
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 627 reviews with recorded playtime.
Reviews
Themes across 627 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
经典JRPG神作,截至目前八方旅人打折一方不到20块捏 量大管饱而且爽玩,总体量约80-100h,主线剧情大约20h,全地图探索大约60h。选择一位主控开始,在这片大陆上打听情报,解决问题,邂逅旅伴然后解开谜团拯救世界。每个旅伴都有着不同的职业,鲜明的性格特点和耐人寻味的故事,也有很经典的王道剧情。而且每一步的铺垫都会串联一起回收;每一个的NPC都能在最后有完整的故事。有些NPC的对话和情报也是很有趣或者值得深思耐人寻味的。也有经典身世背景,洗白以及被击败后的幡然醒悟。在一些场景,还能触发队伍中伙伴的交谈。坚持玩下去肯定能体验这部作品带来的美好故事。 玩法上,是跟p5r等作品很像的经典回合制,有慢慢打怪升级寻找宝藏提升实力的经典套路,也可以尝试逃课越级。因为是回合制的玩法,也毕竟是老作品b站等平台也有着众多攻略作业可抄,也可以自己深入研究捡垃圾思考配装优化整体轴。最终boss血量难度也不难,甚至没有前代的彩蛋支线任务的隐藏boss难。 作品以箱庭地图展开像素风呈现,以下配置也能做到全高稳定120PFS。音乐也是真神,很沉浸。每个地区音乐都能鲜明突出,很容易听出地区的风格。日语配音老师们的发挥很不错,台词翻译字幕的本地化做得也可以,演出cg也很好了。 整体的游戏性很不错,引导很明显直观,去过的城市也能快速旅行,也没有卡关bug什么的,每一段安排都很合理,怪物的难度安排也很合适。全成就难度不高,大部分做完主线就能获得。虽然不少模型素材复用,但是也是不太重要的地方。 在最终章打最终boss的时候8人同场和后记剧情全部NPC一起出场真的感觉这趟旅途一切都是值得的~
thanks for the journey!希望能有更多这样优秀的像素美术风格的作品诞生(真的是非常难忘的旅程)
希望之歌
就这么舔图舔舔舔舔到厌倦,舔完白天舔晚上,好玩上头
我2023年最喜欢的游戏
Direction artistique excellente, le jeu de lumière , les maps sont super jolies les VFX en combat sont superbe Les musiques sont top Le gameplay est super pour ceux qui aime le tour par tour Le soucis du détail est présent attention pour ceux qui n'aiment pas grind, passer votre chemin
夯
好玩
无敌的音乐
强烈加入jrpg必吃榜
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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