
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #94, worst KR #97 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.5Kreviews | 93% | — | $15.8M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1395 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great gameplay, compelling stories. There is no bad character to pick.
说实话,画面可以,但剧情真的无聊,还有这刷怪机制,走几步就强制打怪,很烦诶
8分佳作但仍然有明显的缺陷 10分内容: 战斗系统绝对是这个游戏最优秀的地方了,一个角色带一个副职业由此可以衍生出特别多的派系,就像我会所有角色带医师副职业再带一个主角色医师不停上毒和毒弱磨怪,还能通过几个副职业辅助给光上拐打99999都特别有意思,在游玩途中我只玩了几个派系,战斗系统非常值得细究,也是我玩过这么多游戏里可圈可点的了 画面也是值得一讲的点,为什么我会给到10分呢大概就是在像素游戏里真的很优秀吧,上一个让我赞叹的是弈剑风云绝,光影和景深都让我在游玩过程中很有代入感,在后期渐渐感到无聊时也会看看风景 编曲老师绝对是制作组最伟大的人,灵魂全在音乐制作上了,主页面白昼切换真的非常艺术,白天激昂史诗感切换到夜晚静谧安全感,我用三言两语无法言说的优秀,唯一可惜的是音乐其实不够多但质量也绝对是业内顶尖了 8分内容: 我或许是对这样搜刮开宝箱的探索情有独钟吧,在探索中慢慢变强然后去到之前去不到的地方把之前打不过的怪打过然后搜刮出更加强力的装备变强以此循环带来的正反馈是很高的,加上游戏体量又很大,光是我在游戏中探索的时间都有40小时,也有的玩家无法接受这样的探索所以这一段比较主观 6分内容: 聊到剧情就是没多少可讲的了,整体白开水有些段落特别拖沓剧情也没多少特别有营养的地方,属于无功无过但jrpg其实都一个样,人物塑造顶多可以拿出来说但是过于脸谱化,还有盗贼剧情看的我有些犯恶心,总之剧情绝对是不好的但也不是坏的,所以只能给到及格分 新手引导也是我想喷的一个点,我前期游玩的时候十几级误入高等级的地方往回走刚好刷怪马上把我送回十万年前,真的非常非常恶心人,虽然进入前你左下角会标注等级但是实际游玩时也会偶尔眼瞎,如果用高对比度颜色标注高等级绝对会改善很多,回到新手引导,把高等级图放到前期就能触手可及的地方绝对是做的不好的但是考虑到我这种情况属于是极小概率事件所以不给太低了 4分内容: 最重量级也是最傻逼的东西来了,这个游戏最脑残的暗雷机制,你真他妈是23年的游戏吗,这个东西真快把我阴死了,你单凡把怪做出来摆地图上都好,妈的就是纯傻逼机制,可以说做出这篇评测就是为了骂这个机制的,我为什么能顶着这屎一样的东西玩那么久全部得益于探索体验带来的正反馈
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩了一会,六十多这个价格买的实在是性价比超高,虽然感觉剧情都挺白开水的,一眼能看到头甚至都能知道接下来会发生什么事)但战斗打的挺爽的,好玩。
Jogo simplesmente incrivel não pense só compre, me fez lembrar de todos final fantasys classicos que joguei e eu ja jogo os ffs desde o 6, cada parte do jogo me lembra alguma parte de um dos final fantasys mas claro mantendo a identidade própria do Octopath e todos personagens são carismáticos de mais que vc termina e fica querendo continuar outra aventura do zero pra ver tudo de novo
评分:8.5 / 10 值得尝试 简评: 一、剧情方面: 主线故事依旧带等级锁的“自由”选择下一段剧情,每一段故事依旧一方旅人七方围观,自己故事里没有同行其他人的戏份。 番外故事有改善,至少不像1代,这么重要的后日谈还藏着掖着,甚至是8个人共同的故事,终于能体会到真正的八方旅人了。 二、人物方面 塑造最成功的是猎人和神官,两个人的人物特点非常鲜明,一个是极致的纯真,另一个全程沉着冷静智商在线,在8个人物里这俩就很吸引眼球了。 塑造最失败的舞女,剧情到最后就是尬舞+莫名的boss战,锅不在舞女人物本身,在于这个职业的底层定位更适合1代那种忍辱负重的路线,而不是光明正大的要拿一段舞蹈去改变一些东西。 三。数值方面 法伤全面削弱,必须花一回合加强才能打出多段,节奏拖拉过于明显。 猎人职业全面加强,抓的魔兽无限使用,宝可梦玩法真正变得可玩,且完全不消耗直接把猎人数值整体上了一个台阶,加上无限唆使(bug)直接把猎人送上神坛。 结语:本作相较于1代全面提升,但整体架构仍然有瑕疵。简而言之:画质的提升是正常迭代,人物塑造是量变递进,而番外的故事表现则是真正的质变提升。 *再提一点我的暴论:无限唆使BUG至今不修成就了点睛之笔。如果说前者切实提升了游戏的观感,而这种类似的削弱RPG门槛的BUG亦或是功能则是直接扩展了受众,让不太喜欢深度RPG的玩家有一条捷径可走不再因为最后一段剧情看不到而遗憾,所以我认为每个RPG游戏官方都应该给一个一键秒杀的功能,属于我可以不开但你不能没有。
老实说,游戏被吹的有点过了,游戏性不高,游戏数值设计有点差,玩法说不上很好玩吧,很多队友技能比较鸡肋,需要sl的地方又太多,剧情也说不上很好,至少在我玩的rpg里面算很一般了,甚至有时候觉得剧情接近幼儿园水平,我对剧情这一块标准比较高,我玩的可是RPG啊,还是JRPG啊就很难接受了。 队友之间的互动太少,感情过于塑料,像是硬凑在一起的,反正我玩的时候就给我这种白菜感,所以我挺难代入进去的,个别队友线还说的过去。 游戏画面很精美,立绘精美,人物角色设计很棒,场景设计很棒,音乐和配音很顶,战斗的问题在于技能组非常少,数值用脚填,反复肝的东西又太多,枯燥,所以体感比较差,剧情过于无聊,玩起来代入感就很低,没驱动力,玩的想睡觉,逼着自己玩了一段时间后有点不想玩了。 整体来说,我对这个游戏是不太满意的,我觉得游戏是不及格的。
10小时后有点玩懂了,渐入佳境
好玩
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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