
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #75, worst KR #97 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.5Kreviews | 93% | — | $15.8M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1395 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏可玩性强,画面精美
好玩的
绝了,好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 22.3K | 94% | $12.49 | |
| $15.8M | 11.4K | 77% | $44.99 | |
| $15.8M | 21.6K | 92% | $39.99 | |
| $15.7M | 38K | 90% | $19.99 | |
| $15.7M | 48.3K | 86% | $12.99 | |
| $15.7M | 13.4K | 98% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 17.3K | 85% | $17.99 | |
| $67K | 275 | 79% | $12.99 | |
| — | 0 | — | — | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $109.4K | 100 | 91% | $34.99 | |
| $87K | 539 | 80% | $8.69 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
八方旅人2是我近几年玩过的最舒服的JRPG之一。 画面,HD-2D的画面风格在这一作达到了新的高度。像素角色搭配精致的光影效果,场景的层次感和氛围感拉满。站在海边看夕阳、走在雪山上看风吹过树林、夜晚城镇的灯火亮起来,这些瞬间真的会让人停下来截图。它证明了像素风不是"廉价"的代名词,反而可以比很多3A的画面更有味道。 音乐,西木康智的配乐依然是天花板级别。每个角色的主题曲都有辨识度,boss战的音乐燃到起鸡皮疙瘩。城镇、雪原、海洋、沙漠,每个场景的BGM都恰到好处。这是一个可以单独买原声带反复听的游戏。 战斗系统,BP蓄力+破盾的机制看似简单,实际非常有策略深度。boss战需要认真思考破盾顺序、BP分配、职业搭配,不是无脑按攻击就能过的。潜力加点系统也增加了build的自由度。打出完美的一轮爆发输出时很有成就感。 剧情,相比一代最大的改进。八个角色的故事依然独立,但这次加入了交叉剧情和最终章把所有线串了起来,不再是一代那种"八个人各走各的互不相干"的割裂感。每个角色的故事质量有高有低,个人最喜欢索罗涅和光明,但整体水准都在线。反派的塑造也比一代强了不少。 不足,还是有的。八个角色全部打完流程偏长,后期会有一些疲劳感。部分角色的故事套路化,展开能猜到结局。迷宫设计中规中矩,缺少让人眼前一亮的关卡。另外难度曲线不太平滑,有的章节boss突然变得很难,需要去刷等级。 总结,八方旅人2是一封写给传统JRPG的情书。它不追求开放世界、不追求写实画面、不追求动作化,就是老老实实做一个回合制、有八个故事、音乐好听、画面漂亮的RPG。在这个3A都在卷大世界的时代,这种游戏反而让人觉得珍贵。 推荐给:喜欢传统JRPG、喜欢像素风、喜欢慢慢品味故事和音乐的玩家。通关大概60-80小时,是那种玩完会有点舍不得的游戏。
传统的王道剧情,然而我就吃这一套,配乐的动态切换行云流水,战斗系统上3bp增幅下的角色气势和boss战音乐相当配合。小地图的引导标识也避免了玩家一头雾水,在打折买key这种100不到的价格下算非常值得的一款游戏了。
不错 挺有意思的。如果猎人可以用的怪物数量上限再多点就更爽了,什么都想抓了留着。
1회차떄 조금이라도 막히면 공략을 찾아보거나 강한 아이템들을 먼저 우선 찾아다니면서 했다가 권태해져서 접었다가 몇년이 지나고 아예 공략 없이 모험하는 기분으로 하니까 더 재밌게 느껴지고 있어서 즐기고 있습니다 주욱 느긋하게 즐기고 재밌게 엔딩보면 후속으로 나온 0도 한번 구입해서 해보려합니다! 혹 출시된지는 많이 지났지만 이후로 구입하시는분들은 공략없이 즐겨보세요
知道了这游戏的乐趣的话,我们就会成为好朋友的
Overall: 7.2/10 Battle System: 10/10 Graphics: 10/10 Narrative Structure: 2/10 Battle System is one of the best I've played for a JRPG. The mechanics encourage using relevant techniques against all enemies rather than spamming attack. Even random encounters can present a welcome challenge, Bosses present real difficulties like old JRPGs. It is all incredibly wellbalanced, making the game to be quite engaging. Many battles work out like optimisation puzzles, and the job system is very flexible. The graphic style is great if it's your thing, like running around in a world of miniatures. If it's not, you won't like it, but that's personal preference. Unfortunately, this is saverely let down by its narrative structure. The eight characters never feel like a party, they don't interact in each others' stories at all, and there's even story beats that don't make sense if you have a full party. The range of personal stories go from conquering a nation to being a great dancer. It's makes no sense for these people to be travelling together. The storylines themselves are cliche, predictable, and the writing itself is too weak to carry dialogue or charracter development. I wish I had skipped all cutscenes and saved myself some time. Additionally, the narrative structure locks you into using your main character for essentially the whole game. My main was level 66 when I could finally swap them out and the others were like 46. This has the knock-on effect of ruining a lot of the challenges the battles present by making one character OP. Forcing this undrmines the game's excellent battle design. I get that narratively, they want you to feel connected to one, but it easily turns into the battles into the waiting for the OP character to wipe the field, making the mid-game much more boring.
60 $ Worth Spend. 55 $ Goes to Music Composer.. 5 $ Goes to Game Developer.. : )
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.