
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 19 → 10.4/day in the week after.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.6Kreviews | 93% | — | $15.8M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1406 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
too grindy
재밌어서 일을 5일째 못하고 있다.. 사운드랑 비주얼은 고트고 스토리는 언제 먹어도 맛있는 라면 햄버거에 토핑좀 첨가한 것 같은 맛임 그뭔씹 스토리가 아니라 오히려 익숙한 맛이라서 더 몰입이 되는 것도 있음 갑자기 동료되는 것도 막 여행을 떠나려던 참에 누가봐도 이방인인 주인공 만나서 운명적으로 이끌린 거라고 생각하면 마냥 이상하지도 않음 진짜 개쩌는 복선과 반전의 스토리는 아니지만 별로라고 욕할 것도 없는 딱 간 맞는 맛 스토리 까는 사람 중 99%는 이거보다 기승전결 잘 떨어지는 내용 생각도 못할듯?
好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 22.3K | 94% | $24.99 | |
| $15.8M | 69.7K | 96% | $9.99 | |
| $15.9M | 14.8K | 77% | $44.99 | |
| $15.8M | 28.9K | 92% | $39.99 | |
| $15.7M | 38K | 90% | $19.99 | |
| $15.7M | 48.3K | 86% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 17.3K | 85% | $17.99 | |
| $67K | 275 | 79% | $12.99 | |
| — | 0 | — | — | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $109.4K | 100 | 91% | $34.99 | |
| $87K | 539 | 80% | $8.69 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #89, worst KR #97 · 3 markets collected
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
流程有点过于长了,有点过犹不及了,我打了86个小时才打完一周目,剧情平平淡淡,到后面已经感觉到明显的厌烦了,最后两章都是2倍速,不过音乐和探索玩法确实没得说,好玩
感觉很不错,剧情音乐画面都很棒
Its a good game but for right now I feel like the first one is better than the second one and this is a fun turn based rpg but i dont like how in either some or no bosses you get help from your companions so otherwise you solo it and I havent fought a boss with multiple people except for the first one.
处处是惊喜的游戏,满分十分,可以打到9.5分,不过游戏有暗雷。
游戏绝对是好游戏,和伙伴一起周游世界的感觉很享受,探索元素极其丰富,主角团每个成员的个性刻画也很到位,评论里一堆看到游戏进包打折了了解也不带了解闻着味就过来结果又自顾自破防大骂留差评完了还翻来覆去只会喷那几句的更是带来了不少乐趣:既然怎么喷都是那几句,那提前知道有这些元素还无法接受你买来干吗呢?建议回去看国产小说和AI短剧,那些剧情更符合你们的审美能力和认知水平以及“逻辑”👍
Puedo robarle la comida a niños pequeños y después dejar inconsciente a sus padres 🗣️🔥
跟看番一样
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.