
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
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About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 627 reviews with recorded playtime.
Reviews
Themes across 627 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩
Octopath Traveler II takes everything from the first game and improves on it even more! You got more bosses, more cities, more animations, more exploration, a day-night cycle which pretty much doubles any npc interaction, there is just so much to do!
1
!
不多说,好评
神
SE真不赖
(9/10)进包补票白金回顾,八方旅人2绝对上乘的jrpg,光是猎人一个角色的系统就撑起了百分之三十的玩法,满世界抓传说宝可梦游戏性可谓拉满了,比八方0好得多
太喜欢卡斯蒂和欧修忒了!!
先前在NS上玩的,整天不务正业主线不做就到处探索收集打怪,40级左右就去把翼蜥蜴重型种打了,然后到处学技能抓宝宝,研究一刀流,玩的贼开心贼沉迷。97个小时除了最终章和几个隐藏舍不得完结外,基本上都探索完了。 HD2D画面优秀,像素风也不吝啬演出,不乏大场景。音乐顶级,还有日夜两个版本,时不时都会拿出来欣赏。战斗系统可玩性极高,八个人物性能各异,加上主副职业的设定,可以进行丰富的搭配,BP和潜力的设定兼具策略性和爽点。可探索要素丰富,每个人物都有日夜两套探索技能,能学技能、抓宠物、拉苦力、偷东西、探情报等。 唯一可惜的点就是剧情短板十分明显,剧情较短,而且每个人物的剧情也参差不齐,有的起承转合优秀,有的就像小学生作文,不同人物之间的联动也有限,只有4个双人剧情,然后一些对话小剧场。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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