pals at Alf's Rehab & Tea to take the cure - the journey of a lifetime starts with one step. Or is it twelve?
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Languages: English, French, German, Italian, Spanish - Spain
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Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of the greatest games of all time. This is to platforming and video game storytelling what Ocarina is to Action-Adventure, what Final Fantasy VII is to RPGs, what Halo is to First-Person Shooters, what EA is to weaponized incompetence and over-pricing. And it has a message that is desperately important. Also fart jokes as gameplay.
Oddworld: Abe's Exoddus is an awesome game! I played it on Playstation and obviously used a controller. On my game page it says that this game doesn't have controller support and was designed NOT to use a controller. WTF This is a terrible port! Not recommended
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Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fine vintage
yup
[h2]Verdict[/h2] ✅ Recommended A classic Oddworld game and another strong nostalgic memory from my childhood. [h2]My history with the game[/h2] I tried Oddworld: Abe's Exoddus on Steam for 12 minutes. Just like Abe's Oddysee, I also played this game as a child. I had the original CD version and spent a lot of hours with it back then. This Steam revisit was short, but the game still works as a strong nostalgic reminder of that time. [h2]Quick signals[/h2] 💸 Value: ✅ Worth it for classic game fans 🖥️ Requirements: ✅ Runs on almost anything 🎨 Graphics: ✅ Old and pixelated, but iconic ⏱️ Length: ✅ Classic story-based game 📖 Story: ✅ Memorable Oddworld style 🎮 Difficulty: ✅ Old-school challenge 🐛 Bugs: ➖ No major issue in my short revisit [h2]What I liked[/h2] * It still has the classic Oddworld atmosphere. * Abe is still a great and memorable character. * The world, sounds, humor, and darker tone have a very unique identity. * It brings back strong childhood memories for me. * I am glad this original version is still available for players who want to return to it. * For fans of older puzzle platformers, it still has historical value. [h2]What didn’t work for me[/h2] * The original visuals are obviously very old now. * Newer players may find the pixelated look harder to enjoy. * Since Soulstorm exists as a newer version, I personally prefer to play that instead. * I do not really feel the need to fully replay the original today. [h2]Is it an endless game? How long to beat?[/h2] No, this is not an endless game. It is a classic story-based puzzle platformer. The full playthrough length depends on your skill, patience, and how much extra saving and exploration you want to do. [h2]Who will love it[/h2] You will probably enjoy Abe's Exoddus if you like old-school puzzle platformers, classic PC games, darker atmosphere, strange worlds, and the original Oddworld style. Veterans who played it back in the day will probably appreciate it the most. [h2]Replay value[/h2] Replay value is decent, especially for nostalgia or for players who want to experience the original version again. For me personally, I am glad I can return to this classic, but I will probably play Soulstorm instead because of the improved graphics. [h2]Final note[/h2] Oddworld: Abe's Exoddus is another important childhood game for me. I may not fully replay this original version today, but I still respect it and I am glad it is available on Steam. Recommended, especially for nostalgic players and fans of older classics.
I adore this game and its world more than almost every other I've experienced. To me, this game along with the prequel Abe's Oddysee are still the greatest platformers ever.
As with Oddysee, this game is a treat. It is well known that it had a rushed 9 development cycle, but that makes it more impressive. What you may not know is, despite the small time allocation, they still updated things. Watch the Security Eye animations in both games. They still found time to alter it. I absolutely recommend this game. It's story is great, its visuals are fantistic and stand above the remake's. Voice work is fantastic. Though, I never knew why Abe sounded like he had a cold during this outing. (Must've got it in that trek from Monsaic to Necrum). As with its predeccesor, the modding community is huge. There are mods out there that take days to complete. Some are downright cruel, while others are works of art. Inspiration is not only enjoyed, but supported by OWI, and I think that, on its own makes this something special. Call me an old sap, but I can't actually think of anything to criticize, given the rushed dev cycle. Sure, there are changes. The "enemy in next screen" piano is gone, though is still in the game files. All o Ya is a welcome addition. I think everyone's said that by now. If you REALLY want a nitpick, I would say that the Necrum Vault trials (Mudomo and Mudanchee) are filler. Beautiful, well designed filler. Abe should have the Weirdos' trust by now, but I guess those guys are stingy. But, it is so well made up for. New additions, gorgeous backdrops and level designs make those levels breeze by. Even moreso once you've slogged through the GBA version. In conclusion, (and to stop me writing a novel) I would say, even if you haven't played Oddysee, you should play this. Yes, it comes in the Oddworld Classic pack, but if you want to get a feel for Abe's controls, this one instructs you a bit better. Yes, you may lose some context, but they actually have a dedicated recap just before you start the game. Before long, you'll know all the tricks, and be a pro in no time...says me who's been playing it for 20 odd years.
Oddworld: Abe's Exoddus is a remarkable sequel that builds upon the foundation of its predecessor while expanding both the scale and ambition of its darkly satirical universe. Developed and published by Oddworld Inhabitants, the game continues the story of Abe, an unlikely Mudokon hero who once saved his species from becoming corporate meat products. This time, the stakes feel more spiritual and existential. After experiencing a vision from ancestral spirits, Abe discovers that the oppressive Magog Cartel is desecrating sacred Mudokon burial grounds to harvest bones for the production of SoulStorm Brew, an addictive beverage used to control the enslaved population. The narrative weaves themes of exploitation, addiction, environmental destruction, and corporate greed into a surreal yet pointed allegory, delivered through grim industrial backdrops and dark humor that remains striking decades after release. At its core, the game refines the cinematic 2D puzzle-platforming formula that defined the original. Movement is deliberate and weighty, with Abe able to run, crouch, roll, jump, sidestep, and cling to ledges with careful precision. Every screen presents a self-contained challenge filled with lethal hazards, from land mines and motion sensors to hostile creatures and armed guards. What makes the experience distinctive is its emphasis on problem-solving over combat. Abe is not a warrior; he is vulnerable and fragile, and survival depends on timing, observation, and ingenuity. Trial and error plays a significant role, as many traps must be learned through failure. While this design philosophy can feel punishing, it also fosters a sense of accomplishment when players finally navigate a sequence flawlessly. One of the series’ most innovative mechanics, GameSpeak, returns in expanded form. Through simple vocal commands, Abe can communicate with fellow Mudokons, instructing them to follow, wait, or operate switches. These interactions transform the game from a solitary platformer into a rescue mission where responsibility weighs heavily on the player. Each Mudokon saved contributes to the overall ending, adding moral weight to every action. Possession, another defining feature, allows Abe to chant and take control of certain enemies, turning them into temporary tools for clearing paths or solving puzzles. In Exoddus, new abilities such as invisibility, healing, and emotional states that affect followers deepen the mechanical complexity, giving the sequel a more layered and experimental feel than its predecessor. The world design is expansive and atmospheric, shifting between sacred catacombs, grim mines, industrial complexes, and the grotesque machinery of the SoulStorm Brewery. Pre-rendered backgrounds are richly detailed, combining organic decay with oppressive industrialization. The art direction creates a strong contrast between the natural and the mechanized, reinforcing the game’s environmental and anti-corporate themes. Character animations are expressive despite the 2D limitations, giving Abe and his fellow Mudokons personality through subtle gestures and reactions. The sound design further enhances immersion, with haunting ambient effects and unsettling mechanical noises echoing through corridors. Even moments of silence are purposeful, amplifying tension before a dangerous sequence. Difficulty remains one of the defining aspects of the experience. The game demands patience, memory, and precision, often requiring players to memorize enemy patrol patterns or execute near-perfect timing to bypass obstacles. While modern design sensibilities might favor more forgiving checkpoints, the harshness here contributes to the identity of the game. Each safe Mudokon escort or successfully navigated trap feels earned rather than handed out. That said, the unforgiving nature may deter newcomers accustomed to smoother control schemes and more generous save systems. The pacing can also feel dense, with lengthy sections that test endurance as much as skill. What truly elevates the experience is its tonal balance. The bleakness of forced labor, addiction, and environmental ruin is offset by absurd humor and satirical exaggeration. Corporate propaganda, grotesque executive characters, and exaggerated industrial branding create a biting critique of unchecked capitalism. Despite its cartoonish exterior, the game carries emotional undercurrents about freedom, identity, and spiritual heritage. Abe himself remains an endearing protagonist—timid, uncertain, yet persistently brave. His journey is less about heroics and more about resilience and responsibility, which lends the story a grounded emotional resonance beneath the surreal surface. Even decades after its initial release, the game retains a unique charm that few platformers replicate. While technology and design philosophies have evolved, the blend of cinematic presentation, social commentary, and intricate puzzle design gives it a timeless quality. It may not offer the smooth accessibility or streamlined mechanics of contemporary titles, but it compensates with personality and depth. For players willing to embrace its deliberate pacing and demanding structure, it delivers a memorable adventure filled with tension, creativity, and moral stakes. In the broader landscape of classic platformers, it stands not just as a sequel, but as a defining chapter in a series that dared to combine sharp satire with challenging, methodical gameplay. Rating: 9/10
Game is the G.O.A.T! i Generally love this game and it's very Easy to Gameplay including the missions that i had played back in 2024
10 \ 10 👍👍👍👍👍👍👍👍
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