
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 623 reviews with recorded playtime.
Reviews
Themes across 623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
处处透露着傲慢;不管是根本不现代化的操作,还是存档模式,都处处透露着恶心。几步随机触发一次战斗拖慢探索节奏,没有血条显示根本不知道打到哪儿了,破防也连不起来。根本爽不起来,也丝毫感受不到游戏的快乐。如果想玩jrpg,回合制,建议体验女神异闻录系列与暗喻幻想。
6 hours in and nothing happened
This is by far the worst programme I have come across in years. It doesn't even list the basic keyboard shortcuts for accessing the settings! That’s when I start to absolutely hate a programme! I bought the game through Humble Bundle, unfortunately, otherwise I’d return it right now.
神作!無庸置疑的神作! 無論是音樂還是遊戲性都是我玩過最棒的作品了! 尤其是音樂部分,每一首都值得你聽盪最後。
I tried to like this game, expecting some of the annoyances on the previous opus to be fixed... Well, I was disappointed. It's still absolutely grindy, with repetitive encounters all the way. (And avoiding them is possible, but you'll end up under leveled, which is a death sentence). More than half of my play time is spent in mindless combat against the same creatures, using the same spells and attacks... Graphically, it's good, slightly better than the previous opus. Storylines are decent at best. Still barely no interaction between protagonists (although a little bit better with the cross path quests, but they feel like additionnal content placated on top on the rest, with no meaningful ties to the main story itself). The voice acting is good, the the writing is probably directed toward young kids, with extremely shallow designs for both protagonists and NPCs. (Except Oswald, I'll admit). The enemies are unredeemably "I want to kill everyone while laughing maniacally" with no inner conflit at all. The allies are somewhat better, but either they die tragically, or they betray you, no inbetween. The whole combat system is built on an illusion of choices. You have a lot of options as to which passives you want to use. And 90% of them are useless. The rest is basically imposed by the game and bosses. Does your build make huge attacks? They you need the Warrior last passive to hit more than 10k at once. Does the boss have a one-shot mechanic? Then you need the anti-oneshot passive on basically everyone. If you try to make a fun build, the game with shut you down. Attempt to make some buff permanents? The bosses will cleanse them. Try to focus on evasion? Don't worry, most bosses have perfect accuracy. Build a tank to capture the aggro, sacrificing precious passive slots for that? Who cares, two third of bosses have only AoE attacks. And if that wasn't enough, the luck factor is extremely high. "Hey, the boss will do three attacks at the beginning of the round, one of them will put everyone at 1hp, and another one is an AoE".. well, yes, of course, the order is random, and it might be a game over. The devs love their gimmicks which invalidate any tanking strategy.... Removing a hero from the fight without any warning, nor way to protect it? Don't mind if I do! Yes, you usually free them by breaking the boss shield... but what if this was your main shield breaker? Oh, bad luck! In their quest for balance, the devs have casted the fun aside, leaving only their contempt for the players seeping through the game. You are here to grind, and you will NOT cheese a single fight. The one truly good thing about this game is the music... except that the best tracks at the heroes themes, which you only hear at the end of chapters... In short, I cannot recommend this game at all, unless you like repetitive tasks and being shoehorned into using the same strategy over and over...
Better than the first game in a lot of ways, a good RPG for anyone to enjoy, although for me the story becomes tedious at times, as one already expects the typical cliches in each story. I had a good time overall and i would recommend it to anyone that enjoys JRPGs like me, but be mindful that you'll have to sit through a lot of cutscenes where you already know what its gonna happen. Thankfully, the music makes the journey through the roughest parts worthwhile. The combat is enjoyable, but the encounter rate is very high, and because of that the overworld can feel overwhelming at times. A good game, but i wish i had a better time with it. Score: 7.5/10.
真是漫长的赤石啊....总算结束了.... 优点: 1. 音乐 2. 城镇设计 3. 「药师、神官、学者、盗贼」这四个角色的「个人故事」。注意,我说的只是这四个角色的个人故事出色,不是说整个故事出色。 4. NPC该领便当就领便当,不拖泥带水。足够的残酷,也足够的打动人心。 5. 战斗系统上,「剑士、药师、猎人」的个人系统做的蛮有意思,可玩性不错。 缺点: 1. 上述剩余4个角色的个人故事,莫名其妙,很典型的日式「自我感动、强行上价值」 2. 最后8人合到一处的收尾故事,烂透了,虎头蛇尾。一个个前面故事揭露的幕后黑手在此处草草自杀献祭了事,幕后黑手背后的幕后黑手就打了一战被我随便秒了,幕后黑手背后的幕后黑手背后的幕后黑手就是最终boss。还蹦跶出来一个前面剧情里出现的角色,突然成幕后黑手之一了,用17页纸强行找补了这货的心路历程。真的要这么突然吗? 3. 八个角色的个人故事里,只有主控角色是人,其余7个队友只是打架工具人,完全不参与主控角色的剧情。玩起来很出戏。这是「多角色回合制RPG」诶,剧情的基石是群像剧好吗?主角团之间的刻画惜字如金啊,太奇怪了。 4. 剧情太多不合理的地方了。比如某角色复国成功,国家未稳、百废待兴之际却为了「8个traveller」这个主题擅自离国,继续和主角团游山玩水。又比如某角色复仇成功,终和女儿团聚。然而却把女儿丢给助手,自己又和主角团游山玩水去了。 5. 战斗系统上,隐藏boss和最终boss是断崖领先全游戏战斗难度的2个boss。会完全颠覆玩家之前对于这个战斗系统的理解。隐藏boss不抄作业很难打过,不管你练级多高,不用网上套路都别想打过。完全颠覆掉玩家自己随着故事展开花了100小时构建的战斗build,给人一种「好好好,自由度这么高的战斗系统,只有这一种标准答案是吧」的诡异观感,给我一种「我的人生难道是一场空么」的恍惚感。最终boss突然引入了新的战斗系统(可以切换队伍了,早干嘛去了?)以及全新的异常状态(禁用一切回复手段,可能还有其他,但游戏不给完整的异常状态列表,所以我也不知道具体有啥)。这种断崖式的boss设计不是数值层面上的,而是机制层面上的。这只能说明前面的一系列boss战的规划是有问题的。 这游戏玩到后面我只想快点结束,然后删掉以节省我电脑硬盘。 结果打完最终boss后,游戏还在拼命煽情、拼命找补、拼命狗尾续貂,似乎只要制作组足够用力,就能给玩家带来「好的峰终效应体验」。怎么说呢,「打完最终boss后小队告别」直到「大剧场煽情谢幕」这两幕,从设计、立意、台词、演出、诚意上看,远远不如20年前的空之轨迹3rd最终告别,以及零之轨迹大剧场演出。
8个人8段单独的线 玩起来有点割裂 但是暂时药师和神官的故事挺喜欢 剧情章一定要在当前队伍里才能触发,得去切换队员有点烦 BGM还行 暂时好评把
想入手的玩家先试玩一下舞娘的剧情,能接受这种流水账剧情的话,后面还有毫无逻辑的商人剧情在等着。舞娘、商人、药师、剑士和猎人的剧情都挺刻板的,看开头知结局;剩下的神官、学者和盗贼的剧情算是矮子里的高个。 除此以外,主线中夹带了大量的注水对话,跑腿和无效运镜,以给每章凑够一小时为目标。最后的世界观拼凑环节,给我一种幕后反派是谁都可以的的感觉,只要把相关主角的敌人写成与反派有关联即可。 8位主角有什么交集吗?如有。这编剧太好当了,写8个快餐故事,再抓阄抽4个双人剧情,名义上是多主角,其实只能算硬凑,每个角色的故事都是独立的。堆了料,但不是什么好料。
重新感受到jrpg的快感,连玩10个小时太久没有试过这么沉迷游戏了,se不愧是世界上最大的jrpg厂商
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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