
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #94, worst KR #97 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.5Kreviews | 93% | — | $15.8M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1395 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6分 还行 八方旅人,设定很吸引我,实际内容却是八条平行世界般的故事线,八位主角一同旅行的封面图内容也只在番外见过,有点诈骗了多少。游玩下来最拉体验的就是剧情,八条故事线不仅拆散开来把剧情驱动力降低很多,本身剧本质量还很平庸,除了药师线不错,其他水平最好也就称得上是人物没崩(不包括某神秘盗贼),舞娘的线倒还挺喜欢,最符合歧路旅人主题的一条。接下来是2023年游戏还有的暗雷,实在是让人难以理解和接受,前半程差点因为这两点没玩下去。不过作为又一部音乐非常强的jrpg,打完结局bgm一响依旧和解了,美术倒没特别戳我个人喜好上。战斗系统设计的也不错,虽然后期等级容易直接上去后一路平推,但是是jrpg也习惯了。 综合来看没啥给7分推荐的理由,上述优点作为一个jrpg实在是有点拿不出手,剧情实在是拉分太多,全靠音乐和声优撑着,剧情驱动力不足是原罪。
Fun game, The characters have very good writing (even some of the NPCS), Each character having a story makes it fun but burnout is very real and around the middle of the game you realise you have to grind some levels. The Path actions made the NPCS around me more interesting, as they are not just window dressing and most of the quests require the use of Path actions which is very different from the common fetch quests of other games. The Combat was mostly fun, with only a few bosses with some gimmicks that seemed unfair, but I realized you have to prepare for that boss, so don't expect to defeat it on the first encounter for the most part and be prepared to change your approach via Gear or Party Composition. Was almost brought to tears a few times which is not common for me. Try the Demo, if you like give it a go.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For a JRPG, it's got a great soundtrack and visuals. I recommend downloading the map songs for studying, reading on a plane, or whatever. However, it is a JRPG, and naturally the story is generic, childish, and often mindless. You spend most of the time dealing with cartoonishly evil Robbie Rotten-level characters, always falling in their traps or fighting them head-on and prevailing against all odds in a predictable manner. There are some plot twists but can be seen from a mile away. I'd have continued playing had the dialogue/narrative been more compelling, or the gameplay loop more fun (less about AoE winning in one turn times a hundred). Rather than spend more time on this, I'll play (for the first time) BG1 & 2 and Planetscape: Torment instead. Maybe some NWN:EE custom modules after. I still recommend it for what it is, if you enjoy normal JRPGs and want to have a casual, perhaps even nostalgic experience.
这游戏HD‑2D的像素画风很有特点,光影和配乐堪称顶级,沉浸式氛围感直接拉满。八位身世迥异的旅人,各自背负故事踏上旅途,新增双人交互剧情,总的来说剧情还是过得去的。 战斗方面的话,回合制战斗保留经典破盾机制,潜力系统让配队策略更丰富,倍速功能也大幅改善游玩体验。美中不足是角色主线依旧相对独立,部分桥段节奏偏慢,然后个人感觉部分剧情很中二比较脱离现实,还有部分boss战游戏体验真的很糟糕,强烈建议给敌人加上血条。 总的来说,如果喜欢复古 JRPG,享受慢节奏体验剧情的过程,可以试一试,遇到某些粪怪的话建议该逃课的时候还是逃课,游戏主打的就是一个快乐,不要为难自己。
Game looks amazing, and unlike the first one, where the developers seemed overly ambitious but time-limited, this one truly delivers on everything it set out to accomplish. 10/10
全成就时评价: 1.在剧情体验上,8位旅人的故事完整,虽然称不上跌宕起伏,甚至我在游玩过程中感觉还是有不少槽点的,但是有始有终,线索有呼应,动机有解释,已属不易。音乐相当抓耳,在烘托气氛与情绪上有非常不错的效果,好评。唯一在剧情上我感觉有些欠妥的是后记里众多npc几乎没有任何伏笔地黑化,包括军师,小记者,女神官等在主线中有相当亮眼表现和塑造的角色,在集体剧情中的黑化有些过于刻意与套路,他们完全可以作为“明天的希望”站在魔神伍迪的对立面,却毫无征兆地加入黑暗,这既是剧情设计上的强行反转,在主题呈现上也略微有些意义不明。除这点之外,剧情整体给到好评。 2.在游戏体验上,不同角色的特性,足够多的技能和转职构筑出了不错的可玩性与策略性,不过后期打boss基本都是破盾一轮秒杀,虽然在设计秒杀流程上有一定的思考量,但确实也少了和boss的交互。在不好的方面,其一是明明有速度的属性,每回合人物行动顺序仍然随机的设计有些令人困惑;其二,BP的回复逻辑在我自己游玩时完全没有明白,理论上应该是每回合回一点,但往往有时候回了有时候又没回,有些角色回了另一些又没回,比如这回合2BP普攻破盾,下回合有时候是3BP有时候还是2BP,令人费解,我并不清楚是不是我漏掉了什么机制,但是至少这对我的游玩还是有不小的负面影响。 3.最后还是要吐槽一下野外的进战逻辑,我实在不明白这种地雷式进战斗的意义,让人基本没法好好探图和欣赏风景,探索体验只能说糟糕了。如果要防止等级不够硬闯这样设计也无可厚非,但在等级已经完全压制的情况下反复进战属实就是骚扰了。这点我必须给到差评。 4.整体而言,有功有过,比较之下还是功大于过,给到好评。
比1代进步太多,好玩的
神作不解釋精神時光屋
キーバインドがあるのに何の理由もなく矢印キーを設定できない 意味もなく嫌がらせを行う悪意の塊みたいな人の作ったゲーム
Muy buen juego, buena historia y lo pase muy bien. Muchas mecanicas interesantes que le dan emocion al juego.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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