
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 13.4Kreviews | 93% | — | $17.4M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1345 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am about 7 hours into the game and have unlocked 3 characters and I am bored out of my mind. Their stories haven't gripped me and they aren't likeable or even memorable, and I don't care about them. The combat is tedious too and so are the backstories you sit through whenever you play Chapter 1 and doing the fetch quests and chores the NPCs give you. I will keep playing it because it cost me money, but I wouldn't recommend this game over any PS1 JRPG where your party go on a quest and have good banter with one another. While the graphics style looks eyecatching in the video, the assets feel very generic as though you're walking through an RPG maker game. Very little has stood out. If you want something modern just play Clair Obscur. Square Enix keeps putting out creatively bankrupt games like this. Update: I later finished the stories of 3 characters. The combat did get a little better after about 15 hours and some of the boss fights were alright, though the story never hits the same highs as other RPGs. The combat is better than the stories and characters, and I would now give it a neutral rating. There is at least 100 hours of content here if you wanted to grind and look for treasure chests along fairly linear dungeons inside of a large map.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So, overall the stories were fun. But it really lacks a main story of any sort. The one attached after all 8 stories are finished and the 4 crossed paths stories is just held together by discount superglue and good will. It's like I played 8 companion quests one next to each other with no main story in between. Yet, without using CE 2x speedup for my playthrough as I usually do for TBC games, the game would've been 60-80 hours long. And all that with the most repeptitive combat imaginable. I literally spend 95% of in game time doing 'boost boost inventor skills catapult choose sword or dagger one-shot enemy group' then I had to actually read what any other skill does when I ran into a boss. And that mainly consisted of trying out what breaks the shield. Buff attack up on 1-2 dudes, debuff enemy with armor down least I forgot or didn't have the setup for it / use critical scope and unleash fury once broken to end the fight. This worked on every single boss outside the very last one with a rather specific gimmick. Thing is - I never really engaged with this supposedly good combat system because the game never required me to. Imo, it all came down to having found OP gear for your progress level which carried you (mind you, I went in blind, no guide, it was still really easy). I did also use some QOL mods like disabling random encounters entirely toggle instead of just having a lowered chance and a more clear objective description for side quests or playing all skits despite improper party (basically just fluff). The game was fine overall. the character and their stories were enjoyable. But I never felt like their friendship made sense or them traveling together made sense - heck, in none of the 8 stories were the other 7 anything more than combatants that popper up during the boss fight. They didn't even have lines. There were much better ways to do this imo. Overall, as I've said - still fun but with quite a few caveats and nowehre near the 'generational JRPG' some people make it out to be. It really only stands out with the beautiful sprite work which was really cool. But even the level design was pretty uninspired overall. It looked pretty but that's it - just corridors, no riddles, no mechanics, no nothing at all. Music was nice though at least.
喜欢。 很喜欢每个角色的曲子,最喜欢的还是舞娘的,这一条线没有坏人,大家都好好,看着一路上结交的朋友,最后boss站的完美曲子,落泪。
长得非常标准的JRPG。 好像香草口味冰淇淋,牛奶味的巧克力。 王道的、不易出错的、被市场验证的、或许是拥有最大公约数受众的。 歧路旅人2就是这样一款有着经典JRPG味的……JRPG。 经典款本身当然没有绝对的好坏,只是有着共通的优缺点。 我喜欢的是故事总能通过一场冒险传达出:“我”就跟这个世界一样,是可以被改变的。我所讨厌的是故事本身与玩法设计,是老派而让人意内的。 说好评说差评,说在steam上并不存在的中评,我对此都各有理由。最后还是点了推荐,因为看完番外和后记,我在游戏中期积累起来的负反馈“暗影”终究也是被主角团随着boss一块儿消灭了(不是),总之是和解了。 无论是想体验像素风HD-2D,还是昼夜地图设计,或者有其他让你产生了兴趣的要素,歧路旅人2仍然是一个值得入坑的作品。 毕竟每当接触一个新类型,总是可以从经典款开始尝试,这就是其意义所在。 画面:8 第一次玩到HD-2D,意外地很喜欢!野外的森林湖泊、包括一些华丽的室内,这些场景的光影特效、色彩表现力都比我想的好非常多。 剧情:7 前中期慢热,后期结合暗线收束起来了还可以。[spoiler]不过由于过早听出了一些反派角色的配音演员,某种程度上变相给自己剧透了()子安武人又在怪叫的时候我完全憋不住笑…… [/spoiler] 八个旅人内部的互动我觉得不够多,导致没有特别强烈的共同冒险感。 玩法:6 纯粹不喜欢地雷式触发的开怪,哪怕有减遇敌概率的天赋,我的探图节奏仍然一直在被打断。全程拿deck在玩,明明是很适合掌机的游戏,但是字体太细又太小,长时间玩下来看得眼睛好累。 音乐:9 2025年我听得最多的专辑前三名都是不同游戏的原声带。本游现已强势加入我的2026歌单! 8分在我心中是可以称得上喜欢的标准线,歧路旅人2总体均分7.5/10,let’s差一步美满!
我们或许不是那个一心想让库国好的光,或许不是那个保护家园的欧修缇,或许不是那个追求自由的斯洛尼,或许不是那个治疗所有人的卡斯蒂,或许不是那个用蒸汽机让天下人幸福的帕特提欧,或许不是那个一直想要追求梦想的爱格妮雅,或许不是那个追查凶手的提米诺斯,或许不是那个为了妻女而复仇的奥兹巴尔多,但是我们依旧有着属于我们自己的旅途
古早的玩法,好听的音乐,王道但有新意的剧情,我心中的JRPG代表作了。下一作希望继承本作优点的同时,能在剧情和玩法方面做出一些符合时代发展的进化吧,毕竟这会都已经2026年了。
严格来说,应该是中评(steam真该出一个中评设置了),如果是喜欢JRPG/自适应能力很强的人那可以在打折低价时放心购入大胆玩,其他的话还是谨慎考虑 先说说让我不爽的点 [b]1.暗雷式遇敌 [/b] 感觉JRPG需要刷级已经是众所周知的强制要求,但是暗雷式遇敌真的非常让我恶心,跑图一路踩雷给人体验超级差,学者辅助技能遇敌几率自动减半好像没用一样,等打败隐藏boss拿到隔离缎带已经是后期的事了(我是接近结局才拿到),如果想堆怪给玩家升级肯定有更好的办法,暗雷对性情急躁/想单纯跑图探索的人来说真的不友好 2.不在队内无法触发小剧场对话 告别时和重聚时的操作角色都是第一选择的角色,如果想对话全看那岂不是要打8周目(感谢b站上分享视频的up大好人大善人),而且也不共享经验,实际上应该是8个人一起旅行吧为什么不能共享?打最终boss和隐藏boss都需要两队齐上阵为什么不能共享(就算有商人好友大贵族摇jp或exp100倍也需要时间)。。。每次都需要跑到酒馆切人(有点麻烦),一直这样就算了,到快结局突然可以直接在界面切人啥意思?合着之前不给就是纯折磨来着 3.个人不是很喜欢几把笑话或者其他黄色玩笑(比如桃子) ok说完上面的点终于可以说说优点(吐槽剧情)了 首先 音画表现挺出彩,美术风格确实很吸引人,bgm对我而言没有特别惊艳但也很不错 其次 剧情还可以,虽然耍得正开心时经常会遇到日本人往里面倒的一些糟粕(比如原谅一切反派感化一切脑残),但有几个角色塑造得我还挺喜欢,8个人之间的关系氛围也很好 每个人剧情章节数不一样,感觉用心程度好像也有差别(希望是我错觉),神官线无疑是信息量最多的,有种真男主既视感(盗贼线次之,学者线也有一点点) [b]· 盗贼线--努力争取的自由,无法偷取的未来[/b] 我非常喜欢盗贼姐,白天顺手牵羊晚上热心助眠的技能设置不要太好用(全靠偷和开宝箱还有任务/boss得装备,赢麻了),夜晚还有buff和神官debuff两个人组队非常爽,黑夜组我也很磕...... 如果停留在杀完教母教父那么剧情就是平平淡淡的发挥,但是没有,写得有点炸裂,不知道艺术是来源于生活还是生活借鉴的艺术,[spoiler]盗贼姐一路杀杀杀竟然杀的都是兄弟姐妹[/spoiler],反转还是有点恶趣味在,不过知道真实关系以后和皮尔洛的微妙感更好磕了(嗯)仔细一想盗贼姐斩了3个白毛男,制作指定有点白毛癖 盗贼姐在个人剧情里面表现得都很干脆利落杀伐果决,明确知道自己想要什么,嘴炮也适度不让人着急/反感,所以我挺喜欢她的线 [b]· 神官线--真相就在火焰之中[/b] 很经典的人设不过我还挺喜欢这种散漫略微不正经的调调,该冷静时就冷静,该出手时就出手,很好很正常 跟盗贼姐的双人事件和小剧场对话非常好吃,两人之间有种熟男熟女你来我往慢悠悠过招的氛围,美美磕到 克里克的人设有点常见,跟神官大麦经典给给甚至连少女漫早上迟到相撞的剧情都有,真是有你的小巧思(我吃cb)[spoiler] 最后谈话时大谈初心梦想和家庭出身就有种flag立起来的感觉,但真的转瞬即逝还是让人有点措手不及“啊?你来真的” [/spoiler] [spoiler] 但是我真没想到敏特小姐基本上是所有一切的幕后黑手,可能一开始想磕cp入脑了,现在回看真是暗示得很明显 [/spoiler]果然在这个游戏里有名有姓的都不简单,不是铁好人/路人或者会变成尸体一具就肯定大有来头 · 学者线 学者的一些发言我还挺喜欢,就是塑造的时候有些微妙,好像他有两个脑子随时切换/占线,一个脑子装着研究,一个脑子装着妻女,在地下研究室的时候看着合成魔物心里想着好想跟反派哈维探讨,我还以为他是纯为研究复仇的研究狂,但是真的跟反派碰面时可以说出把研究都给你这种话然后质问为什么要夺走自己的妻女,学者你好惨好镇静好神秘...... 副职业搭配魔导士强度是挺够的,好用爱用 · 药师线 药师姐很正经正派一人我喜欢,潜力技调合不消耗药草特别好,但是为什么剧情里所有人都觉得药师好惹,他们没想过药师会毒理学吗?而且这个药师还是抡斧头的() 如果说神官线大麦经典给给,那么药师线就是大麦纯美拉拉,结局还一样。。。 [b]· 商人线--人至圣则无敌[/b] 本来想狠狠吐槽,但是打完静下心来想想释怀了,世界需要这种大傻子大圣人,通通以德报怨一招解决,最爱吃亏之人,嘴炮急死玩家之人 在商人线里法律有种若隐若现感,合同/规则到底在约束谁(反正折磨了想思考逻辑的玩家)?想破头只能解释是商人故事是想说明面对强权只能用最原始的手段--武力来打服,虽燃虽热血但不顾实际了(嗯)加油吧我无法评价了 · 猎人线 我选择的是猎人开局,最先过完的也是猎人剧情,感想是比较平淡一眼望到头,可以简单概括为打服/打醒三魔兽然后家园保卫战,跟人类达成和谐共处结局,人类态度的转变有点突兀,虽然在一些支线有找补但还是有点神秘()但是猎人抓魔兽真是挺好玩的,还能做成道具(肉干万岁) · 剑士线 不给兵权单靠皇帝想让谁当继位者有毛用,纯为剧情展开服务,,,通篇反复强调朋友,也行吧(已累) 跟舞娘还挺好磕,有种温柔小情侣感 · 舞娘线 可以说是很简单很直白的一条线,跳舞解决一切,像以梦想为中心思想,跳舞为主要表现形式的初高中命题作文,哦我讨厌桃子玩笑
从没想过像素小人也能有如此精细的画风,HD-2D的效果做得特别好。细节也很充足,场景自带昼夜更替并且能随时手动切换,同一个地点昼夜不同,NPC也不同,而且基本上每个NPC都有自己的小故事,能让玩家感受到这是一个活生生的世界,而不是单纯的数据。 音乐就更不用说了,SE的看家本领——就算游戏烂了音乐也不可能烂。 战斗系统很有深度,主职+副职双职业让配队更自由,各种强力道具和被动饰品也让策略性更进一步。 剧情方面中规中矩,正统日式王道,什么光正伟爱的感化统统安排上,但是8位主角的个人线实在太水了,全是那种看了开头就知道结尾的水平,好在值得称赞的点是暗线,埋得极深,几位关键角色的身份反转也令人意想不到,最后揭露真相把每位主角的个人线都串起来时,给玩家一股“原来是这样!”的恍然大悟之感。 唯一不好的地方在于这个游戏的遇敌机制,暗雷真的是一种糟粕设计,而且还特别频繁,走几步路就一场战斗,强制打断玩家的游玩节奏,非常惹人厌烦。如果能改成自由接敌那将极大提升游戏体验。 总之,很久没玩过味这么正的JRPG了。喜欢JRPG的一定不要错过!
I had literally no intention of playing this game. Nothing about it appealed to me. Then my wife played it on Switch 2...and said, "this looks like a game you'd play!" So I got it for $20 and played it for 90+ hours until completion just to tell me wife that I don't like it, in fact I hate everything about it. She's wrong. ...Just kidding, it was really enthralling and visually stunning. 10/10 would recommend for any JRPG fan.
que buen jrpg chaval me recuerda a mi infancia esas tardes con mi primo manolo jugando la fantasia final
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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