
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.5Kreviews | 93% | — | $17.4M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First 10-ish hours are genuinely fun, but then game becomes just annoying. Tried several plot lines, almost all of them are just "Evil™ guy tries to do Evil™ thing, I need to stop him so everyone would be happy!". Love the design tho, pixel 2D + 3D is really appealing thing
内容很多 但是部分角色故事略显单薄
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏的音乐与美术是真无敌。音乐大多是纯音乐,美术为光影渲染+像素风格的组合,体验特别独特。 在野外跑图找宝箱时,看着舒服的画面,听着纯音乐,是真享受。 但有老掉牙的暗雷机制也是真毁体验。刚沉浸进游戏的氛围,音乐骤然切换,刷出几只面目狰狞的野怪,还要打完整场战斗。探索等级较高的区域或推进剧情打BOSS战,还会被敌人一脚踢死,不得不专门花时间去刷等级。 战斗体验中规中矩。剧情还不错,代入进去有点像看日漫。
游戏还是挺好玩的,但是作为一个jrpg,这剧情百分之80的白开水加上百分之20的💩让人很难绷。
Combat is fun for a while. So are some of the actions you can do like pickpocketing, sort of. At first, it's neat seeing who has which items, but most of what you can steal is already underpowered by the time you'll be fairly successful. Music is alright, pretty bland, but non-offensive. Voice acting is really well done. My main gripe is the story. They're full of nonsense tropes like letting the bad guy, who just revealed themselves as even worse than was assumed, walk away for no reason. Don't even get me started on how absolutely stupid everyone in Castti's chapter 3 or 4 acted. When you see purple rain, you'll be in for some of the dumbest decisions people could possibly take in quick succession. Why put out a poison campfire with your soaking wet cloaks when you and your brother can dive onto it? Why hide from poison rain in a cave when you could seize the opportunity to, I guess, receive a free purple dye job? I really don't see why so many people praise this game's story. Some characters' stories are inoffensive filler, but when the game tries to be dramatic it falls extremely flat due to plot holes and incomprehensibly nonsensical decisions. Also, I don't know if it's further poor writing or just mistranslation, but a lot of the stories have awfully worded sentences. The random townsfolk mostly make sense, but it's spottier in certain chapters.
即使有一天我变成老阿姨 老奶奶了,我也一定不会忘记的/(ㄒoㄒ)/~~ [hr][/hr] 歧路旅人是一个让人难忘的游戏。纵然它有暗雷、站桩回合制等等硬伤。也有一些剧情不合理的地方。但是它丰富的玩法让人流连忘返: 1.每个角色都有白天黑夜两种不同的交互,8个角色就足足有16种交互,通过这16种交互,可以去了解每一个npc背后的故事 2.每个npc都是真正活在那个世界的角色,不仅仅是为了剧情服务,哪怕是剧情结束后,他们也精彩地活着,在你完成8个角色的主线后,你可以通过“在那之后”系列任务,去了解那些主要npc日后的生活:保镖贝罗妮卡,懊恼着送什么礼物给多尔茜尼亚,管家米尚操心着阿尔伦多又变装去哪里了,沙斯蒂为过劳却不肯休息的弗罗伊特担忧 3.海量的支线任务塑造了海量的角色,就连那些不起眼的角色,在日后的某一天也会让你想起,他们曾经活过,让我印象最深刻的,无非是那个协助奥茨巴尔多越狱的埃梅拉尔德,当我玩到剧情后半部分的时候,我早就忘了有这么一个人,直到我去灯塔做另外一个拿灯塔反光镜任务的时候,意外拿到一瓶漂流瓶,里面有一封信,将它送回给丁芭蕾因王都时,我才发现这是埃梅拉尔德写给母亲卢比的信 4.就算那些没有任务的npc,也隐藏着海量的细节和设定,让你对se塑造的这个世界充满敬意,在灵药公祭坛的西边,冰层上站着一个挡路的女人,相信大部分玩家都是直接放倒她就走了,但其实,你查阅她的信息,你会发现她已经100多岁了,而她守着一模一样的三叉戟在这里当望夫石,又经历了多少个岁月呢 5.海量的npc并不孤立,他们通过这个世界联系在一起,非常多的支线任务都是让你把这个角色带到另一个地方解决问题,你还会发现一些有趣的人际关系,比如奥茨巴尔多线的蕾蒂·克拉丽莎,和兽人岛的人类族长甲驰,竟然是旧识,最精彩的还属最后的舞会,新德尔斯塔那里,你可以看到各路的npc齐聚一堂,马戏团团长想要邀请欧修提的师傅白虎去当马戏团成员,非常有意思 6.完成这些支线任务丝毫不会无趣,因为你不仅仅是想了解剧情和完成任务,在这个过程中,你会想去看看那个npc会有带什么宝贵的东西可以偷,这个npc有没有什么牛逼的技能可以给光学,那个野怪抓起来给欧修提做集体唆使效果怎么样,到了游戏后期依然不会枯燥乏味 7.游戏双职业的设计,让你可以bulid一下,打造各种流派,并且每个角色拿到副职业都会有一个全新的像素形象,比如光哥变猎人会有猫猫耳朵,奥茨巴尔多变魔导师会光膀子 但由于艾格妮雅的潜力太过强大,导致大部分时候都是艾格妮雅+什么什么,艾格妮雅发明家,全体下回合先驱,提前行动,艾格妮雅神官,全体来个圣火神的祝福,来个额外回合,商人的话,感觉就是法爷的挂件,由于法爷启动需要两次4bp,一次开硕学王,一次开究极魔法或者神圣魔法,非常麻烦,所以干脆让商人兼职学者,去开硕学王得了,开局满潜力的话,开局就能自充4bp给法爷队友或者神官队友开硕学王 8.最令人称道的还是整个世界的设计,既有自然的日夜运转,npc在白天和黑夜会出现在不同的位置,玩家又可以按T手动切换日夜,要知道,相当多一部分开放世界游戏是没有自然的日夜更替的,就算有,npc的位置也不会变化,死死地站在店铺那里,跟个工具人一样,但是歧路旅人2丝毫不会这样,比如说兽人村的一个守卫,他是上夜班的,所以你会在白天的时候,在他的房间里找到他,而在夜晚才会在野外找到他 [hr][/hr] 游戏暗雷的硬伤,也是可以一定程度上地对付的,首先上个遇敌概率降低的buff,然后光哥带开局满潜和先驱两个被动,遇怪直接开双月闪秒掉,记得切换到黑夜,这样的话提米诺斯和斯洛妮开局上buff,让光哥伤害更高一点 [hr][/hr] 不过,除了前面说的那些玩法上的东西,我觉得这个游戏还是有角色塑造上遗憾的地方的 八个角色全程以像素小人的形式出现,就连小剧场,也是两个像素小人站在那里念台词,如果中间能够有动画小剧场,或者次一点,有一两幅插画,都会好很多 [hr][/hr] [spoiler] 这个游戏我认为是分为两部分的,上半篇就是玩家去完成8个角色的故事,下半篇就是去完成双人故事,解锁最终章,但是不要直接去打最终章,在此之前,建议去完成支线任务,支线任务给了非常多不错的武器,部分npc和副本boss身上有各种牛逼的武器:历战系列武器,武器大师的王系列武器,还有巨人棍棒 其中最重要的3个就是 1.巨人棍棒 在白色幽谷 2.历战之剑 在“百尸制造者”邦迪拉姆手上 3.勇王之斧 在丙午地区-西塞伊沙道-流沙监牢击败BOSS后从宝箱中获得 除此之外,游戏还有4个隐藏职业,发明家,武器大师,魔导师,祈祷师 四个职业都非常强力 发明家前期就可以获得,在新德尔斯塔的东边 武器大师和魔导师游戏中期可以获得 祈祷师要游戏大后期才能获得,库国五重塔上面的boss还是很强的,刀刀秒人 8个职业祭坛可以解锁另一个ex技能,工会有给提示,找不到开R看小地图,实在找不到就搜攻略吧 [/spoiler] [hr][/hr] 玩到游戏结束时,还是相当难过的,角色们各赴前程,而我明天,还要上班QAQ
游戏挺符合我胃口的,但是这操作是不是太过分了?我就提前买了几个月,现在你给我说降到80了,把先买的当沙子了是吧,我很少打差评,但这真忍不住
现在七十左右的价格符合游戏质量了,游戏特色在于精美的像素风格,宏大的音乐,还有大世界探索收集玩法,很多偷鸡门路爽过发育期,八个人物各有与NPC互动的方式,NPC也非常多让世界比较生动。 但是剧情非常一般甚至狗血,主题都是光明战胜黑暗,可能比较适合小孩子看,我最反感的是番外篇几个人物莫名其妙的黑化送死,很有小日子心理扭曲的风格。 回合制玩法方面自由度挺高的,八主职业+八副职业+几个隐藏副职业,搭配思路是3辅助1输出,然后补充破防。除了一场隐藏BOSS战都是几回合结束战斗。 游戏暗雷可以打mod解决
having to jump between stories to maintain a coherent leveling experience detracts from the experience. managing over world skills is also a PITA. reminiscent of HMs from pokemon forcing a certain party dynamic. and unlike pokemon i cant just delegate 1 slave character.
落后的游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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