
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 17.5Kreviews | 93% | — | $17.4M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1345 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
通关游戏的那一刻,我带着所有的同伴回到了一开始救我的老爷爷那里,我也神游回了初从监狱岛逃离的夜晚。 那时候我操控的主角孤身一人小心翼翼地穿梭在雪地里,很怕遇到怪物与守卫,也不知道自己要做什么。最初的选择落在奥兹巴尔多身上时,我并未料到这场旅途会如此沉甸甸地落在心上。 那位从冰狱之中脱身的学者,背着污名与执念,循着禁忌知识的碎片一路向前。他总保持着冷静的语调,用理性拆解一切谜题,可当旧友的背叛、家人的牺牲、知识背后的残酷真相层层剥开,我才看见他冷静外壳下滚烫的坚守。他曾为真理孤注一掷,却也在旅途中慢慢懂得:知识从来不是囚禁人的牢笼,而是用来照亮他人的光。这份克制又深沉的成长,是他留给我最动人的印记。 这便是《八方旅人2》的魔力——八个素不相识的灵魂,各怀心事踏上旅途,却在山川湖海间悄然交织。 我随神官走过白雪覆顶的圣城,随盗贼在黑暗中寻找自由,陪商人在港都的风浪里站稳脚跟,在舞娘的舞步里读懂救赎。起初只是偶然的同行,直到最终的黑暗降临,八份执念汇聚成同一份信念,才恍然惊觉:这场旅途早已将彼此的命运紧紧缠绕。 JRPG的像素世界永远藏着惊喜。昼夜交替时,晨光漫过原野、晚灯点亮街巷,白天与夜晚是截然不同的景象。那些战斗中职业与技能的搭配,藏在对话里的细碎故事,让玩家的每一步探索都充满期待。 通关从来不是旅行的终点,更像一场漫长的告别。奥兹巴尔多终会回到他的书桌前,远远看着他的女儿一天天长大,其余旅人也将奔赴各自的新生。但却都不曾忘记,曾有一段跨越山海的同行,让所有遗憾都有归处,所有追寻都有意义。 天下没有不散的宴席,当我们老去,品尝丰盛回忆,每一道失去,都是醇厚的赐予。
que buen jrpg chaval me recuerda a mi infancia esas tardes con mi primo manolo jugando la fantasia final
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a masterpiece. A brilliant Japanese fairy tale about the human condition. Truly a work of art.
There's an old diatribe about the games industry which goes like this: 'Games are made by adults for children, except more adults play those games than actual children'. Or something like that. Octopath Traveler is a game made by adults for adults who want to feel like children, and I say that in the worst way possible. The gameplay is fine, repetitive but fine. Its the writing that I find so loathsome, so cliche, so hackneyed and boring that I find it hard to believe this game wasn't made in 1995. Considering its rated T for teen I'm also unsure who it is actually for, since it seems written for ages 10 and below. I can't recommend this game to anyone. If you enjoy the gameplay there are better games in the genre, and if you want an RPG there are countless better RPGs.
『1』に続き『2』もプレイ中だが、どうしても引き込まれなかった。 FFやDQのような王道RPGに期待する「仲間と共に壮大な目的に向かっていくワクワク感」を求めて遊ぶと、大きなギャップを感じると思う。 ■悪かった点: ・旅の根幹となる目的の欠如 群像劇とはいえ、ゲーム全体を通した核となる目的がないのは致命的。 国を取り戻すような重い使命を負う者、スターになりたい者、個人的な旅に出た者など、目的も危険度もバラバラな個人が「適当に集まってなんとなく一緒に旅をしている」状態に終始しており、この面子で旅をする必然性が全く感じられない。 ・各シナリオのスケール感の薄さ 一人ひとりのストーリーは、他のRPGでいう「サブストーリー」が連続しているレベル。 全体的に内容が薄く、大作RPGを遊んでいるというより、小粒な短編集を淡々とこなさせられている作業感がある。 ・昼夜で分かれたフィールドコマンド 制作者側はこのシステムを重宝しているようだが、正直面倒なだけ。 前作の紫宝箱並みにストレスが溜まる要素でしかなく、シンプルに「盗む」だけでいい。 ■良かった点: ・「ズル=ゲーム攻略」によるプレイの実感 『1』から変わらない部分だが、レベルが圧倒的に足りない危険なマップに背伸びして突入し宝箱を回収したり、セーブ&ロードで強い装備を盗んだりするような、オープンワールド的な抜け道攻略ができる。 特別面白いわけではないが、このゲームの中で唯一「自分で考えて遊んでいる」という実感を得られる部分だった。 ・紫宝箱の削除 前作最大のストレス要因だった、盗賊しか開けられない鍵付き宝箱がなくなったことだけは明確な改善点。 ■総評: 音楽やドット絵の雰囲気を楽しみたい人にはおすすめできる。しかし、骨太で濃密なシナリオを楽しみたい人には全くおすすめできない。 ナンバリングタイトルである以上、前作からの進化を期待していたが、今作は『1』で作ったテンプレートに新しいキャラとテキストをただ流し込んだだけの焼き増しに感じる。その上『1』も『2』もシナリオ自体が薄いため、結局『1』と同じことをやらされているだけで、新作としての価値を感じられなかった。 また、「ズル=ゲーム攻略」で強い装備を手に入れて自キャラを強化したところで、肝心のストーリーがつまらないため、ただシナリオをクリアするためだけの消化作業になってしまう。 そのためストーリーの浅さや目的のなさが最後まで引っかかり、自分には合わない作品だった。
赛博狗屎终于降价了
Insanely addicting combat and story with the superboss requiring a PhD in turn based tactics knowledge. Offered a lot more than I expected - absolute masterpiece. 10/10
到底是谁在吹这游戏?古老的暗雷遇敌,存档点不回血回蓝,操作依托答辩,地图指引奇差,剧情幼稚发困。不论是以RPG游戏还是剧情游戏的标准都是极其一般的存在,游戏价格也高让人怀疑是洗钱的
不是哥们,原价四百多,你现在给我干到198,价格跳水这么离谱的吗,把之前的玩家当傻子糊弄
The central point of an RPG is the story. Many people play RPGs for the mechanics and ignore the story, and that's fine you're allowed to be weird, but the type of game that it is is one in which you play a role. The central problem with OT2 is that the writing is absolute ♥♥♥♥♥♥♥♥. It's just nonsense. I find myself constantly skipping dialogue because it's just so ♥♥♥♥♥♥♥ bad that I'm getting angry from reading it. I haven't been keeping notes, so I don't have a bunch of examples, but go watch any youtube video and you'll see what I mean. An example from just now was for Throne in Chapter 3. Father says, in relation to a mark that was killed by someone else: "I've seen a lot of bodies but I've never seen a wound like this before. It's as if the gods themselves took his life with a dagger." What. The ♥♥♥♥. Does that even mean? Those words in that order DO form a grammatical English sentence, but it's ♥♥♥♥♥♥♥ nonsense. It's just gibberish. It fails to comunicate anything of sense. "I woo'd that woman. It took me all night, but I eventually won her heart." Again, this is just ♥♥♥♥♥♥♥ nonsense. None of this is shown, and this is a woman he has literally *just met*. While it's possible a translation has gone astray somewhere in a work, the writing is so egregiously bad throughout this game that the writers should never be allowed to write anything ever again. The useless bags of meat that approved all of this ♥♥♥♥ should never be in a supervisory position ever again. AND WHY ARE WE STILL DOING RANDOM ♥♥♥♥♥♥♥ BATTLES IN THE 2020s????????????????? I very much enjoyed the original. I don't know why I'm still playing this game (inertia? Sunk cost fallacy? I'm maybe interested in seeing the full skill tree?), but jfc. What a complete waste of (development and play) time this ♥♥♥♥ is.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.2M | 17.2K | 85% | $59.99 | |
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| — | 0 | — | — | |
| $700.2K | 5.2K | 83% | $7.49 | |
| $282.1K | 537 | 80% | $28.99 | |
| $109.4K | 100 | 91% | $17.49 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.4M | 26.1K | 88% | $29.99 | |
| $17.3M | 14.1K | 84% | $49.99 | |
| $17.5M | 114.9K | 78% | $9.99 | |
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $17.6M | 18.9K | 88% | $39.99 |