
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 627 reviews with recorded playtime.
Reviews
Themes across 627 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bgm和HD2D的美术真的非常顶,剧情挺王道热血的,感觉也没啥悬念伏笔啥的 以及战斗这个暗雷遇怪我是真的烦啊,连十多年前的宝可梦都知道草丛藏暗雷,我走两步遇怪走两步遇怪何意味啊,老资历可能会反驳这是jrpg的精髓但我是真的不认同 最后这游戏对话能个立绘加对话框就更好了,这像素小人的过场演出总有种点少了点什么的感觉
受不了几步一个遭遇的可以去n网打mod,打完以后包神清气爽
很好玩。
[i]Octopath Traveler II[/i] is legendary. It's absolutely peak. You'll never get tired of NPC interactions and the storyline is phenomenal. Its only weakness is that it requires you to assemble a good team through hours of grinding so you can get to the end of each character's arc. I love every single part of this game, including the boost mechanic (with a consecutive attack up to 4x). For a turn-based JRPG, it's very well made with retro-like 2.5D graphics. It's very easy to get the hang of, so it's beginner-friendly with a gentle learning curve the more you progress in the game. Watch out for high level areas when you have a new party or you'll be insta-shot (one-hit knock out) and you'll have to restart from your last save point. Last bit of advice is know which characters work to your advantage based on their different skills/weapon abilities, since you can only have a max of 4 characters in your party at a time. You can consult online guides/tutorials on wiki forums so there's not much need to worry about that. Overall, I'd rate this game a 8.5/10 for its immersive soundtrack and gameplay.
像素风给人别样的精致感,剧情串联和战斗系统较前作都有进步。 早就想补票,但是嫌定价高性价比低。 不过最近出了进包临时工事件,导致隔壁PY有68左右的KEY流出。 暗雷遇敌本身没啥,但这频率高得有点离谱了。
"No need for flattery, it will rust my blade."
若要選出一款最好玩JRPG的話 毫不猶豫會把歧路旅人2加入名單 相比平淡的1代 2代的體驗真的好上了不少 不管是戰鬥系統、動畫演出、角色刻劃等都有明顯的蛻變 比如詬病的地圖指令 因為新增的日夜系統變得靈活性高 地圖視覺更加簡潔舒服 迷宮也解放了有些寶箱要綁定盜賊問題 戰鬥體驗升級 新增的潛能給戰鬥帶來了不少的可逆和便利性 尤其獵人那高捕獲率且能無限次使用 是真的香 反觀1代那是真的爛(結果通關後被前主角痛扁了 劇情方面寫得更生動有趣且具懸念 1代那敘事手法真的太犯困了 雖然仍維持各章旅人獨立跑劇情的架構 但劇情的沉浸感變強 已經是能接受這痛點了 且2代多加了雙人劇情 還有原本的小劇場 加深了夥伴間的羈絆與角色辨識度 而且那演出跟轉場有讓人驚艷到 可以給很高的評價 劇情情感堆疊更有張力 不是在哄小孩唸床邊故事而是在演出一部好戲 雖然發了不少刀子 也是真的多 但結果也讓人挺滿意的 額外故事是必看的 除了解答了一些謎團 也是完美的收尾了這作 除了感動 心目中也對這部作品有更高的肯定 如果要說歧路2是不是神作 不可否認還是有些美中不足的地方 有些邏輯不足還硬要洗白的環節也不少 但多少還是能接受 還有支線操控角色還是像啞巴 缺乏了些互動感 不然可以讓後日談劇情跟主線一樣綁角色語音互動 不然感覺就很尬 音樂和美術依舊極品 要跟一代比還真是沒什麼高低差 也許是有玩過1代啦 倒吃甘蔗 應該說2代真的進步很多 確實也承認了歧路2是個好玩的JRPG遊戲 是值得推坑的 結論如果先玩2代 就建議不要回補1代了 相信我一坨 要玩也是從1代玩 先苦後甘 也能感受到這系列的成長 最後要表白 歐修忒超可愛 團隊的開心果 願意跟她一起守護杜杜赫赫島
Ca y est, j'en ai eu assez. J'avais beaucoup aimé le premier quand il est sorti, c'est donc tout naturellement que j'avais envie d'essayer le 2. J'adorerais pouvoir aimer ce jeu. J'adorerais pouvoir le finir. Il est beau, la musique est incroyable, j'aime les histoires et les personnages, le combat est vraiment cool. Par contre la difficulté est atroce. Je sais que beaucoup de gens trouvent le jeu trop facile, j'ai vu, j'ai lu, je sais. Toujours est-il que les niveaux conseillés ne sont que des figurants et que j'en ai marre de me faire détruire partout où je vais. Sérieusement, mon équipe a le niveau conseillé pour ce chapitre, et encore certains persos sont largement au-dessus, mon équipement est à jour, j'ai attribué des classes secondaires pour compléter mon équipe. Je rentre dans le combat et je me fais ouvrir en deux. C'est pas possible, je ne peux pas faire ça à chaque boss, j'en peux plus. Là je lâche, j'ai 35 heures dans les pattes et bah je peux plus. Même si j'arrive à survivre et à enchaîner le cycle : casse, gros dégâts que le jeu inculque (et que j'apprécie), non seulement je ne fais pas tant de dégâts que ça, mais surtout les boss finissent par me détruire. Il n'y a rien à faire, en un tour toute mon équipe passe de full vie à décédée.
very good
神作,音乐绝了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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