
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #75, worst KR #97 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.5Kreviews | 93% | — | $15.8M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有特色,好玩,配音出色
傻逼编剧开了吧,单人线都写不好你让他写群像?单人线剧情还要被整体的八人剧情挤压,除了医师线,其余所有角色剧情都不及格。短,就不容易写好角色,何况这种八人分章节极其打乱剧情的体验节奏,更别说八人在单人线中完全零关联。每章剧情毫不夸张的说就是一两句话的事,还写的烂,如同毫无笔力的勾rpg八股文,寡淡如水漏洞百出。 我出个点子,写不来群像草灰蛇线互相关联就老老实实一主多辅,别搁这天天八方就要写八人在这玩噱头,50块一方不也是方?
nice
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很对味的异世界冒险游戏
神作无需多言
玩的想睡觉 太传统了
音樂好聽 人物鮮明 八個劇情很有特色 聲優頂配 轉場快速 介面清楚 裝備職業自由 要做好一款遊戲不就這些嗎 沒有強加價值觀 沒有說教 沒有道德淪喪 每個主角都有自己的人生
기대한 것: 등장인물 8명의 이야기가 서로 얽히면서 펼쳐지는 인간드라마 실제 본 것: 다른 인물이 없어도 전혀 관계 없는 독립된 8인의 이야기 개인적으로 회고주의를 그다지 선호하진 않는데 픽셀아트는 그 시대에 했으니 의미가 있고 아름다운 거였다. 기술도 발전하고 훨씬 화려한 그래픽과 효과를 보여줄 수 있는 시대에 굳이 픽셀아트를 찍는 게임엔 늘 의구심을 가지는 편인데 이 게임도 그 범주에서 벗어나진 못한 느낌이다. 전투도 전략성이 뛰어나거나 하면 모르겠는데 도중까지라고는 해도 레벨 노가다로 스펙 찍어누르기 이상의 무언가가 보이진 않았다. 약점 속성으로 브레이크를 걸어 싸운다는 요소가 있긴 하지만 대미지 기대치 대비 적의 HP가 높게 잡힌 편이라 쉴드를 깎고 브레이크를 건 시점에서 대량의 대미지를 넣고 한 방에 처치하는 맛이 필요한데 그 시점에서 보통 배틀포인트가 소진돼서 다시 충전되는 시간이 필요하고 그 틈에 적의 쉴드도 리필된다. 이런 이유로 전체적으로 전투 템포가 늘어지고 고전적인 랜덤인카운트로 인한 스트레스가 크다. DQ 리메이크가 심볼인카운트를 쓴 게 괜한 게 아니란 사실을 깨달아야 한다. 출전 파티가 4명까지면 후방 멤버, 합류가 늦는 멤버에 대한 경험치 등의 구제책이 있어야 하는데 그런 게 보이지 않는 것도 스트레스였다. 이게 1편에 비하면 편의성 등의 요소가 많이 보강됐다고 하는데 그럼 1편은 얼마나 구렸다는 것인가 하는 생각도 들고 이 시리즈를 앞으로 더 건드릴 일은 없겠다는 생각도 들었다. 엄청난 명작을 기대하진 않았지만 그래도 80점정도의 작품을 기대했더니 한참 못미치는 50~60점짜리 게임이 나온 느낌이다. 메타스코어 등의 호평을 도저히 이해할 수 없다.
นุกมากเนื้อเรื่องดี ซื้อมาตั้งแต่เกมส์วางขาย แต่พึ่งมาเล่นช่วงนี้ 55
Sometimes I leave the game open just to listen to the music.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 17.3K | 85% | $17.99 | |
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| — | 0 | — | — | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $109.4K | 100 | 91% | $34.99 | |
| $87K | 539 | 80% | $8.69 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 22.3K | 94% | $12.49 | |
| $15.8M | 14.8K | 77% | $44.99 | |
| $15.8M | 69.5K | 96% | $9.99 | |
| $15.8M | 69.7K | 96% | $9.99 | |
| $15.7M | 28.9K | 92% | $39.99 | |
| $15.7M | 38K | 90% | $19.99 |