
When Sarah inherits her great-uncle's old country home, she has no idea about the dark secret she has stumbled upon, and the obscure world it will take her to.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Im a bit confused about this game. While i do recommend it as it was the first horrorgame i bought with 13, i still think its so buggy lol. Buy this game if you like older horror, but dont expect too much :)
👍🏼
Obscuritas is a first-person horror adventure that attempts to blend psychological unease, environmental tension, and classic puzzle-solving into a single experience, placing you in the shoes of Sarah as she inherits a remote mansion and quickly becomes entangled in the dark legacy hidden within its walls. From the outset, the game tries to evoke old-school horror sensibilities — dim corridors, heavy silence, creaking doors, flickering lights — and for a time, it succeeds. The early sections of the game draw you in with a sense of uncertainty and dread, relying more on atmosphere than shock tactics. The house itself becomes a character, with shifting shadows and oppressive rooms casting an ever-present sense of danger as you move deeper into its secrets. The game is structured around three large chapters divided into nearly thirty sequences, and each section presents a different blend of exploration, puzzle-solving, and survival. As Sarah uncovers keys, mechanisms, hidden chambers, and cryptic messages, the mansion opens into a wider range of locations that include graveyards, underground tunnels, derelict amusement-park-like environments, and surreal nightmare realms. This variety is one of Obscuritas’s ambitions: instead of confining you to one setting, it wants to twist familiar spaces into threatening labyrinths. Some areas succeed at creating a haunting mood, using sound design, darkness, and visual distortions to keep you uneasy. A few puzzles genuinely challenge your observation skills and feel rewarding to solve, capturing the spirit of classic horror-adventure games. However, the atmosphere that works so well in isolated moments struggles to maintain momentum across the entire game, largely due to pacing issues and repetitive design. Obscuritas often forces you to revisit old areas, retracing your steps through familiar corridors while searching for yet another key, switch, or object. When this repetition is paired with the game’s dim lighting and slow movement speed, the sense of tension begins to thin out, replaced by monotony. What is meant to be cautious exploration gradually becomes prolonged wandering, reducing the emotional impact that the early game sets up. This backtracking-heavy structure is further strained by unclear objectives and trial-and-error sections, which can interrupt immersion and lead to frustration rather than fear. The technical side of the game also shows its limitations. While some environments capture a convincing level of detail, many textures and models feel dated, and the lighting system — critical for a horror title — sometimes looks flat or inconsistent. Character models and animations lack polish, and enemy encounters are sparse enough that when they do occur, they can feel awkward rather than frightening. The resource mechanics, such as managing flashlight batteries or matches, appear to be intended for tension-building, but the balance is uneven; these tools often feel either too limited or too inconsequential to influence gameplay meaningfully. Combined with occasional collision issues, audio quirks, and uneven performance, the technical shortcomings hold the game back from fully realizing its atmospheric ambitions. One of Obscuritas’s marketed features — a fear-response system that allegedly adapts the game based on the player’s reactions — never feels truly present. Whatever the underlying system may be doing, its impact on moment-to-moment gameplay is minimal, leaving the entire mechanic feeling like an unrealized idea rather than a defining feature. Instead of dynamically intensifying or shifting the tone, the game follows scripted sequences and set-piece triggers, relying on predetermined scares that lose effectiveness with repetition. Players looking for an adaptive horror experience will likely come away disappointed by how little influence their behavior seems to have on the unfolding tension. And yet, despite these flaws, Obscuritas still has moments where it shines. When the pacing slows into the right rhythm and the environment works in harmony with the soundscape, the game produces flashes of genuine unease. Its psychological approach — emphasizing dread, isolation, and the uncanny rather than constant jump scares — can be compelling for those who prefer slow-burning horror experiences. The mansion’s layout, the oppressive atmosphere in certain nightmare sequences, and the occasional clever puzzle show that the developers understood the core components of horror; the game simply struggles to maintain that effectiveness across its full length. Obscuritas is best appreciated as a modest, uneven horror adventure rather than a fully polished or groundbreaking title. It has an appealing foundation — a mysterious mansion, a vulnerable protagonist, a descent into twisted realities — but many of its ideas feel underdeveloped or hampered by technical limitations. For players with patience, a love of atmospheric exploration, and a soft spot for indie horror with rough edges, the game offers enough eerie moments and puzzle-driven intrigue to justify a playthrough. For those seeking consistently refined scares, tight pacing, or smooth design, Obscuritas will likely feel too slow, too repetitive, and too unpolished to fully satisfy. Rating: 5/10
Un poco meh pero ya que estoy sigo jugando
Блин, игрушка то прикольная, но очень затянута, я бы её на 2 части разделил как Penumbra та же. Но только если с ней сравнивать, там хотя бы интереснее было. А здесь прям хз. Чисто разок пройти, не более.
The game is fine. But too random, and unfocused. What is the story? I'm not sure. Something about a family testament and mansion.
the game sucks, the developers are even worse, do not buy this ♥♥♥♥♥♥ game under any circumstances
:D
Мрачненький релиз с претензиями на хоррор
mega
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Trivia Vault: Science & History Trivia | $62.2K | 132 | 55% | $13.99 |
| Little Nemo and the Guardians of Slumberland | $62.2K | 121 | 95% | $19.99 |
| Skyward Collapse | $62.2K | 329 | 46% | $4.99 |
| Dread X Collection 5 | $62.2K | 248 | 82% | $9.99 |
| Rencounter | $62.3K | 375 | 71% | $5.99 |
| Red Comrades Save the Galaxy: Reloaded | $62.2K | 972 | 93% | $3.99 |