
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
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About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 627 reviews with recorded playtime.
Reviews
Themes across 627 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
再见了所有的八方恶人!!! 以下是个人向剧情评分 剑士/7.5圣母 药师/8.4圣母 商人/8.5靠谱 舞娘/5.4无聊 猎人/7.7还行 盗贼/9.3牛逼 神官/8.7王道 学者/7.9烂尾
相較於一代,劇情與夥伴系統都做得更好、戰鬥也更好玩 故事寫得相當好,雖然我還是不習慣這種畫面表現方式,但不影響投入在劇情與角色當中 尤其是結尾收得非常自然舒服,感人程度也拿捏得恰到好處 感覺到你的努力確實影響了所有人的未來(指得是劇情的內容,玩法仍是線性為主) 八個主角都有可愛的地方(歐修忒ㄟ嘿!),沒有什麼歪掉的角色 也沒有強制原諒或者強制DEI元素(為什麼這已經變成加分項了) 但非入隊角色沒有經驗成長偏可惜, 以至於尾王我還是農了一下(因為我固定使用四個角色) 夥伴間的互動也還是有優化空間(終章營火互動就很好啊) 支線提示過少我不知道是不是故意的(懶惰如我基本上就是攻略常開)
Okay, this one gets good, but it takes A WHILE. There is a world to explore and fun things to find, but expect significant stretches of exposition to sit through.
喜欢
划算又好玩,但是我看別人玩歧路0覺得普普。 要選一個來玩的話,玩第二代就好。
I feel like I'm playing FF3 on my supernintendo.
Has one of the best OST for a game EVER
战斗爽
作为JRPG,剧情是否过于粗糙了?八个人剧情只有药师和桃子姐比较好,其他真的一言难尽。。 战斗特效,音乐美术这些方面都还行,尤其是音乐不错,每一个背景音乐都很分明,并且有地区代表性。 以及,随机遭遇敌人这种机制真的可以取消了吧? 不算很差的游戏,但雷点不少,在加上考虑到价格,就更不推荐了。唯一一款没有动力去开多周目的JRPG。
Fue un juego muy entretenido que relamente recomiendo. Aunque soy un jugador que no le encanta estar al pendiente de la historia, la considere bastante atrapante
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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