
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 623 reviews with recorded playtime.
Reviews
Themes across 623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏还是挺好玩的,但是作为一个jrpg,这剧情百分之80的白开水加上百分之20的💩让人很难绷。
Nicht das was man von einen Vollpreistitel erwartet. Die meiste Zeit steckt man fest in unspannenden Kämpfe die kein Ende finden, weil die Gegner, unproportional zu den anderen Stats, extrem viele Lebenspunkte haben. Die Spielbausteine beißen sich etwas. Es gibt 8 unterschiedliche Helden die alle eine eigene Startstadt haben. Die Welt bleibt die selbe egal mit welchem ihr startet. Es gibt extrem viele Low-Level Gebiete. Man muss sich dennoch durch die Mobs quälen.
古早的任务,古早的练级,古早的箱子里塞药水,古早的遇怪,古早的没地图 还好我有现代的修改器
原本是在XGP上玩的,趁打折的时候入库弄了个白金。你要说多推荐那确实没有很推荐,但也不至于不推荐。长板就是美术很有意思,音乐很好。职业搭配很丰富,每个强敌都有不止一个解法。短板就是剧情实在是接不上,最后的反转没什么铺垫的,属于是排除法式反转。队友入队也属于纯走流程,盗贼那么应该小心谨慎的人,因为一只狗入队了。而且支线任务也是复刻一代折磨式任务。鸡毛蒜皮的小事,要昼夜不停地毯式搜索,最后获得一个白开水结局。总之,长板不错,短板看你能不能忍。
I got it from humble and I'm flabbergasted that this is normally a $60 purchase. The selling point, to my understanding, is that there are 8 protagonists with their own incredible stories that intertwine. Monster Hunter has a better story. The combat has been fun though, so if you want a solid turn-based rpg and this is on sale for $20 or less that's probably fine.
First 10-ish hours are genuinely fun, but then game becomes just annoying. Tried several plot lines, almost all of them are just "Evil™ guy tries to do Evil™ thing, I need to stop him so everyone would be happy!". Love the design tho, pixel 2D + 3D is really appealing thing
内容很多 但是部分角色故事略显单薄
This is a very polished and well made game, but it's not for me. I gave it a reasonable chance, playing through a few chapters, and I'm not taking a liking to it. The story is a bunch of tropes which I find offputting: fridging [spoiler]the wife and child of Osvald[/spoiler] , [spoiler]Throné is a[/spoiler] hitman with a heart [spoiler] despite her abuse[/spoiler], [spoiler]Ochette is[/spoiler] the chosen one yet is incredibly childish... all cliched stories that I've heard a hundred times before. I found myself predicting the next line of dialogue and saying it out loud because it was so obvious what was coming next. Then the combat is too frequent; or more specifically there no combat for ages followed by too much combat all at once. Whenever you travel anywhere you have random encounters, so getting from one town to the next might mean a dozen encounters. Even though the combat is pretty good because it has a variety of techniques and strategic options, combat becomes repetitive very quickly when you get a dozen encounters in a row and so I found it becoming annoying. The graphics are great, the controls are good, the music and sound is great (except for the catchphrases which grate on me), and everything is well made. I just don't enjoy the game.
How the ♥♥♥♥ do you make a game, this boring. 8x a bland story, doing anything in this game feels like a drag. the "deep" combat system relies on you spamming heal items at some point cuz even if you break the enemy they are gonna act first 2 turns after.
6 hours in and nothing happened
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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