
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 623 reviews with recorded playtime.
Reviews
Themes across 623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
八方旅人,一方50,够买好几个逸剑风云决了.............
[h2]Octopath Traveler II is an almost direct upgrade over its predecessor. An improved focus in character-driven writing, more complex classes, more abilities and possible synergies, and an even larger world to explore culminate in a fantastic JRPG experience that, however, also demands an incredible amount of patience from the player to be able to appreciate.[/h2] [h3]Story and Setting[/h3] Players once again are given the option of choosing any of eight characters as their initial main story to follow, from Throné, an enigmatic thief who wants to break out from her oppressive guild, to Ochette, a Beastling Huntress trying to defend her home island from looming disaster, to Osvald, a scholar wrongfully incarcerated for supposedly murdering his own family and yearning to break free to take revenge: Octopath Traveler II’s cast is a lot more varied and a lot more interestingly written than the previous game. And, more importantly, a greater focus has been set to actually have everyone’s journey intersect more frequently and to more smoothly lead into the postgame. Narrative cohesion is the keyphrase here. Where OT I struggled due to relatively short chapters and characters having little to no reason to stick together, OT II’s attempts at fixing these criticisms have revealed that there are more fundamental issues with the story of these titles that can’t just be fixed by quality writing. Namely, that the very structure of these games just kind of starts working against it. With more chapters, and even specific intersecting chapters, characters are more elegantly developed and interesting, but it doesn’t make the journey any more believable or sensible for the group to travel together. When Osvald finds a palpable lead towards not just Harvey but also unearthing the fate of his family, it is precisely this greater quality in the writing that then hurts when the game yanks me back onto the world map to tell me that my level isn’t high enough yet and I ought to follow some other story I’m less invested in first. https://steamcommunity.com/sharedfiles/filedetails/?id=3756409346 It feels incredibly odd to complain about this, but it genuinely was such a drain on my immersion that I had not realized it was there when I was playing Octopath Traveler I, as that game never quite managed to interest me in enough characters simultaneously to feel this was an issue. This isn’t a “waiter, waiter, steak too juicy, lobster too buttery” complaint that the writing is too good, but rather that OT II is trying to follow too many stories simultaneously while the rest of the game, just like OT I, already suffers from glacial pacing due to the soft requirement of needing to keep an entire cast of eight characters reasonably equally leveled. Thankfully, OT II also prepares the player better for the overarching threat to the world that ends up appearing in the postgame, when all individual character stories have been resolved. Whereas OT I was happy to throw you into a dry set of credits, OT II presents you with a set of extra chapters to more neatly wrap up the game. Overall, the quality of this postgame can be debated a bit, and the beating heart remains with the game trying to present to you what was attempted originally with Final Fantasy VI: a full cast of playable characters where each one could be the main character and where each one has their own fully developed story, with its own tone and themes and qualities. It’s a commendable effort, but ultimately I don’t know if I would be confident to recommend Octopath Traveler on the basis of its story alone, neither I nor II. [h3]Gameplay[/h3] The core gameplay loop remains the same as OT I but has just grown more complex (positive intonation). As a turn- and job-based JRPG, OT II thrives on an insane amount of synergies and party progression. Once again, its strongest aspect is the fact that each of the eight Travelers comes with their own innate Path action, but adding to that, OT II also gives them both a unique Latent Power (a gauge that, once filled, allows for a character's unique action; very powerful!), an additional Path action (up to two from OT I), and, if that wasn’t enough, it also gives characters two unique skills for their main job that are unlocked via completing their story chapters. Quite frankly, that is everything I could have hoped for in OT II in terms of its core gameplay design and is precisely what makes job-based JRPG games so unbelievably fantastic experiences. The sheer variety in party building is enormous and is further supported by more involved secret jobs that aren’t just stronger versions of existing ones anymore but more gimmicky and unique classes that are also tied to more varied exploration on the overworld to even unlock. For example, the Inventor job can be unlocked extremely early in the game, but to completely unlock its skill set, players need to track down rare materials to literally build their abilities. Another, the Conjurer, is tied to a five-level boss rush, and yet another is tied entirely to overworld exploration via the newly introduced naval ship, also opening the map’s ocean up for players to conquer. https://steamcommunity.com/sharedfiles/filedetails/?id=3759288054 Balance is tighter than in OT I, which effectively means that while overall jobs have gotten way stronger, enemies have done a good job of keeping up with this power without feeling overbearing. I had more moments in the story where difficulty felt down due to tactics and needing to adjust my loadout more so than raw numbers and attrition. I think OT II makes for an overall better-balanced and more fun challenge than OT I but has not improved on its Achilles' heel: The sheer amount of grind the game asks of you. "Octo" means eight. I know; you are welcome. Eight characters to level is already a lot to ask from the player; adding to that not just the EXP but also the JP grind to even unlock the freedom of that aforementioned party building is even more demanding. I typically adore this. I love grinding in games, and it’s not that it isn’t possible to get by with a low-level party either, but this would also miss the point of what makes this combat system fun. This can be circumvented, of course, with mods and the like, but with the size of the map, the consistent random encounters, the far more frequent backtracking, etc., OT II exacerbates its disjointed writing with glacial gameplay pacing. [h3]Graphics and Sound[/h3] OT II remains just as fantastic looking as OT I, with even greater detail and some nicely added depth to a lot of the character models. The soundtrack is likewise once again phenomenal, but I felt that it lacked some more impactful tracks. The area it did improve upon massively is the character themes with strong contrasts, such as [i]Osvald, the Scholar[/i] and dungeon music, such as [i]Den of Darkness[/i]. https://steamcommunity.com/sharedfiles/filedetails/?id=3757053209 What is more notable than these, however, is the sheer quality of the voice acting. There is an incredible amount of emotion in each performance that I haven’t heard rivaled in any JRPG I can remember. [h3]Final Thoughts[/h3] Octopath Traveler II is an interesting example of a kind of game that improves almost every aspect of itself but by virtue of its very fundamental design ends up not that much better of a subjective play experience. By all accounts I should have enjoyed OT II a lot more than its predecessor, but I just couldn’t. For as fantastic as the combat is and for as charming as the characters are, it suffers so, so, so much from tying itself down with its pacing, and I think a lot of this is simply the formula of eight playable characters being stretched to its absolute limit. It remains a great experience, but OT has mostly shown me why smaller casts are preferable for this genre.
好遊戲, 有配音, 能回想。 因為有8個主角, 我每次完成一段故事後, 都不知道應該往哪裡走?
Wanted to like this game a lot, but it just has too many design choices that I do not like as a JRPG player. Exceptionally easy game, especially random encounters where you're never at risk at all of party members being killed. Overly simplistic game systems. An extremely unbalanced economy. Worthless items in every chest you open. Repetitive dungeon design. Boring exploration. Mediocre writing. The art-style is great, but the visual design of the world isn't partucarly impressive. Some people will enjoy the game if they're just super in the mood for a JRPG and have greater tolerance for all of the above, but I cannot continue playing when there's very little challenge and tension. I also really dislike the non-linear style of the game in terms of quests. You'll have to play it to know what I mean by that.
差评,2/5分 剧情垃圾,主线和支线无聊又幼稚,带点脑子都不能沉浸 探索一坨,野外体感5s刷一只怪,野怪无聊到爆,打完我想我为啥不去找个班上 还有这剧情快进,只有2倍速和一倍速,2倍速对话框都看不清就下一句了 战斗方面还可以,可圈可点
Generic JRPG with a naive story that feels like it was written by a fresh-out-of-school ivory tower intellectual with no real world experience.
jrpg标杆之作 画面美术 8.5 2.5D的画风和视角变化比较新颖。 剧情故事 7 剧情槽点比较多,深度一般般,偏童话。 玩法操作 8 战斗系统完善,阵容搭配和组合多,但后期技能和道具过于杂糅,很多道具和技能毫无用处。 音乐音效 8.5 不得不吹的一部分。 内容体量 8 体量大,内容充实,游玩时间值游戏定价,但隐藏boss设计较不合理,难度跨度大,只能按套路打。 综合评价80 值得一玩
I got it from humble and I'm flabbergasted that this is normally a $60 purchase. The selling point, to my understanding, is that there are 8 protagonists with their own incredible stories that intertwine. Monster Hunter has a better story. The combat has been fun though, so if you want a solid turn-based rpg and this is on sale for $20 or less that's probably fine.
First 10-ish hours are genuinely fun, but then game becomes just annoying. Tried several plot lines, almost all of them are just "Evil™ guy tries to do Evil™ thing, I need to stop him so everyone would be happy!". Love the design tho, pixel 2D + 3D is really appealing thing
시대에 뒤쳐진 구닥다리 JRPG는 역사의 뒤안길로 떠나야할때
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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